mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 05:05:51 +00:00
558 lines
14 KiB
C
558 lines
14 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_XBOX)
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#include "../msvc/msvc_compat.h"
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#endif
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#ifdef __CELLOS_LV2__
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#include "../ps3/altivec_mem.c"
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#endif
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/*============================================================
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CONSOLE EXTENSIONS
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============================================================ */
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#ifdef RARCH_CONSOLE
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#if defined(HAVE_LOGGER) && defined(__PSL1GHT__)
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#include "../console/logger/psl1ght_logger.c"
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#elif defined(HAVE_LOGGER) && !defined(ANDROID)
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#include "../console/logger/logger.c"
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#endif
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#ifdef HW_DOL
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#include "../ngc/ssaram.c"
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#endif
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#endif
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#ifdef HAVE_ZLIB
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#include "../file_extract.c"
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#endif
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/*============================================================
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RLAUNCH
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============================================================ */
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#ifdef HAVE_RLAUNCH
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#include "../tools/retrolaunch/rl_fnmatch.c"
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#include "../tools/retrolaunch/sha1.c"
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#include "../tools/retrolaunch/cd_detect.c"
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#include "../tools/retrolaunch/parser.c"
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#include "../tools/retrolaunch/main.c"
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#endif
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/*============================================================
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PERFORMANCE
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============================================================ */
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#ifdef ANDROID
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#include "../android/native/jni/cpufeatures.c"
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#endif
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#include "../performance.c"
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/*============================================================
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COMPATIBILITY
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============================================================ */
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#include "../compat/compat.c"
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/*============================================================
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CONFIG FILE
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============================================================ */
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#ifdef _XBOX
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#undef __RARCH_POSIX_STRING_H
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#undef __RARCH_MSVC_COMPAT_H
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#undef strcasecmp
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#endif
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#include "../conf/config_file.c"
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#include "../core_options.c"
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#include "../core_info.c"
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/*============================================================
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CHEATS
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============================================================ */
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#include "../cheats.c"
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#include "../hash.c"
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/*============================================================
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VIDEO CONTEXT
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============================================================ */
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#include "../gfx/gfx_context.c"
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#if defined(__CELLOS_LV2__)
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#include "../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#include "../gfx/context/xdk_ctx.c"
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#elif defined(ANDROID)
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#include "../gfx/context/androidegl_ctx.c"
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#elif defined(__BLACKBERRY_QNX__)
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#include "../gfx/context/bbqnx_ctx.c"
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#elif defined(IOS) || defined(OSX)
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#include "../gfx/context/apple_gl_ctx.c"
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#endif
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#if defined(HAVE_OPENGL)
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#if defined(HAVE_KMS)
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#include "../gfx/context/drm_egl_ctx.c"
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#endif
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#if defined(HAVE_VIDEOCORE)
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#include "../gfx/context/vc_egl_ctx.c"
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#endif
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#if defined(HAVE_X11) && defined(HAVE_OPENGLES)
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#include "../gfx/context/glx_ctx.c"
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#endif
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#if defined(HAVE_EGL)
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#include "../gfx/context/xegl_ctx.c"
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#endif
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#endif
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#ifdef HAVE_X11
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#include "../gfx/context/x11_common.c"
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#endif
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#include "../gfx/shader_parse.c"
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#endif
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#ifdef HAVE_CG
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#include "../gfx/shader_cg.c"
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#endif
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#ifdef HAVE_HLSL
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#include "../gfx/shader_hlsl.c"
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#endif
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#ifdef HAVE_GLSL
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#include "../gfx/shader_glsl.c"
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#endif
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/*============================================================
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VIDEO IMAGE
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../ps3/image.c"
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#elif defined(_XBOX1)
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#include "../xdk/image.c"
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#else
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#include "../gfx/image.c"
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#endif
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#if defined(WANT_RPNG) || defined(RARCH_MOBILE)
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#include "../gfx/rpng/rpng.c"
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#endif
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/*============================================================
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VIDEO DRIVER
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============================================================ */
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#if defined(HAVE_OPENGL)
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#include "../gfx/math/matrix.c"
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#elif defined(GEKKO)
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#ifdef HW_RVL
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#include "../wii/vi_encoder.c"
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#include "../wii/mem2_manager.c"
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#endif
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#endif
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#ifdef HAVE_VG
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#include "../gfx/vg.c"
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#include "../gfx/math/matrix_3x3.c"
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#endif
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#ifdef HAVE_OMAP
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#include "../gfx/omap_gfx.c"
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#include "../gfx/fbdev.c"
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#endif
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#ifdef HAVE_DYLIB
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#include "../gfx/ext_gfx.c"
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#endif
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#include "../gfx/gfx_common.c"
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#ifdef _XBOX
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#include "../xdk/xdk_resources.cpp"
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#endif
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#ifdef HAVE_OPENGL
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#include "../gfx/gl.c"
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#ifndef HAVE_PSGL
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#include "../gfx/glsym/rglgen.c"
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#ifdef HAVE_OPENGLES2
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#include "../gfx/glsym/glsym_es2.c"
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#else
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#include "../gfx/glsym/glsym_gl.c"
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#endif
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#endif
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#endif
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#ifdef HAVE_XVIDEO
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#include "../gfx/xvideo.c"
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#endif
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#ifdef _XBOX
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#include "../xdk/xdk_d3d.cpp"
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#endif
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#if defined(GEKKO)
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#include "../gx/gx_video.c"
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#elif defined(PSP)
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#include "../psp1/psp1_video.c"
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#elif defined(XENON)
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#include "../xenon/xenon360_video.c"
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#endif
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#if defined(HAVE_NULLVIDEO)
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#include "../gfx/null.c"
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#endif
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/*============================================================
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FONTS
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============================================================ */
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#ifdef _XBOX
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#define DONT_HAVE_BITMAPFONTS
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#endif
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#if defined(HAVE_OPENGL) || defined(HAVE_D3D8) || defined(HAVE_D3D9)
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#if defined(HAVE_FREETYPE)
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#include "../gfx/fonts/freetype.c"
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#endif
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#if !defined(DONT_HAVE_BITMAPFONTS)
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#include "../gfx/fonts/fonts.c"
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#include "../gfx/fonts/bitmapfont.c"
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#endif
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#ifdef HAVE_OPENGL
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#include "../gfx/fonts/gl_font.c"
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#endif
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#ifdef _XBOX
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#include "../gfx/fonts/d3d_font.c"
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#endif
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#if defined(HAVE_LIBDBGFONT)
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#include "../gfx/fonts/ps_libdbgfont.c"
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#elif defined(HAVE_OPENGL)
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#include "../gfx/fonts/gl_raster_font.c"
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#elif defined(_XBOX1)
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#include "../gfx/fonts/xdk1_xfonts.c"
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#elif defined(_XBOX360)
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#include "../gfx/fonts/xdk360_fonts.cpp"
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#endif
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#endif
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/*============================================================
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INPUT
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============================================================ */
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#include "../input/input_common.c"
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#ifdef HAVE_OVERLAY
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#include "../input/overlay.c"
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#endif
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#if defined(__CELLOS_LV2__)
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#include "../ps3/ps3_input.c"
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#elif defined(SN_TARGET_PSP2) || defined(PSP)
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#include "../psp/psp_input.c"
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#elif defined(GEKKO)
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#include "../gx/gx_input.c"
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#elif defined(_XBOX)
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#include "../xdk/xdk_xinput_input.c"
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#elif defined(XENON)
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#include "../xenon/xenon360_input.c"
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#elif defined(ANDROID)
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#include "../android/native/jni/input_autodetect.c"
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#include "../android/native/jni/input_android.c"
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#elif defined(IOS) || defined(OSX)
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#include "../apple/common/apple_input.c"
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#include "../apple/common/apple_joypad.c"
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#elif defined(__BLACKBERRY_QNX__)
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#include "../blackberry-qnx/qnx_input.c"
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#endif
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#if defined(__linux__) && !defined(ANDROID)
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#include "../input/linuxraw_input.c"
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#include "../input/linuxraw_joypad.c"
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#endif
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#ifdef HAVE_X11
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#include "../input/x11_input.c"
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#endif
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#if defined(HAVE_NULLINPUT)
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#include "../input/null.c"
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#endif
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/*============================================================
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STATE TRACKER
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============================================================ */
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#ifdef _XBOX
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#define DONT_HAVE_STATE_TRACKER
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#endif
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#ifndef DONT_HAVE_STATE_TRACKER
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#include "../gfx/state_tracker.c"
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#endif
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#ifdef HAVE_PYTHON
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#include "../gfx/py_state/py_state.c"
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#endif
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/*============================================================
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FIFO BUFFER
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============================================================ */
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#include "../fifo_buffer.c"
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/*============================================================
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AUDIO RESAMPLER
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============================================================ */
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#include "../audio/resampler.c"
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#include "../audio/sinc.c"
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/*============================================================
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RSOUND
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============================================================ */
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#ifdef HAVE_RSOUND
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#include "../audio/librsound.c"
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#include "../audio/rsound.c"
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#endif
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/*============================================================
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AUDIO UTILS
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============================================================ */
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#include "../audio/utils.c"
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/*============================================================
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AUDIO
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../ps3/ps3_audio.c"
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#elif defined(XENON)
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#include "../xenon/xenon360_audio.c"
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#elif defined(GEKKO)
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#include "../gx/gx_audio.c"
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#endif
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#ifdef HAVE_XAUDIO
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#include "../audio/xaudio.c"
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#include "../audio/xaudio-c/xaudio-c.cpp"
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#endif
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#ifdef HAVE_DSOUND
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#include "../audio/dsound.c"
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#endif
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#ifdef HAVE_SL
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#include "../audio/opensl.c"
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#endif
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#ifdef HAVE_ALSA
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#ifdef __QNX__
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#include "../blackberry-qnx/alsa_qsa.c"
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#else
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#include "../audio/alsa.c"
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#include "../audio/alsathread.c"
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#endif
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#endif
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#ifdef HAVE_AL
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#include "../audio/openal.c"
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#endif
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#ifdef HAVE_COREAUDIO
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#include "../audio/coreaudio.c"
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#endif
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#if defined(HAVE_NULLAUDIO)
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#include "../audio/null.c"
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#endif
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#ifdef HAVE_DYLIB
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#include "../audio/ext_audio.c"
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#endif
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/*============================================================
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DRIVERS
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============================================================ */
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#include "../driver.c"
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/*============================================================
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SCALERS
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============================================================ */
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#include "../gfx/scaler/filter.c"
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#include "../gfx/scaler/pixconv.c"
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#include "../gfx/scaler/scaler.c"
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#include "../gfx/scaler/scaler_int.c"
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/*============================================================
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DYNAMIC
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============================================================ */
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#include "../dynamic.c"
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#include "../dynamic_dummy.c"
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/*============================================================
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FILE
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============================================================ */
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#include "../file.c"
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#include "../file_path.c"
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/*============================================================
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MESSAGE
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============================================================ */
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#include "../message_queue.c"
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/*============================================================
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PATCH
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============================================================ */
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#include "../patch.c"
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/*============================================================
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SETTINGS
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============================================================ */
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#include "../settings.c"
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/*============================================================
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REWIND
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============================================================ */
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#include "../rewind.c"
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/*============================================================
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FRONTEND
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============================================================ */
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#include "../frontend/frontend_context.c"
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#if defined(__CELLOS_LV2__)
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#include "../frontend/platform/platform_ps3.c"
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#elif defined(GEKKO)
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#include "../frontend/platform/platform_gx.c"
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#ifdef HW_RVL
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#include "../frontend/platform/platform_wii.c"
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#endif
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#elif defined(_XBOX)
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#include "../frontend/platform/platform_xdk.c"
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#elif defined(PSP)
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#include "../frontend/platform/platform_psp.c"
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#elif defined(__QNX__)
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#include "../frontend/platform/platform_qnx.c"
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#elif defined(OSX) || defined(IOS)
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#include "../frontend/platform/platform_apple.c"
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#elif defined(ANDROID)
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#include "../frontend/platform/platform_android.c"
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#endif
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/*============================================================
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MAIN
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============================================================ */
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#if defined(XENON)
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#include "../frontend/frontend_xenon.c"
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#else
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#include "../frontend/frontend.c"
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#endif
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/*============================================================
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RETROARCH
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============================================================ */
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#include "../retroarch.c"
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/*============================================================
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THREAD
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============================================================ */
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#if defined(HAVE_THREADS) && defined(XENON)
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#include "../thread/xenon_sdl_threads.c"
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#elif defined(HAVE_THREADS)
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#include "../thread.c"
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#include "../gfx/thread_wrapper.c"
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#include "../audio/thread_wrapper.c"
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#include "../autosave.c"
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#endif
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/*============================================================
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NETPLAY
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============================================================ */
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#ifdef HAVE_NETPLAY
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#include "../netplay.c"
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#endif
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/*============================================================
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SCREENSHOTS
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============================================================ */
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#if defined(_XBOX1)
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#include "../xdk/screenshot_xdk1.c"
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#elif defined(HAVE_SCREENSHOTS)
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#include "../screenshot.c"
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#endif
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/*============================================================
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MENU
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============================================================ */
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#ifdef HAVE_MENU
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#include "../frontend/menu/menu_common.c"
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#include "../frontend/menu/menu_context.c"
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#include "../frontend/menu/menu_settings.c"
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#include "../frontend/menu/history.c"
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#include "../file_list.c"
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#if defined(HAVE_RMENU)
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#include "../frontend/menu/disp/rmenu.c"
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#elif defined(HAVE_RGUI)
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#include "../frontend/menu/disp/rgui.c"
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#elif defined(HAVE_RMENU_XUI)
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#include "../frontend/menu/rmenu_xui.cpp"
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*============================================================
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RZLIB
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============================================================ */
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#ifdef WANT_MINIZ
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#include "../deps/miniz/miniz.c"
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#include "../deps/minizip/unzip.c"
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#endif
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/*============================================================
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XML
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============================================================ */
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#define RXML_LIBXML2_COMPAT
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#include "../compat/rxml/rxml.c"
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#ifdef __cplusplus
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}
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#endif
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