RetroArch/gfx/video_shader_driver.c
2015-12-04 16:01:09 +01:00

116 lines
2.9 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "video_shader_driver.h"
#include "../verbosity.h"
static const shader_backend_t *shader_ctx_drivers[] = {
#ifdef HAVE_GLSL
&gl_glsl_backend,
#endif
#ifdef HAVE_CG
&gl_cg_backend,
#endif
#ifdef HAVE_HLSL
&hlsl_backend,
#endif
&shader_null_backend,
NULL
};
/**
* shader_ctx_find_driver:
* @ident : Identifier of shader context driver to find.
*
* Finds shader context driver and initializes.
*
* Returns: shader context driver if found, otherwise NULL.
**/
const shader_backend_t *shader_ctx_find_driver(const char *ident)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
{
if (!strcmp(shader_ctx_drivers[i]->ident, ident))
return shader_ctx_drivers[i];
}
return NULL;
}
/**
* shader_ctx_init_first:
*
* Finds first suitable shader context driver and initializes.
*
* Returns: shader context driver if found, otherwise NULL.
**/
const shader_backend_t *shader_ctx_init_first(void)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
return shader_ctx_drivers[i];
return NULL;
}
struct video_shader *video_shader_driver_get_current_shader(void)
{
void *video_driver = video_driver_get_ptr(true);
const video_poke_interface_t *video_poke = video_driver_get_poke();
if (!video_poke || !video_driver)
return NULL;
if (!video_poke->get_current_shader)
return NULL;
return video_poke->get_current_shader(video_driver);
}
void video_shader_scale(unsigned idx,
const shader_backend_t *shader, struct gfx_fbo_scale *scale)
{
if (!scale || !shader)
return;
scale->valid = false;
if (shader->shader_scale)
shader->shader_scale(idx, scale);
}
bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path)
{
if (!shader || !shader->init)
return false;
return shader->init(data, path);
}
void video_shader_driver_deinit(const shader_backend_t *shader)
{
if (!shader)
return;
shader->deinit();
}
void video_shader_driver_use(const shader_backend_t *shader, void *data, unsigned index)
{
if (!shader)
return;
shader->use(data, index);
}