2019-03-07 00:14:59 +01:00

147 lines
4.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2019 - Francisco Javier Trujillo Mata
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <gsKit.h>
#include <dmaKit.h>
#include <gsToolkit.h>
#include "../font_driver.h"
#define FONTM_VRAM_SIZE 4096
#define FONTM_TEXTURE_COLOR GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00)
#define FONTM_TEXTURE_WIDTH 52
#define FONTM_TEXTURE_HEIGHT 832
#define FONTM_TEXTURE_SPACING 1.0f
#define FONTM_TEXTURE_SCALED 0.5f
#define FONTM_TEXTURE_LEFT_MARGIN 0
#define FONTM_TEXTURE_BOTTOM_MARGIN 15
#define FONTM_TEXTURE_ZPOSITION 3
typedef struct ps2_font_info
{
ps2_video_t *ps2_video;
GSFONTM *gsFontM;
} ps2_font_info_t;
/* Copied from GSKIT FONTM CLUT
FONTM Textures are GS_PSM_T4, and need a 16x16 CLUT
This is a greyscale ramp CLUT, with linear alpha. */
static u32 gsKit_fontm_clut[16] = { 0x00000000, 0x11111111, 0x22222222, 0x33333333, \
0x44444444, 0x55555555, 0x66666666, 0x77777777, \
0x80888888, 0x80999999, 0x80AAAAAA, 0x80BBBBBB, \
0x80CCCCCC, 0x80DDDDDD, 0x80EEEEEE, 0x80FFFFFF };
static void deinit_texture(GSTEXTURE *texture)
{
free(texture->Mem);
free(texture->Clut);
texture->Mem = NULL;
texture->Clut = NULL;
}
static void deinit_gsfont(GSFONTM *gsFontM)
{
deinit_texture(gsFontM->Texture);
free(gsFontM->TexBase);
gsFontM->TexBase = NULL;
free(gsFontM);
}
static void ps2_prepare_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
{
if(gsKit_fontm_unpack(gsFontM) == 0) {
gsFontM->Texture->Width = FONTM_TEXTURE_WIDTH;
gsFontM->Texture->Height = FONTM_TEXTURE_HEIGHT;
gsFontM->Texture->PSM = GS_PSM_T4;
gsFontM->Texture->ClutPSM = GS_PSM_CT32;
gsFontM->Texture->Filter = GS_FILTER_LINEAR;
gsKit_setup_tbw(gsFontM->Texture);
}
}
static void ps2_upload_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
{
int pgindx;
int TexSize = gsKit_texture_size(gsFontM->Texture->Width, gsFontM->Texture->Height, gsFontM->Texture->PSM);
gsFontM->Texture->VramClut = gsKit_vram_alloc(gsGlobal, FONTM_VRAM_SIZE, GSKIT_ALLOC_USERBUFFER);
for (pgindx = 0; pgindx < GS_FONTM_PAGE_COUNT; ++pgindx) {
gsFontM->Vram[pgindx] = gsKit_vram_alloc(gsGlobal, TexSize, GSKIT_ALLOC_USERBUFFER);
gsFontM->LastPage[pgindx] = (u32) -1;
}
gsFontM->Texture->Vram = gsFontM->Vram[0];
gsFontM->VramIdx = 0;
gsFontM->Spacing = FONTM_TEXTURE_SPACING;
gsFontM->Align = GSKIT_FALIGN_LEFT;
gsFontM->Texture->Clut = memalign(GS_VRAM_TBWALIGN_CLUT, GS_VRAM_TBWALIGN);
memcpy(gsFontM->Texture->Clut, gsKit_fontm_clut, GS_VRAM_TBWALIGN);
gsKit_texture_send(gsFontM->Texture->Clut, 8, 2, gsFontM->Texture->VramClut, gsFontM->Texture->ClutPSM, 1, GS_CLUT_PALLETE);
free(gsFontM->Texture->Clut);
}
static void *ps2_font_init_font(void *gl_data, const char *font_path,
float font_size, bool is_threaded)
{
ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
ps2->ps2_video = (ps2_video_t *)gl_data;
ps2->gsFontM = gsKit_init_fontm();
ps2_prepare_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
return ps2;
}
static void ps2_font_free_font(void *data, bool is_threaded)
{
ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
deinit_gsfont(ps2->gsFontM);
ps2->ps2_video = NULL;
ps2 = NULL;
}
static void ps2_font_render_msg(
video_frame_info_t *video_info,
void *data, const char *msg,
const struct font_params *params)
{
ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
if (ps2) {
int x = FONTM_TEXTURE_LEFT_MARGIN;
int y = ps2->ps2_video->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
if (ps2->ps2_video->clearVRAM_font) {
ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
ps2->ps2_video->clearVRAM_font = false;
}
gsKit_fontm_print_scaled(ps2->ps2_video->gsGlobal, ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
FONTM_TEXTURE_SCALED , FONTM_TEXTURE_COLOR, msg);
}
}
font_renderer_t ps2_font = {
ps2_font_init_font,
ps2_font_free_font,
ps2_font_render_msg,
"PS2 font",
NULL, /* get_glyph */
NULL, /* bind_block */
NULL, /* flush */
NULL, /* get_message_width */
};