RetroArch/gfx/scaler/scaler.h
Themaister 19fa31f17d Add custom scaling routines.
Implemented for point, bilinear, lanczos.
Partly optimized for SSE2.
2012-09-02 14:30:46 +02:00

91 lines
1.6 KiB
C

#ifndef SCALER_H__
#define SCALER_H__
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#define FILTER_UNITY (1 << 14)
enum scaler_pix_fmt
{
SCALER_FMT_ARGB8888 = 0,
SCALER_FMT_0RGB1555,
SCALER_FMT_BGR24
};
enum scaler_type
{
SCALER_TYPE_UNKNOWN = 0,
SCALER_TYPE_POINT,
SCALER_TYPE_BILINEAR,
SCALER_TYPE_SINC
};
struct scaler_filter
{
int16_t *filter;
size_t filter_len;
size_t filter_stride;
int *filter_pos;
};
struct scaler_ctx
{
int in_width;
int in_height;
int in_stride;
int out_width;
int out_height;
int out_stride;
enum scaler_pix_fmt in_fmt;
enum scaler_pix_fmt out_fmt;
enum scaler_type scaler_type;
void (*scaler_horiz)(const struct scaler_ctx*,
const void*, int);
void (*scaler_vert)(const struct scaler_ctx*,
void*, int);
void (*in_pixconv)(void*, const void*, int, int, int, int);
void (*out_pixconv)(void*, const void*, int, int, int, int);
void (*direct_pixconv)(void*, const void*, int, int, int, int);
bool unscaled;
struct scaler_filter horiz, vert;
struct
{
uint32_t *frame;
int stride;
} input;
struct
{
uint64_t *frame;
int width;
int height;
int stride;
} scaled;
struct
{
uint32_t *frame;
int stride;
} output;
};
bool scaler_ctx_gen_filter(struct scaler_ctx *ctx);
void scaler_ctx_gen_reset(struct scaler_ctx *ctx);
void scaler_ctx_scale(const struct scaler_ctx *ctx,
void *output, const void *input);
void *scaler_alloc(size_t elem_size, size_t size);
void scaler_free(void *ptr);
#endif