mirror of
https://github.com/CTCaer/RetroArch.git
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666 lines
14 KiB
C
666 lines
14 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2014-2016 - Jean-André Santoni
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* Copyright (C) 2016 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_CONFIGURATION_H__
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#define __RARCH_CONFIGURATION_H__
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#include <stdint.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gfx/video_driver.h"
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#include "input/input_defines.h"
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enum override_type
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{
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OVERRIDE_NONE = 0,
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OVERRIDE_CORE,
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OVERRIDE_GAME
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};
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RETRO_BEGIN_DECLS
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typedef struct settings
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{
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video_viewport_t video_viewport_custom;
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char playlist_names[PATH_MAX_LENGTH];
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char playlist_cores[PATH_MAX_LENGTH];
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bool bundle_finished;
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struct
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{
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char driver[32];
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char context_driver[32];
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float scale;
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unsigned window_x;
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unsigned window_y;
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bool fullscreen;
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bool windowed_fullscreen;
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unsigned monitor_index;
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unsigned fullscreen_x;
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unsigned fullscreen_y;
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bool vsync;
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bool hard_sync;
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bool black_frame_insertion;
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unsigned max_swapchain_images;
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unsigned swap_interval;
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unsigned hard_sync_frames;
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unsigned frame_delay;
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#ifdef GEKKO
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unsigned viwidth;
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bool vfilter;
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#endif
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bool smooth;
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bool force_aspect;
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bool crop_overscan;
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float aspect_ratio;
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bool aspect_ratio_auto;
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bool scale_integer;
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unsigned aspect_ratio_idx;
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unsigned rotation;
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bool shader_enable;
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float refresh_rate;
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bool threaded;
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float font_size;
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bool font_enable;
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float msg_pos_x;
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float msg_pos_y;
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float msg_color_r;
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float msg_color_g;
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float msg_color_b;
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bool disable_composition;
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bool post_filter_record;
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bool gpu_record;
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bool gpu_screenshot;
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bool allow_rotate;
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bool shared_context;
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bool force_srgb_disable;
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} video;
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struct
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{
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char driver[32];
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} record;
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struct
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{
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bool menubar_enable;
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bool suspend_screensaver_enable;
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bool companion_start_on_boot;
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bool companion_enable;
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} ui;
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#ifdef HAVE_MENU
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struct
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{
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char driver[32];
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bool pause_libretro;
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bool timedate_enable;
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bool battery_level_enable;
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bool core_enable;
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bool dynamic_wallpaper_enable;
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unsigned thumbnails;
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bool throttle;
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struct
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{
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float opacity;
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} wallpaper;
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struct
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{
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float opacity;
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} footer;
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struct
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{
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float opacity;
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} header;
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struct
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{
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bool enable;
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} mouse;
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struct
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{
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bool enable;
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} pointer;
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struct
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{
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struct
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{
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bool enable;
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} wraparound;
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struct
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{
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struct
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{
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bool supported_extensions_enable;
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} filter;
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} browser;
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} navigation;
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struct
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{
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bool override_enable;
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unsigned override_value;
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} dpi;
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bool show_advanced_settings;
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unsigned entry_normal_color;
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unsigned entry_hover_color;
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unsigned title_color;
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bool throttle_framerate;
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bool linear_filter;
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struct
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{
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unsigned shader_pipeline;
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char font[PATH_MAX_LENGTH];
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unsigned scale_factor;
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unsigned alpha_factor;
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unsigned theme;
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unsigned menu_color_theme;
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bool shadows_enable;
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bool show_settings;
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bool show_images;
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bool show_music;
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bool show_video;
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bool show_netplay;
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bool show_history;
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bool show_add;
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} xmb;
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struct
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{
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unsigned menu_color_theme;
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} materialui;
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bool unified_controls;
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} menu;
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#endif
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#ifdef HAVE_THREADS
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bool threaded_data_runloop_enable;
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#endif
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struct
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{
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char driver[32];
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char device[255];
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bool allow;
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unsigned width;
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unsigned height;
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} camera;
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struct
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{
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char driver[32];
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bool allow;
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} wifi;
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struct
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{
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char driver[32];
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bool allow;
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int update_interval_ms;
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int update_interval_distance;
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} location;
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struct
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{
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char driver[32];
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char resampler[32];
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char device[255];
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bool enable;
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bool mute_enable;
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unsigned out_rate;
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unsigned block_frames;
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unsigned latency;
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bool sync;
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bool rate_control;
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float rate_control_delta;
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float max_timing_skew;
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float volume; /* dB scale. */
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} audio;
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struct
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{
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char driver[32];
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char joypad_driver[32];
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char keyboard_layout[64];
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char device_names[MAX_USERS][64];
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unsigned remap_ids[MAX_USERS][RARCH_BIND_LIST_END];
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struct retro_keybind binds[MAX_USERS][RARCH_BIND_LIST_END];
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struct retro_keybind autoconf_binds[MAX_USERS][RARCH_BIND_LIST_END];
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unsigned max_users;
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/* Set by autoconfiguration in joypad_autoconfig_dir.
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* Does not override main binds. */
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bool autoconfigured[MAX_USERS];
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int vid[MAX_USERS];
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int pid[MAX_USERS];
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unsigned libretro_device[MAX_USERS];
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unsigned analog_dpad_mode[MAX_USERS];
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bool remap_binds_enable;
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float axis_threshold;
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unsigned joypad_map[MAX_USERS];
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unsigned device[MAX_USERS];
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unsigned device_name_index[MAX_USERS];
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bool autodetect_enable;
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unsigned turbo_period;
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unsigned turbo_duty_cycle;
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bool overlay_enable;
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bool overlay_enable_autopreferred;
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bool overlay_hide_in_menu;
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float overlay_opacity;
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float overlay_scale;
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unsigned bind_timeout;
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bool input_descriptor_label_show;
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bool input_descriptor_hide_unbound;
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unsigned menu_toggle_gamepad_combo;
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bool all_users_control_menu;
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bool menu_swap_ok_cancel_buttons;
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#if defined(VITA)
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bool backtouch_enable;
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bool backtouch_toggle;
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#endif
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#if TARGET_OS_IPHONE
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bool small_keyboard_enable;
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#endif
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bool keyboard_gamepad_enable;
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unsigned keyboard_gamepad_mapping_type;
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unsigned poll_type_behavior;
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} input;
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struct
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{
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unsigned mode;
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} archive;
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struct
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{
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char buildbot_url[255];
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char buildbot_assets_url[255];
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bool buildbot_auto_extract_archive;
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} network;
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bool set_supports_no_game_enable;
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struct
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{
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bool builtin_mediaplayer_enable;
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bool builtin_imageviewer_enable;
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} multimedia;
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#ifdef HAVE_CHEEVOS
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struct
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{
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bool enable;
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bool test_unofficial;
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bool hardcore_mode_enable;
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char username[32];
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char password[32];
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} cheevos;
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#endif
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char browse_url[4096];
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int state_slot;
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bool bundle_assets_extract_enable;
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unsigned bundle_assets_extract_version_current;
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unsigned bundle_assets_extract_last_version;
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struct
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{
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char cheat_database[PATH_MAX_LENGTH];
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char content_database[PATH_MAX_LENGTH];
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char overlay[PATH_MAX_LENGTH];
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char menu_wallpaper[PATH_MAX_LENGTH];
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char audio_dsp_plugin[PATH_MAX_LENGTH];
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char softfilter_plugin[PATH_MAX_LENGTH];
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char core_options[PATH_MAX_LENGTH];
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char content_history[PATH_MAX_LENGTH];
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char content_music_history[PATH_MAX_LENGTH];
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char content_image_history[PATH_MAX_LENGTH];
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char content_video_history[PATH_MAX_LENGTH];
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char libretro_info[PATH_MAX_LENGTH];
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char cheat_settings[PATH_MAX_LENGTH];
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char bundle_assets_src[PATH_MAX_LENGTH];
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char bundle_assets_dst[PATH_MAX_LENGTH];
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char bundle_assets_dst_subdir[PATH_MAX_LENGTH];
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char shader[PATH_MAX_LENGTH];
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char font[PATH_MAX_LENGTH];
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} path;
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struct
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{
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char audio_filter[PATH_MAX_LENGTH];
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char autoconfig[PATH_MAX_LENGTH];
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char video_filter[PATH_MAX_LENGTH];
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char video_shader[PATH_MAX_LENGTH];
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char content_history[PATH_MAX_LENGTH];
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char libretro[PATH_MAX_LENGTH];
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char cursor[PATH_MAX_LENGTH];
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char input_remapping[PATH_MAX_LENGTH];
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char overlay[PATH_MAX_LENGTH];
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char resampler[PATH_MAX_LENGTH];
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char screenshot[PATH_MAX_LENGTH];
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char system[PATH_MAX_LENGTH];
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char cache[PATH_MAX_LENGTH];
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char playlist[PATH_MAX_LENGTH];
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char core_assets[PATH_MAX_LENGTH];
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char assets[PATH_MAX_LENGTH];
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char dynamic_wallpapers[PATH_MAX_LENGTH];
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char thumbnails[PATH_MAX_LENGTH];
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char menu_config[PATH_MAX_LENGTH];
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char menu_content[PATH_MAX_LENGTH];
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} directory;
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#ifdef HAVE_NETWORKING
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struct
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{
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bool public_announce;
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char server[255];
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unsigned port;
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bool start_as_spectator;
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bool allow_slaves;
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bool require_slaves;
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bool stateless_mode;
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int check_frames;
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unsigned input_latency_frames_min;
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unsigned input_latency_frames_range;
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bool swap_input;
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bool nat_traversal;
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char password[128];
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char spectate_password[128];
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bool use_mitm_server;
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} netplay;
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#endif
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unsigned content_history_size;
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unsigned libretro_log_level;
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bool auto_screenshot_filename;
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bool history_list_enable;
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bool playlist_entry_remove;
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bool rewind_enable;
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size_t rewind_buffer_size;
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unsigned rewind_granularity;
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float slowmotion_ratio;
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float fastforward_ratio;
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bool pause_nonactive;
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unsigned autosave_interval;
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bool block_sram_overwrite;
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bool savestate_auto_index;
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bool savestate_auto_save;
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bool savestate_auto_load;
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bool savestate_thumbnail_enable;
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bool network_cmd_enable;
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unsigned network_cmd_port;
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bool stdin_cmd_enable;
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bool network_remote_enable;
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bool network_remote_enable_user[MAX_USERS];
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unsigned network_remote_base_port;
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#if defined(HAVE_MENU)
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bool menu_show_start_screen;
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#endif
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bool fps_show;
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bool load_dummy_on_core_shutdown;
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bool check_firmware_before_loading;
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bool game_specific_options;
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bool auto_overrides_enable;
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bool auto_remaps_enable;
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bool auto_shaders_enable;
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bool sort_savefiles_enable;
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bool sort_savestates_enable;
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char username[32];
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#ifdef HAVE_LANGEXTRA
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unsigned int user_language;
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#endif
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bool config_save_on_exit;
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bool show_hidden_files;
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#ifdef HAVE_LAKKA
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bool ssh_enable;
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bool samba_enable;
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bool bluetooth_enable;
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#endif
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} settings_t;
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/**
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* config_get_default_camera:
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*
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* Gets default camera driver.
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*
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* Returns: Default camera driver.
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**/
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const char *config_get_default_camera(void);
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/**
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* config_get_default_wifi:
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*
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* Gets default wifi driver.
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*
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* Returns: Default wifi driver.
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**/
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const char *config_get_default_wifi(void);
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/**
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* config_get_default_location:
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*
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* Gets default location driver.
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*
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* Returns: Default location driver.
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**/
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const char *config_get_default_location(void);
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/**
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* config_get_default_video:
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*
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* Gets default video driver.
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*
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* Returns: Default video driver.
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**/
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const char *config_get_default_video(void);
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/**
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* config_get_default_audio:
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*
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* Gets default audio driver.
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*
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* Returns: Default audio driver.
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**/
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const char *config_get_default_audio(void);
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/**
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* config_get_default_audio_resampler:
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*
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* Gets default audio resampler driver.
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*
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* Returns: Default audio resampler driver.
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**/
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const char *config_get_default_audio_resampler(void);
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/**
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* config_get_default_input:
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*
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* Gets default input driver.
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*
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* Returns: Default input driver.
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**/
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const char *config_get_default_input(void);
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/**
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* config_get_default_joypad:
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*
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* Gets default input joypad driver.
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*
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* Returns: Default input joypad driver.
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**/
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const char *config_get_default_joypad(void);
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#ifdef HAVE_MENU
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/**
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* config_get_default_menu:
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*
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* Gets default menu driver.
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*
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* Returns: Default menu driver.
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**/
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const char *config_get_default_menu(void);
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#endif
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const char *config_get_default_record(void);
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/**
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* config_load:
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*
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* Loads a config file and reads all the values into memory.
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*
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*/
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void config_load(void);
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/**
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* config_load_override:
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*
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* Tries to append game-specific and core-specific configuration.
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* These settings will always have precedence, thus this feature
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* can be used to enforce overrides.
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*
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* Returns: false if there was an error or no action was performed.
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*
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*/
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bool config_load_override(void);
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/**
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* config_unload_override:
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*
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* Unloads configuration overrides if overrides are active.
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*
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*
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* Returns: false if there was an error.
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*/
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bool config_unload_override(void);
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/**
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* config_load_remap:
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*
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* Tries to append game-specific and core-specific remap files.
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*
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* Returns: false if there was an error or no action was performed.
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*
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*/
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bool config_load_remap(void);
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/**
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* config_load_shader_preset:
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*
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* Tries to append game-specific and core-specific shader presets.
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*
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* Returns: false if there was an error or no action was performed.
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*
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*/
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bool config_load_shader_preset(void);
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/**
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* config_save_autoconf_profile:
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* @path : Path that shall be written to.
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* @user : Controller number to save
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* Writes a controller autoconf file to disk.
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**/
|
|
bool config_save_autoconf_profile(const char *path, unsigned user);
|
|
|
|
/**
|
|
* config_save_file:
|
|
* @path : Path that shall be written to.
|
|
*
|
|
* Writes a config file to disk.
|
|
*
|
|
* Returns: true (1) on success, otherwise returns false (0).
|
|
**/
|
|
bool config_save_file(const char *path);
|
|
|
|
/**
|
|
* config_save_overrides:
|
|
* @path : Path that shall be written to.
|
|
*
|
|
* Writes a config file override to disk.
|
|
*
|
|
* Returns: true (1) on success, otherwise returns false (0).
|
|
**/
|
|
bool config_save_overrides(int override_type);
|
|
|
|
/* Replaces currently loaded configuration file with
|
|
* another one. Will load a dummy core to flush state
|
|
* properly. */
|
|
bool config_replace(bool config_save_on_exit, char *path);
|
|
|
|
bool config_init(void);
|
|
|
|
bool config_overlay_enable_default(void);
|
|
|
|
void config_free(void);
|
|
|
|
settings_t *config_get_ptr(void);
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|