mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 04:36:01 +00:00
09f3c3ca77
Fixed classic controller's analogs, were not working at all. Restored sixaxis controller support, now with completely rewroten library. Changed detection order (GC, Sixaxis, Wiimote/Nunchuck/Classic, left wiimote at the end, otherwise we needed to disconnect it to be able to use GC controller or sixaxis controller.
121 lines
2.7 KiB
C
121 lines
2.7 KiB
C
#ifndef _SICKSAXIS_H_
|
|
#define _SICKSAXIS_H_
|
|
|
|
#include <gccore.h>
|
|
|
|
|
|
#define SS_MAX_DEV 8
|
|
#define SS_VENDOR_ID 0x054C
|
|
#define SS_PRODUCT_ID 0x0268
|
|
#define SS_PAYLOAD_SIZE 49
|
|
|
|
struct SS_BUTTONS {
|
|
uint8_t left : 1;
|
|
uint8_t down : 1;
|
|
uint8_t right : 1;
|
|
uint8_t up : 1;
|
|
uint8_t start : 1;
|
|
uint8_t R3 : 1;
|
|
uint8_t L3 : 1;
|
|
uint8_t select : 1;
|
|
|
|
uint8_t square : 1;
|
|
uint8_t cross : 1;
|
|
uint8_t circle : 1;
|
|
uint8_t triangle : 1;
|
|
uint8_t R1 : 1;
|
|
uint8_t L1 : 1;
|
|
uint8_t R2 : 1;
|
|
uint8_t L2 : 1;
|
|
|
|
uint8_t not_used : 7;
|
|
uint8_t PS : 1;
|
|
};
|
|
|
|
struct SS_ANALOG {
|
|
uint8_t x;
|
|
uint8_t y;
|
|
};
|
|
|
|
struct SS_DPAD_SENSITIVE {
|
|
uint8_t up;
|
|
uint8_t right;
|
|
uint8_t down;
|
|
uint8_t left;
|
|
};
|
|
|
|
struct SS_SHOULDER_SENSITIVE {
|
|
uint8_t L2;
|
|
uint8_t R2;
|
|
uint8_t L1;
|
|
uint8_t R1;
|
|
};
|
|
|
|
struct SS_BUTTON_SENSITIVE {
|
|
uint8_t triangle;
|
|
uint8_t circle;
|
|
uint8_t cross;
|
|
uint8_t square;
|
|
};
|
|
|
|
struct SS_MOTION {
|
|
uint16_t acc_x;
|
|
uint16_t acc_y;
|
|
uint16_t acc_z;
|
|
uint16_t z_gyro;
|
|
};
|
|
|
|
struct SS_GAMEPAD {
|
|
uint8_t hid_data;
|
|
uint8_t unk0;
|
|
struct SS_BUTTONS buttons;
|
|
uint8_t unk1;
|
|
struct SS_ANALOG left_analog;
|
|
struct SS_ANALOG right_analog;
|
|
uint32_t unk2;
|
|
struct SS_DPAD_SENSITIVE dpad_sens;
|
|
struct SS_SHOULDER_SENSITIVE shoulder_sens;
|
|
struct SS_BUTTON_SENSITIVE button_sens;
|
|
uint16_t unk3;
|
|
uint8_t unk4;
|
|
uint8_t status;
|
|
uint8_t power_rating;
|
|
uint8_t comm_status;
|
|
uint32_t unk5;
|
|
uint32_t unk6;
|
|
uint8_t unk7;
|
|
struct SS_MOTION motion;
|
|
}__attribute__((packed));
|
|
|
|
struct SS_ATTRIBUTE_RUMBLE {
|
|
uint8_t duration_right;
|
|
uint8_t power_right;
|
|
uint8_t duration_left;
|
|
uint8_t power_left;
|
|
};
|
|
|
|
struct SS_ATTRIBUTES {
|
|
struct SS_ATTRIBUTE_RUMBLE rumble;
|
|
int led;
|
|
};
|
|
|
|
struct ss_device {
|
|
struct SS_GAMEPAD pad;
|
|
struct SS_ATTRIBUTES attributes;
|
|
int device_id;
|
|
int fd;
|
|
int connected;
|
|
int enabled;
|
|
}__attribute__((aligned(32)));
|
|
|
|
|
|
int ss_init(struct ss_device *dev_list, int slots);
|
|
int ss_shutdown();
|
|
int ss_is_ready(struct ss_device *dev);
|
|
|
|
int ss_read_pad(struct ss_device *dev);
|
|
int ss_set_led(struct ss_device *dev, int led);
|
|
int ss_set_rumble(struct ss_device *dev, uint8_t duration_right, uint8_t power_right, uint8_t duration_left, uint8_t power_left);
|
|
|
|
#endif
|