mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-28 13:47:58 +00:00
876 lines
26 KiB
C++
876 lines
26 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <string/stdstring.h>
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#include "../font_driver.h"
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#include "../d3d/d3d.h"
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#include "../../general.h"
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#ifdef _XBOX360
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struct XPR_HEADER
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{
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DWORD dwMagic;
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DWORD dwHeaderSize;
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DWORD dwDataSize;
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};
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#endif
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/* structure member offsets matter */
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struct XBRESOURCE
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{
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#if defined(_XBOX1)
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char *strName;
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DWORD dwOffset;
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#elif defined(_XBOX360)
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DWORD dwType;
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DWORD dwOffset;
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DWORD dwSize;
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char *strName;
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#endif
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};
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enum
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{
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RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
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RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
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RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_EOF = 0xffffffff
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};
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class PackedResource
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{
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protected:
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BYTE* m_pSysMemData; // Alloc'ed memory for resource headers etc.
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DWORD m_dwSysMemDataSize;
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BYTE* m_pVidMemData; // Alloc'ed memory for resource data, etc.
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DWORD m_dwVidMemDataSize;
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XBRESOURCE* m_pResourceTags; // Tags to associate names with the resources
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DWORD m_dwNumResourceTags; // Number of resource tags
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BOOL m_bInitialized; // Resource is fully initialized
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public:
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// Loads the resources out of the specified bundle
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#if defined(_XBOX1)
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HRESULT Create( const char *strFilename, DWORD dwNumResourceTags = 0L,
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XBRESOURCE* pResourceTags = NULL );
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#elif defined(_XBOX360)
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HRESULT Create( const char * strFilename );
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#endif
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void Destroy();
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BOOL Initialized() const;
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#ifdef _XBOX360
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// Retrieves the resource tags
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void GetResourceTags( DWORD* pdwNumResourceTags, XBRESOURCE** ppResourceTags );
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#endif
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// Helper function to make sure a resource is registered
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LPDIRECT3DRESOURCE RegisterResource( LPDIRECT3DRESOURCE pResource ) const
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{
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#ifdef _XBOX1
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// Register the resource, if it has not yet been registered. We mark
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// a resource as registered by upping it's reference count.
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if( pResource && ( pResource->Common & D3DCOMMON_REFCOUNT_MASK ) == 1 )
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{
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// Special case CPU-copy push buffers (which live in system memory)
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if( ( pResource->Common & D3DCOMMON_TYPE_PUSHBUFFER ) &&
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( pResource->Common & D3DPUSHBUFFER_RUN_USING_CPU_COPY ) )
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pResource->Data += (DWORD)m_pSysMemData;
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else
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pResource->Register( m_pVidMemData );
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pResource->AddRef();
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}
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#endif
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return pResource;
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}
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// Functions to retrieve resources by their offset
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void *GetData( DWORD dwOffset ) const
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{ return &m_pSysMemData[dwOffset]; }
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LPDIRECT3DRESOURCE GetResource( DWORD dwOffset ) const
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{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData(dwOffset) ); }
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LPDIRECT3DTEXTURE GetTexture( DWORD dwOffset ) const
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{ return (LPDIRECT3DTEXTURE)GetResource( dwOffset ); }
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LPDIRECT3DVERTEXBUFFER GetVertexBuffer( DWORD dwOffset ) const
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{ return (LPDIRECT3DVERTEXBUFFER)GetResource( dwOffset ); }
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// Functions to retrieve resources by their name
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void *GetData( const char* strName ) const;
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LPDIRECT3DRESOURCE GetResource( const char* strName ) const
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{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData( strName ) ); }
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LPDIRECT3DTEXTURE GetTexture( const char* strName ) const
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{ return (LPDIRECT3DTEXTURE)GetResource( strName ); }
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LPDIRECT3DVERTEXBUFFER GetVertexBuffer( const char* strName ) const
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{ return (LPDIRECT3DVERTEXBUFFER)GetResource( strName ); }
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// Constructor/destructor
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PackedResource();
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~PackedResource();
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};
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#define XPR0_MAGIC_VALUE 0x30525058
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#define XPR1_MAGIC_VALUE 0x31525058
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#define XPR2_MAGIC_VALUE 0x58505232
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PackedResource::PackedResource()
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{
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m_pSysMemData = NULL;
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m_dwSysMemDataSize = 0L;
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m_pVidMemData = NULL;
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m_dwVidMemDataSize = 0L;
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m_pResourceTags = NULL;
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m_dwNumResourceTags = 0L;
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m_bInitialized = FALSE;
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}
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PackedResource::~PackedResource()
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{
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Destroy();
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}
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void *PackedResource::GetData(const char *strName) const
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{
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if (m_pResourceTags == NULL || strName == NULL)
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return NULL;
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#if defined(_XBOX1)
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for (DWORD i=0; m_pResourceTags[i].strName; i++)
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#elif defined(_XBOX360)
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for (DWORD i = 0; i < m_dwNumResourceTags; i++)
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#endif
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{
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if (string_is_equal_noncase(strName, m_pResourceTags[i].strName))
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return &m_pSysMemData[m_pResourceTags[i].dwOffset];
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}
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return NULL;
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}
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static INLINE void* AllocateContiguousMemory(DWORD Size, DWORD Alignment)
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{
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#if defined(_XBOX1)
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return D3D_AllocContiguousMemory(Size, Alignment);
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#elif defined(_XBOX360)
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return XMemAlloc(Size, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL));
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#endif
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}
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static INLINE void FreeContiguousMemory(void* pData)
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{
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#if defined(_XBOX1)
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return D3D_FreeContiguousMemory(pData);
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#elif defined(_XBOX360)
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return XMemFree(pData, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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0, 0, 0, XALLOC_MEMTYPE_PHYSICAL));
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#endif
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}
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#ifdef _XBOX1
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char g_strMediaPath[512] = "D:\\Media\\";
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static HRESULT FindMediaFile(char *strPath, const char *strFilename, size_t strPathsize)
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{
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if(strFilename == NULL || strPath == NULL)
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return E_INVALIDARG;
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strlcpy(strPath, strFilename, strPathsize);
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if(strFilename[1] != ':')
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snprintf(strPath, strPathsize, "%s%s", g_strMediaPath, strFilename);
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HANDLE hFile = CreateFile(strPath, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, 0, NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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return 0x82000004;
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CloseHandle(hFile);
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return S_OK;
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}
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#endif
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#if defined(_XBOX1)
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HRESULT PackedResource::Create(const char *strFilename,
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DWORD dwNumResourceTags, XBRESOURCE* pResourceTags)
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#elif defined(_XBOX360)
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HRESULT PackedResource::Create(const char *strFilename)
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#endif
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{
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unsigned i;
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HANDLE hFile;
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DWORD dwNumBytesRead;
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XPR_HEADER xprh;
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bool retval;
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#ifdef _XBOX1
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BOOL bHasResourceOffsetsTable = FALSE;
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char strResourcePath[512];
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if (FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
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return E_FAIL;
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strFilename = strResourcePath;
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#endif
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hFile = CreateFile(strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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return E_FAIL;
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retval = ReadFile(hFile, &xprh, sizeof(XPR_HEADER), &dwNumBytesRead, NULL);
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#if defined(_XBOX1)
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if(xprh.dwMagic == XPR0_MAGIC_VALUE)
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bHasResourceOffsetsTable = FALSE;
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else if(xprh.dwMagic == XPR1_MAGIC_VALUE)
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bHasResourceOffsetsTable = TRUE;
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else
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#elif defined(_XBOX360)
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if(!retval)
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{
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CloseHandle(hFile);
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return E_FAIL;
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}
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if (xprh.dwMagic != XPR2_MAGIC_VALUE)
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#endif
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{
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CloseHandle(hFile);
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return E_FAIL;
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}
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// Compute memory requirements
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#if defined(_XBOX1)
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m_dwSysMemDataSize = xprh.dwHeaderSize - sizeof(XPR_HEADER);
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m_dwVidMemDataSize = xprh.dwTotalSize - xprh.dwHeaderSize;
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#elif defined(_XBOX360)
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m_dwSysMemDataSize = xprh.dwHeaderSize;
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m_dwVidMemDataSize = xprh.dwDataSize;
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#endif
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// Allocate memory
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m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
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if (m_pSysMemData == NULL)
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{
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m_dwSysMemDataSize = 0;
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return E_FAIL;
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}
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m_pVidMemData = (BYTE*)AllocateContiguousMemory(m_dwVidMemDataSize,
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#if defined(_XBOX1)
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D3DTEXTURE_ALIGNMENT
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#elif defined(_XBOX360)
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XALLOC_PHYSICAL_ALIGNMENT_4K
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#endif
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);
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if(m_pVidMemData == NULL)
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{
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m_dwSysMemDataSize = 0;
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m_dwVidMemDataSize = 0;
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free(m_pSysMemData);
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m_pSysMemData = NULL;
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return E_FAIL;
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}
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// Read in the data from the file
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if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL) ||
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!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL))
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{
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CloseHandle( hFile);
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return E_FAIL;
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}
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// Done with the file
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CloseHandle( hFile);
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#ifdef _XBOX1
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if (bHasResourceOffsetsTable)
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{
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#endif
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/* Extract resource table from the header data */
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m_dwNumResourceTags = *(DWORD*)(m_pSysMemData + 0);
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m_pResourceTags = (XBRESOURCE*)(m_pSysMemData + 4);
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/* Patch up the resources */
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for(i = 0; i < m_dwNumResourceTags; i++)
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{
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m_pResourceTags[i].strName = (char*)(m_pSysMemData + (DWORD)m_pResourceTags[i].strName);
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#ifdef _XBOX360
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if((m_pResourceTags[i].dwType & 0xffff0000) == (RESOURCETYPE_TEXTURE & 0xffff0000))
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{
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D3DTexture *pTexture = (D3DTexture*)&m_pSysMemData[m_pResourceTags[i].dwOffset];
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XGOffsetBaseTextureAddress(pTexture, m_pVidMemData, m_pVidMemData);
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}
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#endif
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}
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#ifdef _XBOX1
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}
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#endif
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#ifdef _XBOX1
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/* Use user-supplied number of resources and the resource tags */
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if(dwNumResourceTags != 0 || pResourceTags != NULL)
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{
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m_pResourceTags = pResourceTags;
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m_dwNumResourceTags = dwNumResourceTags;
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}
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#endif
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m_bInitialized = TRUE;
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return S_OK;
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}
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#ifdef _XBOX360
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void PackedResource::GetResourceTags(DWORD* pdwNumResourceTags,
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XBRESOURCE** ppResourceTags)
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{
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if (pdwNumResourceTags)
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(*pdwNumResourceTags) = m_dwNumResourceTags;
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if (ppResourceTags)
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(*ppResourceTags) = m_pResourceTags;
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}
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#endif
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void PackedResource::Destroy()
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{
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free(m_pSysMemData);
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m_pSysMemData = NULL;
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m_dwSysMemDataSize = 0L;
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if (m_pVidMemData != NULL)
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FreeContiguousMemory(m_pVidMemData);
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m_pVidMemData = NULL;
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m_dwVidMemDataSize = 0L;
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m_pResourceTags = NULL;
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m_dwNumResourceTags = 0L;
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m_bInitialized = FALSE;
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}
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BOOL PackedResource::Initialized() const
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{
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return m_bInitialized;
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}
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#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
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typedef struct GLYPH_ATTR
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{
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uint16_t tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
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int16_t wOffset; /* Pixel offset for glyph start. */
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int16_t wWidth; /* Pixel width of the glyph. */
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int16_t wAdvance; /* Pixels to advance after the glyph. */
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uint16_t wMask;
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} GLYPH_ATTR;
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typedef struct
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{
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D3DVertexDeclaration *m_pFontVertexDecl;
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D3DVertexShader *m_pFontVertexShader;
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D3DPixelShader *m_pFontPixelShader;
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} Font_Locals_t;
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typedef struct
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{
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Font_Locals_t s_FontLocals;
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d3d_video_t *d3d;
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uint32_t m_dwSavedState;
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uint32_t m_cMaxGlyph; /* Number of entries in the translator table. */
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uint32_t m_dwNumGlyphs; /* Number of valid glyphs. */
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float m_fFontHeight; /* Height of the font strike in pixels. */
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float m_fFontTopPadding; /* Padding above the strike zone. */
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float m_fFontBottomPadding; /* Padding below the strike zone. */
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float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
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wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
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D3DTexture* m_pFontTexture;
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const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
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} xdk360_video_font_t;
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#define CALCFONTFILEHEADERSIZE(x) ( sizeof(uint32_t) + (sizeof(float)* 4) + sizeof(uint16_t) + (sizeof(wchar_t)*(x)) )
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#define FONTFILEVERSION 5
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typedef struct
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{
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uint32_t m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
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float m_fFontHeight; /* Height of the font strike in pixels. */
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float m_fFontTopPadding; /* Padding above the strike zone. */
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float m_fFontBottomPadding; /* Padding below the strike zone. */
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float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
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uint16_t m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
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wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
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} FontFileHeaderImage_t;
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typedef struct
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{
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uint32_t m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
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GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
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} FontFileStrikesImage_t;
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static const char g_strFontShader[] =
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"struct VS_IN\n"
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"{\n"
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"float2 Pos : POSITION;\n"
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"float2 Tex : TEXCOORD0;\n"
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"};\n"
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"struct VS_OUT\n"
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"{\n"
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"float4 Position : POSITION;\n"
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"float2 TexCoord0 : TEXCOORD0;\n"
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"};\n"
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"uniform float4 Color : register(c1);\n"
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"uniform float2 TexScale : register(c2);\n"
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"sampler FontTexture : register(s0);\n"
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"VS_OUT main_vertex( VS_IN In )\n"
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"{\n"
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"VS_OUT Out;\n"
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"Out.Position.x = (In.Pos.x-0.5);\n"
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"Out.Position.y = (In.Pos.y-0.5);\n"
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"Out.Position.z = ( 0.0 );\n"
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"Out.Position.w = ( 1.0 );\n"
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"Out.TexCoord0.x = In.Tex.x * TexScale.x;\n"
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"Out.TexCoord0.y = In.Tex.y * TexScale.y;\n"
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"return Out;\n"
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"}\n"
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"float4 main_fragment( VS_OUT In ) : COLOR0\n"
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"{\n"
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"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
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"return FontTexel;\n"
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"}\n";
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static PackedResource m_xprResource;
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static HRESULT xdk360_video_font_create_shaders(xdk360_video_font_t * font)
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{
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HRESULT hr;
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LPDIRECT3DDEVICE d3dr = font->d3d->dev;
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if (font->s_FontLocals.m_pFontVertexDecl)
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{
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font->s_FontLocals.m_pFontVertexDecl->AddRef();
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font->s_FontLocals.m_pFontVertexShader->AddRef();
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font->s_FontLocals.m_pFontPixelShader->AddRef();
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return 0;
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}
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do
|
|
{
|
|
static const D3DVERTEXELEMENT9 decl[] =
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
D3DDECL_END()
|
|
};
|
|
|
|
|
|
hr = d3dr->CreateVertexDeclaration( decl, &font->s_FontLocals.m_pFontVertexDecl );
|
|
|
|
if (hr >= 0)
|
|
{
|
|
ID3DXBuffer* pShaderCode;
|
|
|
|
hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
|
|
NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
|
|
|
|
if (hr >= 0)
|
|
{
|
|
hr = d3dr->CreateVertexShader((const DWORD*)pShaderCode->GetBufferPointer(),
|
|
&font->s_FontLocals.m_pFontVertexShader );
|
|
pShaderCode->Release();
|
|
|
|
if (hr >= 0)
|
|
{
|
|
hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
|
|
NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
|
|
|
|
if (hr >= 0)
|
|
{
|
|
hr = d3dr->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(),
|
|
&font->s_FontLocals.m_pFontPixelShader );
|
|
pShaderCode->Release();
|
|
|
|
if (hr >= 0)
|
|
{
|
|
hr = 0;
|
|
break;
|
|
}
|
|
}
|
|
font->s_FontLocals.m_pFontVertexShader->Release();
|
|
}
|
|
|
|
font->s_FontLocals.m_pFontVertexShader = NULL;
|
|
}
|
|
|
|
font->s_FontLocals.m_pFontVertexDecl->Release();
|
|
}
|
|
font->s_FontLocals.m_pFontVertexDecl = NULL;
|
|
}while(0);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static void *xdk360_init_font(void *video_data,
|
|
const char *font_path, float font_size)
|
|
{
|
|
uint32_t dwFileVersion;
|
|
const void *pFontData = NULL;
|
|
D3DTexture *pFontTexture = NULL;
|
|
const uint8_t * pData = NULL;
|
|
xdk360_video_font_t *font = (xdk360_video_font_t*)calloc(1, sizeof(*font));
|
|
|
|
if (!font)
|
|
return NULL;
|
|
|
|
(void)font_size;
|
|
|
|
font->d3d = (d3d_video_t*)video_data;
|
|
|
|
font->m_pFontTexture = NULL;
|
|
font->m_dwNumGlyphs = 0L;
|
|
font->m_Glyphs = NULL;
|
|
font->m_cMaxGlyph = 0;
|
|
font->m_TranslatorTable = NULL;
|
|
|
|
/* Create the font. */
|
|
if (FAILED( m_xprResource.Create(font_path)))
|
|
goto error;
|
|
|
|
pFontTexture = m_xprResource.GetTexture( "FontTexture" );
|
|
pFontData = m_xprResource.GetData( "FontData");
|
|
|
|
/* Save a copy of the texture. */
|
|
font->m_pFontTexture = pFontTexture;
|
|
|
|
/* Check version of file (to make sure it matches up with the FontMaker tool). */
|
|
pData = (const uint8_t*)pFontData;
|
|
dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
|
|
|
|
if (dwFileVersion != FONTFILEVERSION)
|
|
{
|
|
RARCH_ERR("Incorrect version number on font file.\n");
|
|
goto error;
|
|
}
|
|
|
|
font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
|
|
font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
|
|
font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
|
|
font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
|
|
|
|
/* Point to the translator string which immediately follows the 4 floats. */
|
|
font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
|
|
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
|
|
|
|
pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
|
|
|
|
/* Read the glyph attributes from the file. */
|
|
font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
|
|
font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
|
|
|
|
/* Create the vertex and pixel shaders for rendering the font */
|
|
if (FAILED(xdk360_video_font_create_shaders(font)))
|
|
{
|
|
RARCH_ERR( "Could not create font shaders.\n" );
|
|
goto error;
|
|
}
|
|
|
|
RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
|
|
return font;
|
|
error:
|
|
RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
|
|
if (font)
|
|
free(font);
|
|
return NULL;
|
|
}
|
|
|
|
static void xdk360_free_font(void *data)
|
|
{
|
|
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
|
|
|
|
if (!font)
|
|
return;
|
|
|
|
/* Destroy the font */
|
|
font->m_pFontTexture = NULL;
|
|
font->m_dwNumGlyphs = 0L;
|
|
font->m_Glyphs = NULL;
|
|
font->m_cMaxGlyph = 0;
|
|
font->m_TranslatorTable = NULL;
|
|
|
|
if (font->s_FontLocals.m_pFontPixelShader)
|
|
font->s_FontLocals.m_pFontPixelShader->Release();
|
|
if (font->s_FontLocals.m_pFontVertexShader)
|
|
font->s_FontLocals.m_pFontVertexShader->Release();
|
|
if (font->s_FontLocals.m_pFontVertexDecl)
|
|
font->s_FontLocals.m_pFontVertexDecl->Release();
|
|
|
|
font->s_FontLocals.m_pFontPixelShader = NULL;
|
|
font->s_FontLocals.m_pFontVertexShader = NULL;
|
|
font->s_FontLocals.m_pFontVertexDecl = NULL;
|
|
|
|
if (m_xprResource.Initialized())
|
|
m_xprResource.Destroy();
|
|
|
|
free(font);
|
|
font = NULL;
|
|
}
|
|
|
|
static void xdk360_render_msg_post(xdk360_video_font_t * font)
|
|
{
|
|
/* Cache the global pointer into a register */
|
|
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
|
|
|
|
d3d_set_texture(d3dr, 0, NULL);
|
|
d3dr->SetVertexDeclaration(NULL);
|
|
d3d_set_vertex_shader(d3dr, 0, NULL);
|
|
D3DDevice_SetPixelShader(d3dr, NULL);
|
|
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState );
|
|
}
|
|
|
|
static void xdk360_render_msg_pre(xdk360_video_font_t * font)
|
|
{
|
|
float vTexScale[4];
|
|
D3DSURFACE_DESC TextureDesc;
|
|
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
|
|
|
|
/* Save state. */
|
|
d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, (DWORD*)&font->m_dwSavedState );
|
|
|
|
/* Set the texture scaling factor as a vertex shader constant. */
|
|
D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
|
|
|
|
/* Set render state. */
|
|
d3d_set_texture(d3dr, 0, font->m_pFontTexture);
|
|
|
|
/* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */
|
|
vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
|
|
vTexScale[1] = 1.0f / TextureDesc.Height;
|
|
vTexScale[2] = 0.0f;
|
|
vTexScale[3] = 0.0f;
|
|
|
|
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
|
|
d3dr->SetVertexDeclaration(font->s_FontLocals.m_pFontVertexDecl);
|
|
d3d_set_vertex_shader(d3dr, 0, font->s_FontLocals.m_pFontVertexShader);
|
|
d3dr->SetPixelShader(font->s_FontLocals.m_pFontPixelShader);
|
|
|
|
/* Set the texture scaling factor as a vertex shader constant.
|
|
* Call here to avoid load hit store from writing to vTexScale above
|
|
*/
|
|
d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
|
|
}
|
|
|
|
static void xdk360_draw_text(xdk360_video_font_t *font,
|
|
float x, float y, const wchar_t * strText)
|
|
{
|
|
uint32_t dwNumChars;
|
|
volatile float *pVertex;
|
|
float vColor[4], m_fCursorX, m_fCursorY;
|
|
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
|
|
|
|
/* Set the color as a vertex shader constant. */
|
|
vColor[0] = ((0xffffffff & 0x00ff0000) >> 16L) / 255.0f;
|
|
vColor[1] = ((0xffffffff & 0x0000ff00) >> 8L) / 255.0f;
|
|
vColor[2] = ((0xffffffff & 0x000000ff) >> 0L) / 255.0f;
|
|
vColor[3] = ((0xffffffff & 0xff000000) >> 24L) / 255.0f;
|
|
|
|
/* Perform the actual storing of the color constant here to prevent
|
|
* a load-hit-store by inserting work between the store and the use of
|
|
* the vColor array. */
|
|
d3dr->SetVertexShaderConstantF(1, vColor, 1);
|
|
|
|
m_fCursorX = floorf(x);
|
|
m_fCursorY = floorf(y);
|
|
|
|
/* Adjust for padding. */
|
|
y -= font->m_fFontTopPadding;
|
|
|
|
/* Begin drawing the vertices
|
|
* Declared as volatile to force writing in ascending
|
|
* address order.
|
|
*
|
|
* It prevents out of sequence writing in write combined
|
|
* memory.
|
|
*/
|
|
|
|
dwNumChars = wcslen(strText);
|
|
d3dr->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
|
|
sizeof(XMFLOAT4), (void**)&pVertex);
|
|
|
|
/* Draw four vertices for each glyph. */
|
|
while (*strText)
|
|
{
|
|
float fOffset, fAdvance, fWidth, fHeight;
|
|
#ifdef MSB_FIRST
|
|
uint32_t tu1, tu2, tv1, tv2;
|
|
#endif
|
|
const GLYPH_ATTR *pGlyph;
|
|
wchar_t letter = *strText++; /* Get the current letter in the string */
|
|
|
|
/* Handle the newline character. */
|
|
if (letter == L'\n')
|
|
{
|
|
m_fCursorX = x;
|
|
m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(font->d3d);
|
|
continue;
|
|
}
|
|
|
|
/* Translate unprintable characters. */
|
|
if (letter <= font->m_cMaxGlyph)
|
|
pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
|
|
else
|
|
pGlyph = &font->m_Glyphs[0];
|
|
|
|
fOffset = FONT_SCALE(font->d3d) * (float)pGlyph->wOffset;
|
|
fAdvance = FONT_SCALE(font->d3d) * (float)pGlyph->wAdvance;
|
|
fWidth = FONT_SCALE(font->d3d) * (float)pGlyph->wWidth;
|
|
fHeight = FONT_SCALE(font->d3d) * font->m_fFontHeight;
|
|
|
|
m_fCursorX += fOffset;
|
|
|
|
/* Add the vertices to draw this glyph. */
|
|
|
|
#ifdef MSB_FIRST
|
|
/* Convert shorts to 32 bit longs for in register merging */
|
|
tu1 = pGlyph->tu1;
|
|
tv1 = pGlyph->tv1;
|
|
tu2 = pGlyph->tu2;
|
|
tv2 = pGlyph->tv2;
|
|
#endif
|
|
|
|
/* NOTE: The vertexes are 2 floats for the screen coordinates,
|
|
* followed by two USHORTS for the u/vs of the character,
|
|
* terminated with the ARGB 32 bit color.
|
|
*
|
|
* This makes for 16 bytes per vertex data (Easier to read)
|
|
*
|
|
* Second NOTE: The U/V coordinates are merged and written
|
|
* using a DWORD due to the write combining hardware
|
|
* being only able to handle 32, 64 and 128 writes.
|
|
*
|
|
* Never store to write combined memory with 8 or 16bit
|
|
* instructions. You've been warned.
|
|
*/
|
|
|
|
/* Setup the vertex/screen coordinates */
|
|
|
|
pVertex[0] = m_fCursorX;
|
|
pVertex[1] = m_fCursorY;
|
|
pVertex[3] = 0;
|
|
pVertex[4] = m_fCursorX + fWidth;
|
|
pVertex[5] = m_fCursorY;
|
|
pVertex[7] = 0;
|
|
pVertex[8] = m_fCursorX + fWidth;
|
|
pVertex[9] = m_fCursorY + fHeight;
|
|
pVertex[11] = 0;
|
|
pVertex[12] = m_fCursorX;
|
|
pVertex[13] = m_fCursorY + fHeight;
|
|
#ifdef MSB_FIRST
|
|
((volatile uint32_t *)pVertex)[2] = (tu1 << 16) | tv1; // Merged using big endian rules
|
|
((volatile uint32_t *)pVertex)[6] = (tu2 << 16) | tv1; // Merged using big endian rules
|
|
((volatile uint32_t*)pVertex)[10] = (tu2 << 16) | tv2; // Merged using big endian rules
|
|
((volatile uint32_t*)pVertex)[14] = (tu1 << 16) | tv2; // Merged using big endian rules
|
|
#endif
|
|
pVertex[15] = 0;
|
|
pVertex += 16;
|
|
|
|
m_fCursorX += fAdvance;
|
|
|
|
dwNumChars--;
|
|
}
|
|
|
|
/* Since we allocated vertex data space
|
|
* based on the string length, we now need to
|
|
* add some dummy verts for any skipped
|
|
* characters (like newlines, etc.)
|
|
*/
|
|
while (dwNumChars)
|
|
{
|
|
unsigned i;
|
|
for (i = 0; i < 16; i++)
|
|
pVertex[i] = 0;
|
|
|
|
pVertex += 16;
|
|
dwNumChars--;
|
|
}
|
|
|
|
d3dr->EndVertices();
|
|
}
|
|
|
|
static void xdk360_render_msg(void *data, const char *str_msg,
|
|
const void *userdata)
|
|
{
|
|
float x, y;
|
|
wchar_t msg[PATH_MAX_LENGTH];
|
|
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
|
|
const struct font_params *params = (const struct font_params*)userdata;
|
|
|
|
if (params)
|
|
{
|
|
x = params->x;
|
|
y = params->y;
|
|
}
|
|
else
|
|
{
|
|
x = font->d3d->resolution_hd_enable ? 160 : 100;
|
|
y = 120;
|
|
}
|
|
|
|
mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
|
|
|
|
if (msg || msg[0] != L'\0')
|
|
{
|
|
xdk360_render_msg_pre(font);
|
|
xdk360_draw_text(font, x, y, msg);
|
|
xdk360_render_msg_post(font);
|
|
}
|
|
}
|
|
|
|
font_renderer_t d3d_xbox360_font = {
|
|
xdk360_init_font,
|
|
xdk360_free_font,
|
|
xdk360_render_msg,
|
|
"xdk360_fonts",
|
|
NULL, /* get_glyph */
|
|
NULL, /* bind_block */
|
|
NULL, /* flush */
|
|
NULL /* get_message_width */
|
|
};
|