RetroArch/apple/iOS/platform.m
2015-04-20 12:52:16 +02:00

456 lines
13 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "../../ui/drivers/cocoa/cocoa_common.h"
#include "../../input/drivers/cocoa_input.h"
#include "../../settings.h"
#ifdef HAVE_MFI
#include "../../input/drivers_hid/mfi_hid.h"
#endif
#include "../../input/drivers_hid/btstack_hid.h"
id<RetroArch_Platform> apple_platform;
static CFRunLoopObserverRef iterate_observer;
void apple_rarch_exited(void);
void main_exit_save_config(void);
static void rarch_draw(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
{
runloop_t *runloop = rarch_main_get_ptr();
int ret = 0;
bool iterate = iterate_observer && !runloop->is_paused;
if (!iterate)
return;
ret = rarch_main_iterate();
if (ret == -1)
{
main_exit_save_config();
main_exit(NULL);
return;
}
if (runloop->is_idle)
return;
CFRunLoopWakeUp(CFRunLoopGetMain());
}
void apple_rarch_exited(void)
{
[apple_platform unloadingCore];
}
apple_frontend_settings_t apple_frontend_settings;
enum frontend_powerstate ios_get_powerstate(int *seconds, int *percent)
{
float level;
enum frontend_powerstate ret = FRONTEND_POWERSTATE_NONE;
UIDevice *uidev = [UIDevice currentDevice];
if (!uidev)
return ret;
[uidev setBatteryMonitoringEnabled:true];
switch (uidev.batteryState)
{
case UIDeviceBatteryStateCharging:
ret = FRONTEND_POWERSTATE_CHARGING;
break;
case UIDeviceBatteryStateFull:
ret = FRONTEND_POWERSTATE_CHARGED;
break;
case UIDeviceBatteryStateUnplugged:
ret = FRONTEND_POWERSTATE_ON_POWER_SOURCE;
break;
case UIDeviceBatteryStateUnknown:
break;
}
level = uidev.batteryLevel;
*percent = ((level < 0.0f) ? -1 : ((int)((level * 100) + 0.5f)));
[uidev setBatteryMonitoringEnabled:false];
return ret;
}
void get_ios_version(int *major, int *minor)
{
NSArray *decomposed_os_version = [[UIDevice currentDevice].systemVersion componentsSeparatedByString:@"."];
if (major && decomposed_os_version.count > 0)
*major = [decomposed_os_version[0] integerValue];
if (minor && decomposed_os_version.count > 1)
*minor = [decomposed_os_version[1] integerValue];
}
extern float cocoagl_gfx_ctx_get_native_scale(void);
/* Input helpers: This is kept here because it needs ObjC */
static void handle_touch_event(NSArray* touches)
{
unsigned i;
driver_t *driver = driver_get_ptr();
cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
float scale = cocoagl_gfx_ctx_get_native_scale();
if (!apple)
return;
apple->touch_count = 0;
for (i = 0; i < touches.count && (apple->touch_count < MAX_TOUCHES); i++)
{
CGPoint coord;
UITouch *touch = [touches objectAtIndex:i];
if (touch.view != [RAGameView get].view)
continue;
coord = [touch locationInView:[touch view]];
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{
apple->touches[apple->touch_count ].screen_x = coord.x * scale;
apple->touches[apple->touch_count ++].screen_y = coord.y * scale;
}
}
}
// iO7 Keyboard support
@interface UIEvent(iOS7Keyboard)
@property(readonly, nonatomic) long long _keyCode;
@property(readonly, nonatomic) _Bool _isKeyDown;
@property(retain, nonatomic) NSString *_privateInput;
@property(nonatomic) long long _modifierFlags;
- (struct __IOHIDEvent { }*)_hidEvent;
@end
@interface UIApplication(iOS7Keyboard)
- (id)_keyCommandForEvent:(UIEvent*)event;
@end
@interface RApplication : UIApplication
@end
@implementation RApplication
/* Keyboard handler for iOS 7. */
/* This is copied here as it isn't
* defined in any standard iOS header */
enum
{
NSAlphaShiftKeyMask = 1 << 16,
NSShiftKeyMask = 1 << 17,
NSControlKeyMask = 1 << 18,
NSAlternateKeyMask = 1 << 19,
NSCommandKeyMask = 1 << 20,
NSNumericPadKeyMask = 1 << 21,
NSHelpKeyMask = 1 << 22,
NSFunctionKeyMask = 1 << 23,
NSDeviceIndependentModifierFlagsMask = 0xffff0000U
};
- (id)_keyCommandForEvent:(UIEvent*)event
{
/* This gets called twice with the same timestamp
* for each keypress, that's fine for polling
* but is bad for business with events. */
static double last_time_stamp;
if (last_time_stamp == event.timestamp)
return [super _keyCommandForEvent:event];
last_time_stamp = event.timestamp;
/* If the _hidEvent is null, [event _keyCode] will crash.
* (This happens with the on screen keyboard). */
if (event._hidEvent)
{
NSString *ch = (NSString*)event._privateInput;
uint32_t character = 0;
uint32_t mod = 0;
mod |= (event._modifierFlags & NSAlphaShiftKeyMask) ? RETROKMOD_CAPSLOCK : 0;
mod |= (event._modifierFlags & NSShiftKeyMask ) ? RETROKMOD_SHIFT : 0;
mod |= (event._modifierFlags & NSControlKeyMask ) ? RETROKMOD_CTRL : 0;
mod |= (event._modifierFlags & NSAlternateKeyMask ) ? RETROKMOD_ALT : 0;
mod |= (event._modifierFlags & NSCommandKeyMask ) ? RETROKMOD_META : 0;
mod |= (event._modifierFlags & NSNumericPadKeyMask) ? RETROKMOD_NUMLOCK : 0;
if (ch && ch.length != 0)
{
unsigned i;
character = [ch characterAtIndex:0];
cocoa_input_keyboard_event(event._isKeyDown,
(uint32_t)event._keyCode, 0, mod,
RETRO_DEVICE_KEYBOARD);
for (i = 1; i < ch.length; i++)
cocoa_input_keyboard_event(event._isKeyDown,
0, [ch characterAtIndex:i], mod,
RETRO_DEVICE_KEYBOARD);
}
cocoa_input_keyboard_event(event._isKeyDown,
(uint32_t)event._keyCode, character, mod,
RETRO_DEVICE_KEYBOARD);
}
return [super _keyCommandForEvent:event];
}
#define GSEVENT_TYPE_KEYDOWN 10
#define GSEVENT_TYPE_KEYUP 11
- (void)sendEvent:(UIEvent *)event
{
int major, minor;
[super sendEvent:event];
if (event.allTouches.count)
handle_touch_event(event.allTouches.allObjects);
get_ios_version(&major, &minor);
if ((major < 7) && [event respondsToSelector:@selector(_gsEvent)])
{
/* Keyboard event hack for iOS versions prior to iOS 7.
*
* Derived from:
* http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
*/
const uint8_t *eventMem = objc_unretainedPointer([event performSelector:@selector(_gsEvent)]);
int eventType = eventMem ? *(int*)&eventMem[8] : 0;
switch (eventType)
{
case GSEVENT_TYPE_KEYDOWN:
case GSEVENT_TYPE_KEYUP:
cocoa_input_keyboard_event(eventType == GSEVENT_TYPE_KEYDOWN,
*(uint16_t*)&eventMem[0x3C], 0, 0, RETRO_DEVICE_KEYBOARD);
break;
}
}
}
@end
@implementation RetroArch_iOS
+ (RetroArch_iOS*)get
{
return (RetroArch_iOS*)[[UIApplication sharedApplication] delegate];
}
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
apple_platform = self;
[self setDelegate:self];
if (rarch_main(0, NULL))
apple_rarch_exited();
/* Setup window */
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window makeKeyAndVisible];
[self pushViewController:[RAMainMenu new] animated:YES];
[apple_platform loadingCore:nil withFile:nil];
if (rarch_main(0, NULL))
apple_rarch_exited();
#ifdef HAVE_MFI
apple_gamecontroller_init();
#endif
[self apple_start_iteration];
}
- (void) apple_start_iteration
{
if (iterate_observer)
return;
iterate_observer = CFRunLoopObserverCreate(0, kCFRunLoopBeforeWaiting,
true, 0, rarch_draw, 0);
CFRunLoopAddObserver(CFRunLoopGetMain(), iterate_observer, kCFRunLoopCommonModes);
}
- (void) apple_stop_iteration
{
if (!iterate_observer)
return;
CFRunLoopObserverInvalidate(iterate_observer);
CFRelease(iterate_observer);
iterate_observer = NULL;
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
}
- (void)applicationWillTerminate:(UIApplication *)application
{
[self apple_stop_iteration];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
settings_t *settings = config_get_ptr();
if (settings->ui.companion_start_on_boot)
return;
[self showGameView];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
dispatch_async(dispatch_get_main_queue(),
^{
main_exit_save_config();
});
[self showPauseMenu: self];
}
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
NSString *filename = (NSString*)url.path.lastPathComponent;
NSError *error = nil;
[[NSFileManager defaultManager] moveItemAtPath:[url path] toPath:[self.documentsDirectory stringByAppendingPathComponent:filename] error:&error];
if (error)
printf("%s\n", [[error description] UTF8String]);
return true;
}
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
cocoa_input_reset_icade_buttons();
[self setToolbarHidden:![[viewController toolbarItems] count] animated:YES];
[self refreshSystemConfig];
}
- (void)showGameView
{
runloop_t *runloop = rarch_main_get_ptr();
[self popToRootViewControllerAnimated:NO];
[self setToolbarHidden:true animated:NO];
[[UIApplication sharedApplication] setStatusBarHidden:true withAnimation:UIStatusBarAnimationNone];
[[UIApplication sharedApplication] setIdleTimerDisabled:true];
[self.window setRootViewController:[RAGameView get]];
runloop->is_paused = false;
runloop->is_idle = false;
runloop->ui_companion_is_on_foreground = false;
}
- (IBAction)showPauseMenu:(id)sender
{
runloop_t *runloop = rarch_main_get_ptr();
if (runloop)
{
runloop->is_paused = true;
runloop->is_idle = true;
runloop->ui_companion_is_on_foreground = true;
}
[[UIApplication sharedApplication] setStatusBarHidden:false withAnimation:UIStatusBarAnimationNone];
[[UIApplication sharedApplication] setIdleTimerDisabled:false];
[self.window setRootViewController:self];
}
- (void)loadingCore:(NSString*)core withFile:(const char*)file
{
btpad_set_inquiry_state(false);
[self refreshSystemConfig];
[self showGameView];
}
- (void)toggleUI
{
runloop_t *runloop = rarch_main_get_ptr();
if (runloop->ui_companion_is_on_foreground)
{
[self showGameView];
}
else
{
[self showPauseMenu:self];
}
}
- (void)unloadingCore
{
[self showPauseMenu:self];
btpad_set_inquiry_state(true);
}
- (void)refreshSystemConfig
{
bool small_keyboard, is_icade, is_btstack;
/* Get enabled orientations */
apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskAll;
if (!strcmp(apple_frontend_settings.orientations, "landscape"))
apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskLandscape;
else if (!strcmp(apple_frontend_settings.orientations, "portrait"))
apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
/* Set bluetooth mode */
small_keyboard = !(strcmp(apple_frontend_settings.bluetooth_mode, "small_keyboard"));
is_icade = !(strcmp(apple_frontend_settings.bluetooth_mode, "icade"));
is_btstack = !(strcmp(apple_frontend_settings.bluetooth_mode, "btstack"));
cocoa_input_enable_small_keyboard(small_keyboard);
cocoa_input_enable_icade(is_icade);
btstack_set_poweron(is_btstack);
}
@end
int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, NSStringFromClass([RApplication class]), NSStringFromClass([RetroArch_iOS class]));
}
}