mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 10:49:02 +00:00
484 lines
16 KiB
C
484 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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* Copyright (C) 2012-2013 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <unistd.h>
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#include <string.h>
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#include <sys/resource.h>
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#include "frontend_android.h"
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#include "../android/native/jni/jni_macros.h"
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#include "../general.h"
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#include "../performance.h"
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#include "../driver.h"
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#include "menu/rmenu.h"
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#include "../config.def.h"
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struct android_app *g_android;
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static void print_cur_config (void *data)
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{
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struct android_app *android_app = (struct android_app*)data;
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char lang[2], country[2];
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AConfiguration_getLanguage(android_app->config, lang);
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AConfiguration_getCountry(android_app->config, country);
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RARCH_LOG("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
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"modetype=%d modenight=%d\n",
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AConfiguration_getMcc(android_app->config),
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AConfiguration_getMnc(android_app->config),
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lang[0], lang[1], country[0], country[1],
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AConfiguration_getOrientation(android_app->config),
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AConfiguration_getTouchscreen(android_app->config),
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AConfiguration_getDensity(android_app->config),
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AConfiguration_getKeyboard(android_app->config),
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AConfiguration_getNavigation(android_app->config),
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AConfiguration_getKeysHidden(android_app->config),
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AConfiguration_getNavHidden(android_app->config),
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AConfiguration_getSdkVersion(android_app->config),
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AConfiguration_getScreenSize(android_app->config),
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AConfiguration_getScreenLong(android_app->config),
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AConfiguration_getUiModeType(android_app->config),
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AConfiguration_getUiModeNight(android_app->config));
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}
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static bool android_run_events (void *data)
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{
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int id = ALooper_pollOnce(-1, NULL, NULL, NULL);
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if (id == LOOPER_ID_MAIN)
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engine_handle_cmd();
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// Check if we are exiting.
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if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
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return false;
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return true;
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}
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static void jni_get (void *data_in, void *data_out)
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{
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struct jni_params *in_params = (struct jni_params*)data_in;
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struct jni_out_params_char *out_args = (struct jni_out_params_char*)data_out;
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char obj_method_name[128];
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char obj_method_signature[128];
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jclass class_ptr = NULL;
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jobject obj = NULL;
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jmethodID giid = NULL;
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jstring ret_char;
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snprintf(obj_method_name, sizeof(obj_method_name), "getStringExtra");
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snprintf(obj_method_signature, sizeof(obj_method_signature), "(Ljava/lang/String;)Ljava/lang/String;");
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GET_OBJECT_CLASS(in_params->env, class_ptr, in_params->class_obj);
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GET_METHOD_ID(in_params->env, giid, class_ptr, in_params->method_name, in_params->method_signature);
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CALL_OBJ_METHOD(in_params->env, obj, in_params->class_obj, giid);
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GET_OBJECT_CLASS(in_params->env, class_ptr, obj);
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GET_METHOD_ID(in_params->env, giid, class_ptr, obj_method_name, obj_method_signature);
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CALL_OBJ_METHOD_PARAM(in_params->env, ret_char, obj, giid, (*in_params->env)->NewStringUTF(in_params->env, out_args->in));
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if (giid != NULL && ret_char)
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{
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const char *test_argv = (*in_params->env)->GetStringUTFChars(in_params->env, ret_char, 0);
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strncpy(out_args->out, test_argv, out_args->out_sizeof);
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(*in_params->env)->ReleaseStringUTFChars(in_params->env, ret_char, test_argv);
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}
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}
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static bool android_app_start_main(struct android_app *android_app)
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{
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struct jni_params in_params;
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struct jni_out_params_char out_args;
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bool ret = false;
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in_params.java_vm = android_app->activity->vm;
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in_params.class_obj = android_app->activity->clazz;
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strlcpy(in_params.method_name, "getIntent", sizeof(in_params.method_name));
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strlcpy(in_params.method_signature, "()Landroid/content/Intent;", sizeof(in_params.method_signature));
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(*in_params.java_vm)->AttachCurrentThread(in_params.java_vm, &in_params.env, 0);
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// ROM
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out_args.out = g_extern.fullpath;
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out_args.out_sizeof = sizeof(g_extern.fullpath);
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strlcpy(out_args.in, "ROM", sizeof(out_args.in));
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jni_get(&in_params, &out_args);
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// libretro
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out_args.out = g_settings.libretro;
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out_args.out_sizeof = sizeof(g_settings.libretro);
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strlcpy(out_args.in, "LIBRETRO", sizeof(out_args.in));
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jni_get(&in_params, &out_args);
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// Config file
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out_args.out = g_extern.config_path;
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out_args.out_sizeof = sizeof(g_extern.config_path);
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strlcpy(out_args.in, "CONFIGFILE", sizeof(out_args.in));
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jni_get(&in_params, &out_args);
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// Current IME
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out_args.out = android_app->current_ime;
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out_args.out_sizeof = sizeof(android_app->current_ime);
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strlcpy(out_args.in, "IME", sizeof(out_args.in));
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jni_get(&in_params, &out_args);
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(*in_params.java_vm)->DetachCurrentThread(in_params.java_vm);
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RARCH_LOG("Checking arguments passed ...\n");
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RARCH_LOG("ROM Filename: [%s].\n", g_extern.fullpath);
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RARCH_LOG("Libretro path: [%s].\n", g_settings.libretro);
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RARCH_LOG("Config file: [%s].\n", g_extern.config_path);
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RARCH_LOG("Current IME: [%s].\n", android_app->current_ime);
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config_load();
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menu_init();
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ret = load_menu_game();
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if (ret)
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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return ret;
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}
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static void *android_app_entry(void *data)
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{
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struct android_app* android_app = (struct android_app*)data;
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android_app->config = AConfiguration_new();
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AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
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print_cur_config(android_app);
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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memset(&g_android, 0, sizeof(g_android));
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g_android = android_app;
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RARCH_LOG("Native Activity started.\n");
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rarch_main_clear_state();
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while (!android_app->window)
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{
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if (!android_run_events(android_app))
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goto exit;
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}
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rarch_init_msg_queue();
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if (!android_app_start_main(android_app))
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{
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g_settings.input.overlay[0] = 0;
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// threaded video doesn't work right for just displaying one frame
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g_settings.video.threaded = false;
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init_drivers();
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driver.video_poke->set_aspect_ratio(driver.video_data, ASPECT_RATIO_SQUARE);
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rarch_render_cached_frame();
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sleep(2);
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goto exit;
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}
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if (!g_extern.libretro_dummy)
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menu_rom_history_push_current();
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for (;;)
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return NULL;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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driver.input->poll(NULL);
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if (driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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// Main loop
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while (rarch_main_iterate());
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
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// Menu should always run with vsync on
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video_set_nonblock_state_func(false);
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if (driver.audio_data)
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audio_stop_func();
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while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ?
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android_run_events(android_app) : menu_iterate());
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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break;
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}
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exit:
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android_app->activityState = APP_CMD_DEAD;
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RARCH_LOG("Deinitializing RetroArch...\n");
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menu_free();
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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if (g_extern.main_is_init)
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rarch_main_deinit();
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rarch_deinit_msg_queue();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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rarch_main_clear_state();
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RARCH_LOG("android_app_destroy!");
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if (android_app->inputQueue != NULL)
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AInputQueue_detachLooper(android_app->inputQueue);
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AConfiguration_delete(android_app->config);
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// exit() here is nasty.
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// pthread_exit(NULL) or return NULL; causes hanging ...
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// Should probably called ANativeActivity_finsih(), but it's bugged, it will hang our app.
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exit(0);
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}
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static inline void android_app_write_cmd (void *data, int8_t cmd)
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{
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struct android_app *android_app = (struct android_app*)data;
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
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RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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static void android_app_set_input (void *data, AInputQueue* inputQueue)
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{
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struct android_app *android_app = (struct android_app*)data;
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue)
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window (void *data, ANativeWindow* window)
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{
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struct android_app *android_app = (struct android_app*)data;
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->pendingWindow != NULL)
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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android_app->pendingWindow = window;
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if (window != NULL)
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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while (android_app->window != android_app->pendingWindow)
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_activity_state (void *data, int8_t cmd)
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{
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struct android_app *android_app = (struct android_app*)data;
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD)
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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pthread_mutex_unlock(&android_app->mutex);
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if (android_app->activityState == APP_CMD_DEAD)
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RARCH_LOG("RetroArch thread is dead.\n");
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}
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static void onDestroy(ANativeActivity* activity)
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{
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RARCH_LOG("Destroy: %p\n", activity);
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struct android_app* android_app = (struct android_app*)activity->instance;
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RARCH_LOG("Joining with RetroArch thread.\n");
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pthread_join(android_app->thread, NULL);
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android_app->thread = 0;
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RARCH_LOG("Joined with RetroArch thread.\n");
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close(android_app->msgread);
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close(android_app->msgwrite);
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pthread_cond_destroy(&android_app->cond);
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pthread_mutex_destroy(&android_app->mutex);
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free(android_app);
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}
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static void onStart(ANativeActivity* activity)
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{
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RARCH_LOG("Start: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
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}
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static void onResume(ANativeActivity* activity)
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{
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RARCH_LOG("Resume: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
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}
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static void onPause(ANativeActivity* activity)
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{
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RARCH_LOG("Pause: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
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}
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static void onStop(ANativeActivity* activity)
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{
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RARCH_LOG("Stop: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
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}
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static void onConfigurationChanged (ANativeActivity *activity)
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{
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struct android_app* android_app = (struct android_app*)activity->instance;
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RARCH_LOG("ConfigurationChanged: %p\n", activity);
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android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
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}
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static void onWindowFocusChanged(ANativeActivity* activity, int focused)
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{
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RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
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android_app_write_cmd((struct android_app*)activity->instance,
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focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
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}
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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{
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RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, window);
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}
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
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{
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RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, NULL);
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}
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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{
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RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, queue);
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}
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
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{
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RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, NULL);
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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void ANativeActivity_onCreate(ANativeActivity* activity,
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void* savedState, size_t savedStateSize)
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{
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(void)savedState;
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(void)savedStateSize;
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RARCH_LOG("Creating Native Activity: %p\n", activity);
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activity->callbacks->onDestroy = onDestroy;
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activity->callbacks->onStart = onStart;
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activity->callbacks->onResume = onResume;
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activity->callbacks->onSaveInstanceState = NULL;
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activity->callbacks->onPause = onPause;
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activity->callbacks->onStop = onStop;
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activity->callbacks->onConfigurationChanged = onConfigurationChanged;
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activity->callbacks->onLowMemory = NULL;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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// these are set only for the native activity, and are reset when it ends
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ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0);
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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|
|
|
int msgpipe[2];
|
|
if (pipe(msgpipe))
|
|
{
|
|
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
|
|
activity->instance = NULL;
|
|
}
|
|
else
|
|
{
|
|
android_app->msgread = msgpipe[0];
|
|
android_app->msgwrite = msgpipe[1];
|
|
|
|
pthread_create(&android_app->thread, NULL, android_app_entry, android_app);
|
|
|
|
// Wait for thread to start.
|
|
pthread_mutex_lock(&android_app->mutex);
|
|
while (!android_app->running)
|
|
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
pthread_mutex_unlock(&android_app->mutex);
|
|
|
|
activity->instance = android_app;
|
|
}
|
|
}
|