RetroArch/xdk
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
..
image.c Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
screenshot_xdk1.c (Xbox 1) Build fix 2013-04-06 23:10:15 +02:00
xdk_d3d.cpp Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
xdk_d3d.h (XDK1/RMenu) Build fix 2013-04-13 17:00:46 +02:00
xdk_defines.h (XDK1) We don't use state blocks so DIRTYFLAGS can go 2013-04-19 02:39:19 +02:00
xdk_resources.cpp (XDK) Cleanup xdk_resources.cpp 2013-03-13 01:51:03 +01:00
xdk_resources.h (XDK) Cleanup xdk_resources.cpp 2013-03-13 01:51:03 +01:00
xdk_xinput_input.c (PS3/XDK) Don't rely on frame_count anymore for menu toggle 2013-04-18 23:54:15 +02:00