mirror of
https://github.com/CTCaer/RetroArch.git
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318 lines
11 KiB
C
318 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef _XBOX
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#include <xtl.h>
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#endif
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#define MAX_PADS 4
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#define DEADZONE (16000)
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#include "../driver.h"
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#include "../general.h"
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#include "../libretro.h"
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typedef struct xdk_input
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{
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uint64_t state[MAX_PADS];
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#ifdef _XBOX1
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HANDLE gamepads[MAX_PADS];
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DWORD dwDeviceMask;
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bool bInserted[MAX_PADS];
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bool bRemoved[MAX_PADS];
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#endif
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} xdk_input_t;
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const struct platform_bind platform_keys[] = {
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_B), "A button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_Y), "X button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT), "Back button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_START), "Start button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP), "D-Pad Up" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN), "D-Pad Down" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT), "D-Pad Left" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT), "D-Pad Right" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_A), "B button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_X), "Y button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L), "Left trigger" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R), "Right trigger" },
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#if defined(_XBOX360)
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Left shoulder" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "Right shoulder" },
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#elif defined(_XBOX1)
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Black button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "White button" },
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#endif
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L3), "Left thumb" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R3), "Right thumb" },
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};
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static void xdk_input_poll(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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#if defined(_XBOX1)
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unsigned int dwInsertions, dwRemovals;
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast<PDWORD>(&dwInsertions), reinterpret_cast<PDWORD>(&dwRemovals));
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#endif
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for (unsigned i = 0; i < MAX_PADS; i++)
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{
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#ifdef _XBOX1
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XINPUT_CAPABILITIES caps[MAX_PADS];
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(void)caps;
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// handle removed devices
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xdk->bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
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if(xdk->bRemoved[i])
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{
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// if the controller was removed after XGetDeviceChanges but before
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// XInputOpen, the device handle will be NULL
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if(xdk->gamepads[i])
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XInputClose(xdk->gamepads[i]);
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xdk->gamepads[i] = NULL;
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xdk->state[i] = 0;
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}
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// handle inserted devices
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xdk->bInserted[i] = (dwInsertions & (1<<i)) ? true : false;
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if(xdk->bInserted[i])
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{
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XINPUT_POLLING_PARAMETERS m_pollingParameters;
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m_pollingParameters.fAutoPoll = FALSE;
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m_pollingParameters.fInterruptOut = TRUE;
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m_pollingParameters.bInputInterval = 8;
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m_pollingParameters.bOutputInterval = 8;
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xdk->gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
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}
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if (!xdk->gamepads[i])
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continue;
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// if the controller is removed after XGetDeviceChanges but before
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// XInputOpen, the device handle will be NULL
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#endif
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XINPUT_STATE state_tmp;
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#if defined(_XBOX1)
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if (XInputPoll(xdk->gamepads[i]) != ERROR_SUCCESS)
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continue;
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if (XInputGetState(xdk->gamepads[i], &state_tmp) != ERROR_SUCCESS)
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continue;
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#elif defined(_XBOX360)
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if (XInputGetState(i, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED)
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continue;
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#endif
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uint64_t *state_cur = &xdk->state[i];
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*state_cur = 0;
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
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#if defined(_XBOX1)
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#elif defined(_XBOX360)
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#endif
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
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}
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uint64_t *state_p1 = &xdk->state[0];
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uint64_t *lifecycle_state = &g_extern.lifecycle_state;
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*lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE));
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
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}
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static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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unsigned player = port;
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uint64_t button = binds[player][id].joykey;
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return (xdk->state[player] & button) ? 1 : 0;
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}
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static void xdk_input_free_input(void *data)
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{
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(void)data;
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}
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static void xdk_input_set_keybinds(void *data, unsigned device,
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unsigned port, unsigned id, unsigned keybind_action)
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{
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uint64_t *key = &g_settings.input.binds[port][id].joykey;
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uint64_t joykey = *key;
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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(void)device;
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if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND))
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*key = g_settings.input.binds[port][id].def_joykey;
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if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
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{
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for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
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{
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g_settings.input.binds[port][i].id = i;
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g_settings.input.binds[port][i].def_joykey = platform_keys[i].joykey;
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g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
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}
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}
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if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
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{
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struct platform_bind *ret = (struct platform_bind*)data;
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if (ret->joykey == NO_BTN)
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strlcpy(ret->desc, "No button", sizeof(ret->desc));
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else
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{
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for (size_t i = 0; i < arr_size; i++)
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{
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if (platform_keys[i].joykey == ret->joykey)
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{
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strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
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return;
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}
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}
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strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
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}
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}
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}
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static void *xdk_input_init(void)
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{
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xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
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if (!xdk)
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return NULL;
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#ifdef _XBOX1
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XInitDevices(0, NULL);
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xdk->dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
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//Check the device status
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switch(XGetDeviceEnumerationStatus())
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{
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case XDEVICE_ENUMERATION_IDLE:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
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break;
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case XDEVICE_ENUMERATION_BUSY:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
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break;
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}
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while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
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#endif
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return xdk;
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}
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static bool xdk_input_key_pressed(void *data, int key)
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{
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return (g_extern.lifecycle_state & (1ULL << key));
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}
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static uint64_t xdk_input_get_capabilities(void *data)
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{
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uint64_t caps = 0;
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caps |= (1 << RETRO_DEVICE_JOYPAD);
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return caps;
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}
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// FIXME - are we sure about treating low frequency motor as the "strong" motor? Does it apply for Xbox too?
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static bool xdk_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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(void)xdk;
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bool val = false;
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#if defined(_XBOX360)
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XINPUT_VIBRATION rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.wRightMotorSpeed = strength;
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val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
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#elif defined(_XBOX1)
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#if 0
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XINPUT_FEEDBACK rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.Rumble.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
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#endif
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return val;
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}
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const input_driver_t input_xinput =
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{
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xdk_input_init,
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xdk_input_poll,
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xdk_input_state,
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xdk_input_key_pressed,
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xdk_input_free_input,
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xdk_input_set_keybinds,
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NULL,
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xdk_input_get_capabilities,
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"xinput",
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NULL,
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xdk_input_set_rumble,
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NULL,
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};
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