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113 lines
2.9 KiB
C
113 lines
2.9 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include "pad_input.h"
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#include <stdint.h>
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#include "../libsnes.hpp"
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#include "gl_debug.h"
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#include <stdlib.h>
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static uint64_t state = 0;
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static void ps3_input_poll(void *data)
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{
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(void)data;
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state = cell_pad_input_poll_device(0);
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}
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static int16_t ps3_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
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{
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(void)data;
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(void)binds; // Hardcoded binds
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(void)index;
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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if (port == SNES_PORT_2)
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return 0;
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uint64_t button = 0;
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switch (id)
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{
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case SNES_DEVICE_ID_JOYPAD_A:
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button = CTRL_CIRCLE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_B:
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button = CTRL_CROSS_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_X:
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button = CTRL_TRIANGLE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_Y:
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button = CTRL_SQUARE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_LEFT:
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button = CTRL_LEFT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_RIGHT:
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button = CTRL_RIGHT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_UP:
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button = CTRL_UP_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_DOWN:
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button = CTRL_DOWN_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_START:
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button = CTRL_START_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_SELECT:
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button = CTRL_SELECT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_L:
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button = CTRL_L1_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_R:
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button = CTRL_R1_MASK;
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break;
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default:
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button = 0;
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}
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return CTRL_MASK(state, button) ? 1 : 0;
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}
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static void ps3_free_input(void *data)
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{
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free(data);
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cell_pad_input_deinit();
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}
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static void* ps3_input_init(void)
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{
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cell_pad_input_init();
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return malloc(sizeof(void*));
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}
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const input_driver_t input_ps3 = {
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.init = ps3_input_init,
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.poll = ps3_input_poll,
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.input_state = ps3_input_state,
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.free = ps3_free_input,
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.ident = "ps3",
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};
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