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2c08dc0f4f
This solves the problem with volume buttons on phones being detected as keyboards and blocking a real keyboard from being mapped afterwards. Renamed id_1 and id_2 to pad_id1 and pad_id2 Renamed id_3 to kbd_id and change it to an array Implement function is_keyboard_id(int id) which checks if an id is mapped as a keyboard |
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.. | ||
autoconf | ||
common | ||
connect | ||
drivers | ||
drivers_hid | ||
drivers_joypad | ||
drivers_keyboard | ||
include/GameController | ||
input_autodetect.c | ||
input_autodetect.h | ||
input_config.c | ||
input_config.h | ||
input_driver.c | ||
input_driver.h | ||
input_hid_driver.c | ||
input_hid_driver.h | ||
input_joypad_driver.c | ||
input_joypad_driver.h | ||
input_keyboard.c | ||
input_keyboard.h | ||
input_keymaps.c | ||
input_keymaps.h | ||
input_overlay.c | ||
input_overlay.h | ||
input_remapping.c | ||
input_remapping.h |