RetroArch/gfx/context
2013-03-10 23:09:47 +01:00
..
androidegl_ctx.c (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
bbqnx_ctx.c (Playbook) Removing offending piece of code that was causing all 2013-02-27 08:22:48 +01:00
drm_egl_ctx.c Add configurable GL context. 2013-02-23 14:50:18 +01:00
glx_ctx.c Log which SwapInterval implementation is used. 2013-02-24 02:09:27 +01:00
ps3_ctx.c (PS3/XDK) Remove gfx_ctx_set_overscan 2013-03-10 20:13:06 +01:00
sdl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
vc_egl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
wgl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
x11_common.c No need anymore to explicitly set window icon. 2013-01-27 12:12:43 +01:00
x11_common.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
xdk_ctx.c (Xbox 1) Wrap some lines around HAVE_RMENU 2013-03-10 23:09:47 +01:00
xegl_ctx.c Avoid async error handling breaking XSetInputFocus. 2013-02-23 15:20:47 +01:00