RetroArch/ps3/shared.h
TwinAphex51224 2e5e5f3c35 (PS3) Added SSNES Salamander - emulator cores can now be installed and
you can now switch between cores - if on an older install, remove your
ssnes.cfg file
2012-02-26 15:18:44 +01:00

92 lines
2.7 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_PATH_LENGTH 1024
/* ABGR color format */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
enum
{
MODE_EMULATION,
MODE_MENU,
#ifdef MULTIMAN_SUPPORT
MODE_MULTIMAN_STARTUP,
#endif
MODE_EXIT
};
enum {
ORIENTATION_NORMAL,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
enum {
MENU_ITEM_LOAD_STATE = 0,
MENU_ITEM_SAVE_STATE,
MENU_ITEM_KEEP_ASPECT_RATIO,
MENU_ITEM_OVERSCAN_AMOUNT,
MENU_ITEM_ORIENTATION,
MENU_ITEM_SCALE_FACTOR,
MENU_ITEM_RESIZE_MODE,
MENU_ITEM_FRAME_ADVANCE,
MENU_ITEM_SCREENSHOT_MODE,
MENU_ITEM_RESET,
MENU_ITEM_RETURN_TO_GAME,
MENU_ITEM_RETURN_TO_MENU,
MENU_ITEM_CHANGE_LIBSNES,
#ifdef MULTIMAN_SUPPORT
MENU_ITEM_RETURN_TO_MULTIMAN,
#endif
MENU_ITEM_RETURN_TO_XMB
};
#define MENU_ITEM_LAST MENU_ITEM_RETURN_TO_XMB+1
extern unsigned g_frame_count;
extern bool g_quitting;
extern char contentInfoPath[MAX_PATH_LENGTH];
extern char usrDirPath[MAX_PATH_LENGTH];
extern char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
extern char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
extern char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];