Hans-Kristian Arntzen 8cab56e806 Vulkan: Attempt workaround for Ivy Bridge.
Reset command buffer instead of pool.
2016-02-21 20:13:22 +01:00

791 lines
25 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define VK_PROTOTYPES
#include "../../libretro_vulkan.h"
#include "shaders/triangle.vert.inc"
#include "shaders/triangle.frag.inc"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
static struct retro_hw_render_callback hw_render;
static const struct retro_hw_render_interface_vulkan *vulkan;
#define BASE_WIDTH 320
#define BASE_HEIGHT 240
#define MAX_SYNC 8
struct buffer
{
VkBuffer buffer;
VkDeviceMemory memory;
};
struct vulkan_data
{
unsigned index;
unsigned num_swapchain_images;
uint32_t swapchain_mask;
struct buffer vbo;
struct buffer ubo[MAX_SYNC];
VkPhysicalDeviceMemoryProperties memory_properties;
VkPhysicalDeviceProperties gpu_properties;
VkDescriptorSetLayout set_layout;
VkDescriptorPool desc_pool;
VkDescriptorSet desc_set[MAX_SYNC];
VkPipelineCache pipeline_cache;
VkPipelineLayout pipeline_layout;
VkRenderPass render_pass;
VkPipeline pipeline;
struct retro_vulkan_image images[MAX_SYNC];
VkDeviceMemory image_memory[MAX_SYNC];
VkFramebuffer framebuffers[MAX_SYNC];
VkCommandPool cmd_pool[MAX_SYNC];
VkCommandBuffer cmd[MAX_SYNC];
};
static struct vulkan_data vk;
void retro_init(void)
{}
void retro_deinit(void)
{}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
(void)port;
(void)device;
}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "TestCore Vulkan";
info->library_version = "v1";
info->need_fullpath = false;
info->valid_extensions = NULL; // Anything is fine, we don't care.
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->timing = (struct retro_system_timing) {
.fps = 60.0,
.sample_rate = 30000.0,
};
info->geometry = (struct retro_game_geometry) {
.base_width = BASE_WIDTH,
.base_height = BASE_HEIGHT,
.max_width = BASE_WIDTH,
.max_height = BASE_HEIGHT,
.aspect_ratio = (float)BASE_WIDTH / (float)BASE_HEIGHT,
};
}
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
bool no_rom = true;
cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_rom);
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
static uint32_t find_memory_type_from_requirements(
uint32_t device_requirements, uint32_t host_requirements)
{
const VkPhysicalDeviceMemoryProperties *props = &vk.memory_properties;
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++)
{
if (device_requirements & (1u << i))
{
if ((props->memoryTypes[i].propertyFlags & host_requirements) == host_requirements)
{
return i;
}
}
}
return 0;
}
static void update_ubo(void)
{
static unsigned frame;
float c = cosf(frame * 0.01f);
float s = sinf(frame * 0.01f);
frame++;
float tmp[16] = {0.0f};
tmp[ 0] = c;
tmp[ 1] = s;
tmp[ 4] = -s;
tmp[ 5] = c;
tmp[10] = 1.0f;
tmp[15] = 1.0f;
float *mvp = NULL;
vkMapMemory(vulkan->device, vk.ubo[vk.index].memory,
0, 16 * sizeof(float), 0, (void**)&mvp);
memcpy(mvp, tmp, sizeof(tmp));
vkUnmapMemory(vulkan->device, vk.ubo[vk.index].memory);
}
static void vulkan_test_render(void)
{
update_ubo();
VkCommandBuffer cmd = vk.cmd[vk.index];
VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkResetCommandBuffer(cmd, 0);
vkBeginCommandBuffer(cmd, &begin_info);
VkImageMemoryBarrier prepare_rendering = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
prepare_rendering.srcAccessMask = 0;
prepare_rendering.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
prepare_rendering.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
prepare_rendering.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
prepare_rendering.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prepare_rendering.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prepare_rendering.image = vk.images[vk.index].create_info.image;
prepare_rendering.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
prepare_rendering.subresourceRange.levelCount = 1;
prepare_rendering.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(cmd,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
false,
0, NULL,
0, NULL,
1, &prepare_rendering);
VkClearValue clear_value;
clear_value.color.float32[0] = 0.8f;
clear_value.color.float32[1] = 0.6f;
clear_value.color.float32[2] = 0.2f;
clear_value.color.float32[3] = 1.0f;
VkRenderPassBeginInfo rp_begin = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
rp_begin.renderPass = vk.render_pass;
rp_begin.framebuffer = vk.framebuffers[vk.index];
rp_begin.renderArea.extent.width = BASE_WIDTH;
rp_begin.renderArea.extent.height = BASE_HEIGHT;
rp_begin.clearValueCount = 1;
rp_begin.pClearValues = &clear_value;
vkCmdBeginRenderPass(cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
vk.pipeline_layout, 0,
1, &vk.desc_set[vk.index], 0, NULL);
VkViewport vp = { 0 };
vp.x = 0.0f;
vp.y = 0.0f;
vp.width = BASE_WIDTH;
vp.height = BASE_HEIGHT;
vp.minDepth = 0.0f;
vp.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &vp);
VkRect2D scissor;
memset(&scissor, 0, sizeof(scissor));
scissor.extent.width = BASE_WIDTH;
scissor.extent.height = BASE_HEIGHT;
vkCmdSetScissor(cmd, 0, 1, &scissor);
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &vk.vbo.buffer, &offset);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
VkImageMemoryBarrier prepare_presentation = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
prepare_presentation.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
prepare_presentation.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
prepare_presentation.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
prepare_presentation.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
prepare_presentation.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prepare_presentation.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prepare_presentation.image = vk.images[vk.index].create_info.image;
prepare_presentation.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
prepare_presentation.subresourceRange.levelCount = 1;
prepare_presentation.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
false,
0, NULL,
0, NULL,
1, &prepare_presentation);
vkEndCommandBuffer(cmd);
}
static struct buffer create_buffer(const void *initial, size_t size, VkBufferUsageFlags usage)
{
struct buffer buffer;
VkDevice device = vulkan->device;
VkBufferCreateInfo info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
info.usage = usage;
info.size = size;
vkCreateBuffer(device, &info, NULL, &buffer.buffer);
VkMemoryRequirements mem_reqs;
vkGetBufferMemoryRequirements(device, buffer.buffer, &mem_reqs);
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
alloc.allocationSize = mem_reqs.size;
alloc.memoryTypeIndex = find_memory_type_from_requirements(mem_reqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(device, &alloc, NULL, &buffer.memory);
vkBindBufferMemory(device, buffer.buffer, buffer.memory, 0);
if (initial)
{
void *ptr;
vkMapMemory(device, buffer.memory, 0, size, 0, &ptr);
memcpy(ptr, initial, size);
vkUnmapMemory(device, buffer.memory);
}
return buffer;
}
static void init_vertex_buffer(void)
{
static const float data[] = {
-0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, // vec4 position, vec4 color
-0.5f, +0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
};
vk.vbo = create_buffer(data, sizeof(data), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
}
static void init_uniform_buffer(void)
{
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
vk.ubo[i] = create_buffer(NULL, 16 * sizeof(float),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
}
}
static VkShaderModule create_shader_module(const uint8_t *data, size_t size)
{
VkShaderModuleCreateInfo module_info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
VkShaderModule module;
module_info.codeSize = size;
module_info.pCode = (const uint32_t*)data;
vkCreateShaderModule(vulkan->device, &module_info, NULL, &module);
return module;
}
static void init_descriptor(void)
{
VkDevice device = vulkan->device;
VkDescriptorSetLayoutBinding binding = {0};
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
binding.pImmutableSamplers = NULL;
static const VkDescriptorPoolSize pool_sizes[1] = {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 },
};
VkDescriptorSetLayoutCreateInfo set_layout_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
set_layout_info.bindingCount = 1;
set_layout_info.pBindings = &binding;
vkCreateDescriptorSetLayout(device, &set_layout_info, NULL, &vk.set_layout);
VkPipelineLayoutCreateInfo layout_info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &vk.set_layout;
vkCreatePipelineLayout(device, &layout_info, NULL, &vk.pipeline_layout);
VkDescriptorPoolCreateInfo pool_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
pool_info.maxSets = vk.num_swapchain_images;
pool_info.poolSizeCount = 1;
pool_info.pPoolSizes = pool_sizes;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
vkCreateDescriptorPool(device, &pool_info, NULL, &vk.desc_pool);
VkDescriptorSetAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
alloc_info.descriptorPool = vk.desc_pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &vk.set_layout;
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
vkAllocateDescriptorSets(device, &alloc_info, &vk.desc_set[i]);
VkWriteDescriptorSet write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
VkDescriptorBufferInfo buffer_info;
write.dstSet = vk.desc_set[i];
write.dstBinding = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
write.pBufferInfo = &buffer_info;
buffer_info.buffer = vk.ubo[i].buffer;
buffer_info.offset = 0;
buffer_info.range = 16 * sizeof(float);
vkUpdateDescriptorSets(device, 1, &write, 0, NULL);
}
}
static void init_pipeline(void)
{
VkDevice device = vulkan->device;
VkPipelineInputAssemblyStateCreateInfo input_assembly = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkVertexInputAttributeDescription attributes[2] = {{ 0 }};
attributes[0].location = 0;
attributes[0].binding = 0;
attributes[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributes[0].offset = 0;
attributes[1].location = 1;
attributes[1].binding = 0;
attributes[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributes[1].offset = 4 * sizeof(float);
VkVertexInputBindingDescription binding = { 0 };
binding.binding = 0;
binding.stride = sizeof(float) * 8;
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkPipelineVertexInputStateCreateInfo vertex_input = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
vertex_input.vertexBindingDescriptionCount = 1;
vertex_input.pVertexBindingDescriptions = &binding;
vertex_input.vertexAttributeDescriptionCount = 2;
vertex_input.pVertexAttributeDescriptions = attributes;
VkPipelineRasterizationStateCreateInfo raster = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
raster.polygonMode = VK_POLYGON_MODE_FILL;
raster.cullMode = VK_CULL_MODE_BACK_BIT;
raster.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
raster.depthClampEnable = false;
raster.rasterizerDiscardEnable = false;
raster.depthBiasEnable = false;
raster.lineWidth = 1.0f;
VkPipelineColorBlendAttachmentState blend_attachment = { 0 };
blend_attachment.blendEnable = false;
blend_attachment.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo blend = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
blend.attachmentCount = 1;
blend.pAttachments = &blend_attachment;
VkPipelineViewportStateCreateInfo viewport = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
viewport.viewportCount = 1;
viewport.scissorCount = 1;
VkPipelineDepthStencilStateCreateInfo depth_stencil = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
depth_stencil.depthTestEnable = false;
depth_stencil.depthWriteEnable = false;
depth_stencil.depthBoundsTestEnable = false;
depth_stencil.stencilTestEnable = false;
VkPipelineMultisampleStateCreateInfo multisample = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
multisample.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
static const VkDynamicState dynamics[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
dynamic.pDynamicStates = dynamics;
dynamic.dynamicStateCount = sizeof(dynamics) / sizeof(dynamics[0]);
VkPipelineShaderStageCreateInfo shader_stages[2] = {
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO },
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO },
};
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].module = create_shader_module(triangle_vert_spv, triangle_vert_spv_len);
shader_stages[0].pName = "main";
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].module = create_shader_module(triangle_frag_spv, triangle_frag_spv_len);
shader_stages[1].pName = "main";
VkGraphicsPipelineCreateInfo pipe = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
pipe.stageCount = 2;
pipe.pStages = shader_stages;
pipe.pVertexInputState = &vertex_input;
pipe.pInputAssemblyState = &input_assembly;
pipe.pRasterizationState = &raster;
pipe.pColorBlendState = &blend;
pipe.pMultisampleState = &multisample;
pipe.pViewportState = &viewport;
pipe.pDepthStencilState = &depth_stencil;
pipe.pDynamicState = &dynamic;
pipe.renderPass = vk.render_pass;
pipe.layout = vk.pipeline_layout;
vkCreateGraphicsPipelines(vulkan->device, vk.pipeline_cache, 1, &pipe, NULL, &vk.pipeline);
vkDestroyShaderModule(device, shader_stages[0].module, NULL);
vkDestroyShaderModule(device, shader_stages[1].module, NULL);
}
static void init_render_pass(VkFormat format)
{
VkAttachmentDescription attachment = { 0 };
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference color_ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0 };
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_ref;
VkRenderPassCreateInfo rp_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
rp_info.attachmentCount = 1;
rp_info.pAttachments = &attachment;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
vkCreateRenderPass(vulkan->device, &rp_info, NULL, &vk.render_pass);
}
static void init_swapchain(void)
{
VkDevice device = vulkan->device;
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
VkImageCreateInfo image = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
image.imageType = VK_IMAGE_TYPE_2D;
image.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
image.format = VK_FORMAT_R8G8B8A8_UNORM;
image.extent.width = BASE_WIDTH;
image.extent.height = BASE_HEIGHT;
image.extent.depth = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage =
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image.mipLevels = 1;
image.arrayLayers = 1;
vkCreateImage(device, &image, NULL, &vk.images[i].create_info.image);
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
VkMemoryRequirements mem_reqs;
vkGetImageMemoryRequirements(device, vk.images[i].create_info.image, &mem_reqs);
alloc.allocationSize = mem_reqs.size;
alloc.memoryTypeIndex = find_memory_type_from_requirements(
mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(device, &alloc, NULL, &vk.image_memory[i]);
vkBindImageMemory(device, vk.images[i].create_info.image, vk.image_memory[i], 0);
vk.images[i].create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
vk.images[i].create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
vk.images[i].create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
vk.images[i].create_info.subresourceRange.baseMipLevel = 0;
vk.images[i].create_info.subresourceRange.baseArrayLayer = 0;
vk.images[i].create_info.subresourceRange.levelCount = 1;
vk.images[i].create_info.subresourceRange.layerCount = 1;
vk.images[i].create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vk.images[i].create_info.components.r = VK_COMPONENT_SWIZZLE_R;
vk.images[i].create_info.components.g = VK_COMPONENT_SWIZZLE_G;
vk.images[i].create_info.components.b = VK_COMPONENT_SWIZZLE_B;
vk.images[i].create_info.components.a = VK_COMPONENT_SWIZZLE_A;
vkCreateImageView(device, &vk.images[i].create_info,
NULL, &vk.images[i].image_view);
vk.images[i].image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkFramebufferCreateInfo fb_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
fb_info.renderPass = vk.render_pass;
fb_info.attachmentCount = 1;
fb_info.pAttachments = &vk.images[i].image_view;
fb_info.width = BASE_WIDTH;
fb_info.height = BASE_HEIGHT;
fb_info.layers = 1;
vkCreateFramebuffer(device, &fb_info, NULL, &vk.framebuffers[i]);
}
}
static void init_command(void)
{
VkCommandPoolCreateInfo pool_info = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
VkCommandBufferAllocateInfo info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
pool_info.queueFamilyIndex = vulkan->queue_index;
pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
vkCreateCommandPool(vulkan->device, &pool_info, NULL, &vk.cmd_pool[i]);
info.commandPool = vk.cmd_pool[i];
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
info.commandBufferCount = 1;
vkAllocateCommandBuffers(vulkan->device, &info, &vk.cmd[i]);
}
}
static void vulkan_test_init(void)
{
vkGetPhysicalDeviceProperties(vulkan->gpu, &vk.gpu_properties);
vkGetPhysicalDeviceMemoryProperties(vulkan->gpu, &vk.memory_properties);
unsigned num_images = 0;
uint32_t mask = vulkan->get_sync_index_mask(vulkan->handle);
for (unsigned i = 0; i < 32; i++)
if (mask & (1u << i))
num_images = i + 1;
vk.num_swapchain_images = num_images;
vk.swapchain_mask = mask;
init_uniform_buffer();
init_vertex_buffer();
init_command();
init_descriptor();
VkPipelineCacheCreateInfo pipeline_cache_info = { VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO };
vkCreatePipelineCache(vulkan->device, &pipeline_cache_info,
NULL, &vk.pipeline_cache);
init_render_pass(VK_FORMAT_R8G8B8A8_UNORM);
init_pipeline();
init_swapchain();
}
static void vulkan_test_deinit(void)
{
VkDevice device = vulkan->device;
vkDeviceWaitIdle(device);
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
vkDestroyFramebuffer(device, vk.framebuffers[i], NULL);
vkDestroyImageView(device, vk.images[i].image_view, NULL);
vkFreeMemory(device, vk.image_memory[i], NULL);
vkDestroyImage(device, vk.images[i].create_info.image, NULL);
vkFreeMemory(device, vk.ubo[i].memory, NULL);
vkDestroyBuffer(device, vk.ubo[i].buffer, NULL);
}
vkFreeDescriptorSets(device, vk.desc_pool, vk.num_swapchain_images, vk.desc_set);
vkDestroyDescriptorPool(device, vk.desc_pool, NULL);
vkDestroyRenderPass(device, vk.render_pass, NULL);
vkDestroyPipeline(device, vk.pipeline, NULL);
vkDestroyPipelineLayout(device, vk.pipeline_layout, NULL);
vkFreeMemory(device, vk.vbo.memory, NULL);
vkDestroyBuffer(device, vk.vbo.buffer, NULL);
vkDestroyPipelineCache(device, vk.pipeline_cache, NULL);
for (unsigned i = 0; i < vk.num_swapchain_images; i++)
{
vkFreeCommandBuffers(device, vk.cmd_pool[i], 1, &vk.cmd[i]);
vkDestroyCommandPool(device, vk.cmd_pool[i], NULL);
}
memset(&vk, 0, sizeof(vk));
}
void retro_run(void)
{
input_poll_cb();
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP))
{
}
/* Very lazy way to do this. */
if (vulkan->get_sync_index_mask(vulkan->handle) != vk.swapchain_mask)
{
vulkan_test_deinit();
vulkan_test_init();
}
vulkan->wait_sync_index(vulkan->handle);
vk.index = vulkan->get_sync_index(vulkan->handle);
vulkan_test_render();
vulkan->set_image(vulkan->handle, &vk.images[vk.index], 0, NULL);
vulkan->set_command_buffers(vulkan->handle, 1, &vk.cmd[vk.index]);
video_cb(RETRO_HW_FRAME_BUFFER_VALID, BASE_WIDTH, BASE_HEIGHT, 0);
}
static void context_reset(void)
{
fprintf(stderr, "Context reset!\n");
if (!environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void**)&vulkan) || !vulkan)
{
fprintf(stderr, "Failed to get HW rendering interface!\n");
return;
}
vulkan_test_init();
}
static void context_destroy(void)
{
fprintf(stderr, "Context destroy!\n");
vulkan_test_deinit();
vulkan = NULL;
memset(&vk, 0, sizeof(vk));
}
static bool retro_init_hw_context(void)
{
hw_render.context_type = RETRO_HW_CONTEXT_VULKAN;
hw_render.version_major = VK_API_VERSION;
hw_render.version_minor = 0;
hw_render.context_reset = context_reset;
hw_render.context_destroy = context_destroy;
hw_render.cache_context = true;
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
return false;
return true;
}
bool retro_load_game(const struct retro_game_info *info)
{
if (!retro_init_hw_context())
{
fprintf(stderr, "HW Context could not be initialized, exiting...\n");
return false;
}
fprintf(stderr, "Loaded game!\n");
(void)info;
return true;
}
void retro_unload_game(void)
{}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC;
}
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
{
(void)type;
(void)info;
(void)num;
return false;
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *data, size_t size)
{
(void)data;
(void)size;
return false;
}
bool retro_unserialize(const void *data, size_t size)
{
(void)data;
(void)size;
return false;
}
void *retro_get_memory_data(unsigned id)
{
(void)id;
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
(void)id;
return 0;
}
void retro_reset(void)
{}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
(void)index;
(void)enabled;
(void)code;
}