mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 13:16:14 +00:00
162 lines
7.3 KiB
C
162 lines
7.3 KiB
C
/*
|
|
*
|
|
* Copyright (c) 2002-2012, NVIDIA Corporation.
|
|
*
|
|
*
|
|
*
|
|
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
|
* of your agreement to the following terms, and your use, installation,
|
|
* modification or redistribution of this NVIDIA software constitutes
|
|
* acceptance of these terms. If you do not agree with these terms, please do
|
|
* not use, install, modify or redistribute this NVIDIA software.
|
|
*
|
|
*
|
|
*
|
|
* In consideration of your agreement to abide by the following terms, and
|
|
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
|
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
|
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
|
* Software, with or without modifications, in source and/or binary forms;
|
|
* provided that if you redistribute the NVIDIA Software, you must retain the
|
|
* copyright notice of NVIDIA, this notice and the following text and
|
|
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
|
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
|
* to endorse or promote products derived from the NVIDIA Software without
|
|
* specific prior written permission from NVIDIA. Except as expressly stated
|
|
* in this notice, no other rights or licenses express or implied, are granted
|
|
* by NVIDIA herein, including but not limited to any patent rights that may be
|
|
* infringed by your derivative works or by other works in which the NVIDIA
|
|
* Software may be incorporated. No hardware is licensed hereunder.
|
|
*
|
|
*
|
|
*
|
|
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
|
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
|
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
|
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
|
*
|
|
*
|
|
*
|
|
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
|
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
|
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
|
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
|
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
|
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
#ifndef CGD3D9_INCLUDED
|
|
#define CGD3D9_INCLUDED
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#include "cg.h"
|
|
|
|
#include <d3d9.h>
|
|
#include <d3dx9.h>
|
|
#include <windows.h>
|
|
|
|
/* Set up for either Win32 import/export/lib. */
|
|
|
|
#ifdef CGD3D9DLL_EXPORTS
|
|
# define CGD3D9DLL_API __declspec(dllexport)
|
|
#elif defined(CG_LIB)
|
|
# define CGD3D9DLL_API
|
|
#else
|
|
# define CGD3D9DLL_API __declspec(dllimport)
|
|
#endif
|
|
|
|
#ifndef CGD3D9ENTRY
|
|
# ifdef _WIN32
|
|
# define CGD3D9ENTRY __cdecl
|
|
# else
|
|
# define CGD3D9ENTRY
|
|
# endif
|
|
#endif
|
|
|
|
enum cgD3D9Errors
|
|
{
|
|
cgD3D9Failed = 1000,
|
|
cgD3D9DebugTrace = 1001
|
|
};
|
|
|
|
/*---------------------------------------------------------------------------
|
|
// HRESULTs specific to cgD3D9. When the CGerror is set to cgD3D9Failed
|
|
// cgD3D9GetLastError will return an HRESULT that could be one these.
|
|
// Use cgD3D9TranslateHRESULT() to translate these errors into strings.
|
|
---------------------------------------------------------------------------*/
|
|
|
|
static const HRESULT CGD3D9ERR_NOTLOADED = MAKE_HRESULT(1, 0x877, 1);
|
|
static const HRESULT CGD3D9ERR_NODEVICE = MAKE_HRESULT(1, 0x877, 2);
|
|
static const HRESULT CGD3D9ERR_NOTSAMPLER = MAKE_HRESULT(1, 0x877, 3);
|
|
static const HRESULT CGD3D9ERR_INVALIDPROFILE = MAKE_HRESULT(1, 0x877, 4);
|
|
static const HRESULT CGD3D9ERR_NULLVALUE = MAKE_HRESULT(1, 0x877, 5);
|
|
static const HRESULT CGD3D9ERR_OUTOFRANGE = MAKE_HRESULT(1, 0x877, 6);
|
|
static const HRESULT CGD3D9ERR_NOTUNIFORM = MAKE_HRESULT(1, 0x877, 7);
|
|
static const HRESULT CGD3D9ERR_NOTMATRIX = MAKE_HRESULT(1, 0x877, 8);
|
|
static const HRESULT CGD3D9ERR_INVALIDPARAM = MAKE_HRESULT(1, 0x877, 9);
|
|
|
|
/*---------------------------------------------------------------------------
|
|
// Other error return values
|
|
---------------------------------------------------------------------------*/
|
|
|
|
static const DWORD CGD3D9_INVALID_USAGE = 0xFF;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
#ifndef CGD3D9_EXPLICIT
|
|
|
|
CGD3D9DLL_API DWORD CGD3D9ENTRY cgD3D9TypeToSize(CGtype type);
|
|
CGD3D9DLL_API BYTE CGD3D9ENTRY cgD3D9ResourceToDeclUsage(CGresource resource);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9GetVertexDeclaration(CGprogram prog, D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH]);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9ValidateVertexDeclaration(CGprogram prog, const D3DVERTEXELEMENT9 *decl);
|
|
CGD3D9DLL_API IDirect3DDevice9 * CGD3D9ENTRY cgD3D9GetDevice(void);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetDevice(IDirect3DDevice9 *pDevice);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9LoadProgram(CGprogram prog, CGbool paramShadowing, DWORD assemFlags);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9UnloadProgram(CGprogram prog);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9IsProgramLoaded(CGprogram prog);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9BindProgram(CGprogram prog);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetUniform(CGparameter param, const void *floats);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetUniformArray(CGparameter param, DWORD offset, DWORD numItems, const void *values);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetUniformMatrix(CGparameter param, const D3DMATRIX *matrix);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetUniformMatrixArray(CGparameter param, DWORD offset, DWORD numItems, const D3DMATRIX *matrices);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetTexture(CGparameter param, IDirect3DBaseTexture9 *tex);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetSamplerState(CGparameter param, D3DSAMPLERSTATETYPE type, DWORD value);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9SetTextureWrapMode(CGparameter param, DWORD value);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9EnableParameterShadowing(CGprogram prog, CGbool enable);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9IsParameterShadowingEnabled(CGprogram prog);
|
|
CGD3D9DLL_API CGprofile CGD3D9ENTRY cgD3D9GetLatestVertexProfile(void);
|
|
CGD3D9DLL_API CGprofile CGD3D9ENTRY cgD3D9GetLatestPixelProfile(void);
|
|
CGD3D9DLL_API const char ** CGD3D9ENTRY cgD3D9GetOptimalOptions(CGprofile profile);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9IsProfileSupported(CGprofile profile);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9GetLastError(void);
|
|
CGD3D9DLL_API const char * CGD3D9ENTRY cgD3D9TranslateCGerror(CGerror error);
|
|
CGD3D9DLL_API const char * CGD3D9ENTRY cgD3D9TranslateHRESULT(HRESULT hr);
|
|
CGD3D9DLL_API void CGD3D9ENTRY cgD3D9EnableDebugTracing(CGbool enable);
|
|
CGD3D9DLL_API void CGD3D9ENTRY cgD3D9RegisterStates(CGcontext ctx);
|
|
CGD3D9DLL_API void CGD3D9ENTRY cgD3D9SetManageTextureParameters(CGcontext ctx, CGbool flag);
|
|
CGD3D9DLL_API CGbool CGD3D9ENTRY cgD3D9GetManageTextureParameters(CGcontext ctx);
|
|
CGD3D9DLL_API IDirect3DBaseTexture9 * CGD3D9ENTRY cgD3D9GetTextureParameter(CGparameter param);
|
|
CGD3D9DLL_API void CGD3D9ENTRY cgD3D9SetTextureParameter(CGparameter param, IDirect3DBaseTexture9 *tex);
|
|
CGD3D9DLL_API void CGD3D9ENTRY cgD3D9UnloadAllPrograms(void);
|
|
CGD3D9DLL_API HRESULT CGD3D9ENTRY cgD3D9UnbindProgram(CGprogram prog);
|
|
|
|
#endif /* CGD3D9_EXPLICIT */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* _WIN32 */
|
|
|
|
#endif
|