Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2016-01-27 19:45:54 +01:00
audio Rename event_command to event_cmd_ctl - add second parameter 2016-01-22 15:34:43 +01:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Start updating headers for 2016 2016-01-10 04:06:50 +01:00
cores Call RETRO_ENVIRONMENT_SHUTDOWN if image can't be loaded 2016-01-23 15:45:40 +01:00
ctr (3DS) another build tools update. 2016-01-16 03:51:48 +01:00
defines Start updating headers for 2016 2016-01-10 04:06:50 +01:00
deps Remove unzip.c and ioapi.c now that we no longer need it on RA side 2016-01-24 07:05:45 +01:00
dist-scripts Replace remaining 1.2.2 with 1.3.0. 2016-01-11 21:24:50 +01:00
docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
frontend Remove duplicate line 2016-01-26 09:30:51 +01:00
gfx Create CORE_CTL_RETRO_CTX_FRAME_CB and CORE_CTL_RETRO_CTX_POLL_CB 2016-01-27 04:49:38 +01:00
griffin Create menu_content.c 2016-01-25 04:32:52 +01:00
input Rename event_command to event_cmd_ctl - add second parameter 2016-01-22 15:34:43 +01:00
intl Start updating headers for 2016 2016-01-10 04:06:50 +01:00
libretro-common Cleanups 2016-01-26 05:59:52 +01:00
libretro-db (libretro-db) Take out testlib.so from main Makefile 2016-01-26 09:36:00 +01:00
location Start updating headers for 2016 2016-01-10 04:06:50 +01:00
media Move win32_resource.h 2015-11-19 07:59:10 +01:00
memory (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
menu Create CORE_CTL_RETRO_CTX_FRAME_CB and CORE_CTL_RETRO_CTX_POLL_CB 2016-01-27 04:49:38 +01:00
netplay Replace other core.retro_serialize/unserialize references 2016-01-27 07:28:03 +01:00
pkg Get rid of compile-time ifdefs inside get_chosen_screen 2016-01-16 13:23:00 +01:00
qb add defines for udp gamepad 2015-11-27 18:08:35 -05:00
record Rename event_command to event_cmd_ctl - add second parameter 2016-01-22 15:34:43 +01:00
tasks remove log message 2016-01-26 15:24:17 -05:00
tests Rename rarch_main_ctl to runloop_ctl 2015-11-30 21:42:59 +01:00
tools Kill off IS_JOYCONFIG 2015-11-11 20:15:27 +01:00
ui Add header 2016-01-25 06:17:00 +01:00
wii/app_booter (wii/app_booter) Style nits 2015-09-21 19:28:20 +02:00
.empty
.gitignore Add weird 'menu/driverspzarch.c' to .gitignore 2015-10-10 08:16:06 +02:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
autosave.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
autosave.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
cheats.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
cheats.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
cheevos.c Create CORE_CTL_RETRO_GET_SYSTEM_INFO 2016-01-27 08:58:31 +01:00
cheevos.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
command_event.c Move some code 2016-01-27 19:45:54 +01:00
command_event.h Rename event_command to event_cmd_ctl - add second parameter 2016-01-22 15:34:43 +01:00
command.c use more string_is_equal 2016-01-20 05:21:52 +01:00
command.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
config.def.h Add Poll Type Behavior setting to Input Settings 2016-01-27 01:51:09 +01:00
config.features.h change default filter location 2015-11-27 22:01:26 -05:00
configuration.c Add input_poll_type_behavior 2016-01-27 01:29:53 +01:00
configuration.h Add input_poll_type_behavior 2016-01-27 01:29:53 +01:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c use CORE_CTL_RETRO_GET_MEMORY in more places 2016-01-27 09:31:31 +01:00
content.h Create CONTENT_CTL_LOAD_RAM_FILE and CONTENT_CTL_SAVE_RAM_FILE 2016-01-25 07:15:05 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING
core_info.c Rename file_extract functions 2016-01-24 07:42:46 +01:00
core_info.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
core_options.c stdstring - create string_is_equal 2016-01-20 04:07:24 +01:00
core_options.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
database_info.c Rename file_extract to file_archive 2016-01-24 07:29:11 +01:00
database_info.h Take out playlist.h header include from database_info.h 2016-01-25 07:06:58 +01:00
defaults.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
dir_list_special.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
dir_list_special.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
driver.c Create core_ctl commands CORE_CTL_INIT / CORE_CTL_DEINIT 2016-01-27 03:14:36 +01:00
driver.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
dynamic.c Go through callback 2016-01-27 08:59:54 +01:00
dynamic.h Add poll-type - can change it only at compile-time right now 2016-01-27 01:16:53 +01:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_ext.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
file_ops.c Fix CXX_BUILD 2016-01-26 21:49:23 +01:00
file_ops.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
file_path_special.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
general.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
git_version.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
git_version.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
libretro_private.h Get rid of RETRO_ENVIRONMENT_EXEC_ESCAPE 2016-01-25 03:07:23 +01:00
libretro_version_1.c Move this to CORE_CTL_RETRO_DEINIT 2016-01-27 19:25:44 +01:00
libretro_version_1.h Create CORE_CTL_RETRO_SET_CONTROLLER_PORT_DEVICE 2016-01-27 19:13:15 +01:00
libretro.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
Makefile remove the windows console in non-debug windows builds 2015-12-04 21:08:52 -05:00
Makefile.common Create menu_content.c 2016-01-25 04:32:52 +01:00
Makefile.ctr (3DS) update makefile. 2015-12-24 23:16:40 +01:00
Makefile.emscripten Makefile.emscripten - add HAVE_EGL 2015-11-20 17:41:50 +01:00
Makefile.griffin Add USBGECKO switch 2016-01-02 19:46:12 +01:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 (XMB) Enable for PS3 2016-01-12 08:58:39 +01:00
Makefile.ps3.cobra RMenu is obsolete now 2016-01-12 09:19:35 +01:00
Makefile.ps3.salamander (frontend) Start using string_is_empty 2015-12-26 07:45:19 +01:00
Makefile.psl1ght Move files around 2015-09-20 15:26:10 +02:00
Makefile.psp1 (PSP) Move files around 2015-09-20 15:33:54 +02:00
Makefile.psp1.salamander (frontend) Start using string_is_empty 2015-12-26 07:45:19 +01:00
Makefile.wii.salamander (frontend) Start using string_is_empty 2015-12-26 07:45:19 +01:00
Makefile.win Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
movie.c (movie.c) Use new callbacks 2016-01-27 07:21:12 +01:00
movie.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
msg_hash.c use more string_is_equal 2016-01-20 05:21:52 +01:00
msg_hash.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
net_http_special.c Cleanup 2016-01-27 05:55:26 +01:00
net_http_special.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
netlogger.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
patch.c Rename zlib_ to file_archive_ 2016-01-24 22:17:11 +01:00
patch.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
performance.c Don't bake this in for __MACH__ 2016-01-21 00:56:47 +01:00
performance.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
playlist.c only check for identical paths, not CRC too 2016-01-26 22:10:42 -05:00
playlist.h do not push entries that are already on the database 2016-01-26 15:22:16 -05:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-mali_fbdev_r4p0.md Add README-mali_fbdev_r4p0.md 2014-11-18 16:07:08 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Update README.md 2016-01-13 20:58:24 +01:00
remote.c Cleanup 2016-01-23 23:41:46 +01:00
remote.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c Move some code 2016-01-27 19:45:54 +01:00
retroarch.cfg Improve explanation 2016-01-27 01:37:52 +01:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h Move RARCH_CTL_INIT_SYSTEM_AV_INFO to libretro_version_1.c 2016-01-27 08:21:41 +01:00
rewind.c (rewind.c) Use new callbacks 2016-01-27 07:23:50 +01:00
rewind.h Turn function into static one 2016-01-21 03:39:05 +01:00
runloop.c Create CORE_CTL_RETRO_GET_SYSTEM_INFO 2016-01-27 08:58:31 +01:00
runloop.h Move member around inside global struct 2016-01-22 16:11:10 +01:00
screenshot.c (screenshot.c) Cleanups 2016-01-25 01:01:57 +01:00
screenshot.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
string_list_special.c CLeanup 2016-01-20 06:21:46 +01:00
string_list_special.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
system.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
verbosity.c stdstring - create string_is_equal 2016-01-20 04:07:24 +01:00
verbosity.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.