RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h
2017-05-22 01:29:56 +02:00

11 lines
190 B
C

#include "shaders_common.h"
static const char *stock_fragment_xmb_ribbon_simple = GLSL(
uniform float time;
void main()
{
gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
}
);