RetroArch/apple/common/main.m
meancoot 3b27a50625 (OSX) Improvements:
Pause emulation while settings window is open
	Allow negative numbers to be input in the settings list
	Don't crash when changing a setting value to an empty string
2013-09-10 19:47:24 -04:00

185 lines
4.5 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <string.h>
#import "RetroArch_Apple.h"
#include "rarch_wrapper.h"
#include "apple_input.h"
#include "file.h"
char** apple_argv;
id<RetroArch_Platform> apple_platform;
void apple_event_basic_command(void* userdata)
{
switch ((enum basic_event_t)userdata)
{
case RESET: rarch_game_reset(); return;
case LOAD_STATE: rarch_load_state(); return;
case SAVE_STATE: rarch_save_state(); return;
case QUIT: g_extern.system.shutdown = true; return;
}
}
void apple_event_set_state_slot(void* userdata)
{
g_extern.state_slot = (uint32_t)userdata;
}
void apple_event_show_rgui(void* userdata)
{
const bool in_menu = g_extern.lifecycle_mode_state & (1 << MODE_MENU);
g_extern.lifecycle_mode_state &= ~(1ULL << (in_menu ? MODE_MENU : MODE_GAME));
g_extern.lifecycle_mode_state |= (1ULL << (in_menu ? MODE_GAME : MODE_MENU));
}
static void event_reload_config(void* userdata)
{
objc_clear_config_hack();
uninit_drivers();
config_load();
init_drivers();
}
void apple_refresh_config()
{
if (apple_is_running)
apple_frontend_post_event(&event_reload_config, 0);
else
objc_clear_config_hack();
}
pthread_mutex_t stasis_mutex = PTHREAD_MUTEX_INITIALIZER;
static void event_stasis(void* userdata)
{
uninit_drivers();
pthread_mutex_lock(&stasis_mutex);
pthread_mutex_unlock(&stasis_mutex);
init_drivers();
}
void apple_enter_stasis()
{
if (apple_is_running)
{
pthread_mutex_lock(&stasis_mutex);
apple_frontend_post_event(event_stasis, 0);
}
}
void apple_exit_stasis(bool reload_config)
{
if (reload_config)
{
objc_clear_config_hack();
config_load();
}
if (apple_is_running)
pthread_mutex_unlock(&stasis_mutex);
}
#pragma mark EMULATION
static pthread_t apple_retro_thread;
bool apple_is_paused;
bool apple_is_running;
bool apple_use_tv_mode;
RAModuleInfo* apple_core;
void* rarch_main_spring(void* args)
{
char** argv = args;
uint32_t argc = 0;
while (argv && argv[argc]) argc++;
if (rarch_main(argc, argv))
{
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
}
return 0;
}
void apple_run_core(RAModuleInfo* core, const char* file)
{
if (!apple_is_running)
{
[apple_platform loadingCore:core withFile:file];
apple_core = core;
apple_is_running = true;
static char config_path[PATH_MAX];
static char core_path[PATH_MAX];
static char file_path[PATH_MAX];
if (!apple_argv)
{
NSString* config_to_use = apple_core ? apple_core.configFile : apple_platform.globalConfigFile;
strlcpy(config_path, config_to_use.UTF8String, sizeof(config_path));
static const char* const argv_game[] = { "retroarch", "-c", config_path, "-L", core_path, file_path, 0 };
static const char* const argv_menu[] = { "retroarch", "-c", config_path, "--menu", 0 };
if (file && core)
{
strlcpy(core_path, apple_core.path.UTF8String, sizeof(core_path));
strlcpy(file_path, file, sizeof(file_path));
}
apple_argv = (char**)((file && core) ? argv_game : argv_menu);
}
if (pthread_create(&apple_retro_thread, 0, rarch_main_spring, apple_argv))
{
apple_argv = 0;
apple_rarch_exited((void*)1);
return;
}
apple_argv = 0;
pthread_detach(apple_retro_thread);
}
}
void apple_rarch_exited(void* result)
{
if (result)
apple_display_alert(@"Failed to load game.", 0);
RAModuleInfo* used_core = apple_core;
apple_core = nil;
if (apple_is_running)
{
apple_is_running = false;
[apple_platform unloadingCore:used_core];
}
if (apple_use_tv_mode)
apple_run_core(nil, 0);
}