mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 05:05:51 +00:00
3b27a50625
Pause emulation while settings window is open Allow negative numbers to be input in the settings list Don't crash when changing a setting value to an empty string
185 lines
4.5 KiB
Objective-C
185 lines
4.5 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pthread.h>
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#include <string.h>
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#import "RetroArch_Apple.h"
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#include "rarch_wrapper.h"
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#include "apple_input.h"
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#include "file.h"
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char** apple_argv;
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id<RetroArch_Platform> apple_platform;
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void apple_event_basic_command(void* userdata)
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{
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switch ((enum basic_event_t)userdata)
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{
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case RESET: rarch_game_reset(); return;
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case LOAD_STATE: rarch_load_state(); return;
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case SAVE_STATE: rarch_save_state(); return;
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case QUIT: g_extern.system.shutdown = true; return;
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}
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}
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void apple_event_set_state_slot(void* userdata)
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{
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g_extern.state_slot = (uint32_t)userdata;
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}
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void apple_event_show_rgui(void* userdata)
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{
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const bool in_menu = g_extern.lifecycle_mode_state & (1 << MODE_MENU);
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g_extern.lifecycle_mode_state &= ~(1ULL << (in_menu ? MODE_MENU : MODE_GAME));
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g_extern.lifecycle_mode_state |= (1ULL << (in_menu ? MODE_GAME : MODE_MENU));
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}
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static void event_reload_config(void* userdata)
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{
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objc_clear_config_hack();
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uninit_drivers();
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config_load();
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init_drivers();
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}
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void apple_refresh_config()
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{
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if (apple_is_running)
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apple_frontend_post_event(&event_reload_config, 0);
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else
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objc_clear_config_hack();
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}
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pthread_mutex_t stasis_mutex = PTHREAD_MUTEX_INITIALIZER;
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static void event_stasis(void* userdata)
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{
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uninit_drivers();
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pthread_mutex_lock(&stasis_mutex);
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pthread_mutex_unlock(&stasis_mutex);
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init_drivers();
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}
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void apple_enter_stasis()
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{
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if (apple_is_running)
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{
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pthread_mutex_lock(&stasis_mutex);
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apple_frontend_post_event(event_stasis, 0);
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}
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}
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void apple_exit_stasis(bool reload_config)
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{
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if (reload_config)
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{
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objc_clear_config_hack();
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config_load();
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}
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if (apple_is_running)
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pthread_mutex_unlock(&stasis_mutex);
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}
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#pragma mark EMULATION
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static pthread_t apple_retro_thread;
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bool apple_is_paused;
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bool apple_is_running;
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bool apple_use_tv_mode;
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RAModuleInfo* apple_core;
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void* rarch_main_spring(void* args)
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{
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char** argv = args;
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uint32_t argc = 0;
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while (argv && argv[argc]) argc++;
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if (rarch_main(argc, argv))
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{
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rarch_main_clear_state();
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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}
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return 0;
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}
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void apple_run_core(RAModuleInfo* core, const char* file)
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{
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if (!apple_is_running)
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{
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[apple_platform loadingCore:core withFile:file];
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apple_core = core;
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apple_is_running = true;
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static char config_path[PATH_MAX];
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static char core_path[PATH_MAX];
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static char file_path[PATH_MAX];
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if (!apple_argv)
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{
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NSString* config_to_use = apple_core ? apple_core.configFile : apple_platform.globalConfigFile;
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strlcpy(config_path, config_to_use.UTF8String, sizeof(config_path));
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static const char* const argv_game[] = { "retroarch", "-c", config_path, "-L", core_path, file_path, 0 };
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static const char* const argv_menu[] = { "retroarch", "-c", config_path, "--menu", 0 };
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if (file && core)
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{
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strlcpy(core_path, apple_core.path.UTF8String, sizeof(core_path));
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strlcpy(file_path, file, sizeof(file_path));
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}
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apple_argv = (char**)((file && core) ? argv_game : argv_menu);
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}
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if (pthread_create(&apple_retro_thread, 0, rarch_main_spring, apple_argv))
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{
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apple_argv = 0;
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apple_rarch_exited((void*)1);
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return;
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}
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apple_argv = 0;
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pthread_detach(apple_retro_thread);
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}
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}
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void apple_rarch_exited(void* result)
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{
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if (result)
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apple_display_alert(@"Failed to load game.", 0);
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RAModuleInfo* used_core = apple_core;
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apple_core = nil;
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if (apple_is_running)
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{
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apple_is_running = false;
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[apple_platform unloadingCore:used_core];
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}
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if (apple_use_tv_mode)
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apple_run_core(nil, 0);
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}
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