RetroArch/gfx/common/d3d9_common.c
2018-03-03 15:51:00 +01:00

1572 lines
40 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../configuration.h"
#include "../../verbosity.h"
#include <d3d9.h>
#ifdef HAVE_D3DX
#ifdef _XBOX
#include <d3dx9core.h>
#include <d3dx9tex.h>
#else
#include "../include/d3d9/d3dx9tex.h"
#endif
#endif
#include "d3d9_common.h"
#ifdef _XBOX
#include <xgraphics.h>
#endif
static UINT d3d9_SDKVersion = 0;
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d9_dll;
#ifdef HAVE_D3DX
static dylib_t g_d3d9x_dll;
#endif
static bool d3d9_dylib_initialized = false;
#endif
typedef IDirect3D9 *(__stdcall *D3D9Create_t)(UINT);
#ifdef HAVE_D3DX
typedef HRESULT (__stdcall
*D3D9CompileShader_t)(
LPCSTR pSrcData,
UINT srcDataLen,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3D9CompileShaderFromFile_t)(
LPCTSTR pSrcFile,
const D3DXMACRO *pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER *ppShader,
LPD3DXBUFFER *ppErrorMsgs,
LPD3DXCONSTANTTABLE *ppConstantTable);
typedef HRESULT (__stdcall
*D3D9CreateTextureFromFile_t)(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
typedef HRESULT (__stdcall
*D3D9XCreateFontIndirect_t)(
LPDIRECT3DDEVICE9 pDevice,
D3DXFONT_DESC* pDesc,
LPD3DXFONT* ppFont);
#endif
#ifdef HAVE_D3DX
static D3D9XCreateFontIndirect_t D3D9CreateFontIndirect;
static D3D9CreateTextureFromFile_t D3D9CreateTextureFromFile;
static D3D9CompileShaderFromFile_t D3D9CompileShaderFromFile;
static D3D9CompileShader_t D3D9CompileShader;
#endif
static D3D9Create_t D3D9Create;
void *d3d9_create(void)
{
return D3D9Create(d3d9_SDKVersion);
}
#ifdef HAVE_DYNAMIC_D3D
#ifdef HAVE_D3DX
static const char *d3dx9_dll_list[] =
{
"d3dx9_24.dll",
"d3dx9_25.dll",
"d3dx9_26.dll",
"d3dx9_27.dll",
"d3dx9_28.dll",
"d3dx9_29.dll",
"d3dx9_30.dll",
"d3dx9_31.dll",
"d3dx9_32.dll",
"d3dx9_33.dll",
"d3dx9_34.dll",
"d3dx9_35.dll",
"d3dx9_36.dll",
"d3dx9_37.dll",
"d3dx9_38.dll",
"d3dx9_39.dll",
"d3dx9_40.dll",
"d3dx9_41.dll",
"d3dx9_42.dll",
"d3dx9_43.dll",
NULL
};
static dylib_t dylib_load_d3d9x(void)
{
dylib_t dll = NULL;
const char **dll_name = d3dx9_dll_list;
while (!dll && *dll_name)
dll = dylib_load(*dll_name++);
return dll;
}
#endif
#endif
bool d3d9_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (d3d9_dylib_initialized)
return true;
#if defined(DEBUG) || defined(_DEBUG)
g_d3d9_dll = dylib_load("d3d9d.dll");
if(!g_d3d9_dll)
#endif
g_d3d9_dll = dylib_load("d3d9.dll");
#ifdef HAVE_D3DX
g_d3d9x_dll = dylib_load_d3d9x();
if (!g_d3d9x_dll)
return false;
#endif
if (!g_d3d9_dll)
return false;
#endif
d3d9_SDKVersion = 31;
#ifdef HAVE_DYNAMIC_D3D
D3D9Create = (D3D9Create_t)dylib_proc(g_d3d9_dll, "Direct3DCreate9");
#ifdef HAVE_D3DX
D3D9CompileShaderFromFile = (D3D9CompileShaderFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShaderFromFile");
D3D9CompileShader = (D3D9CompileShader_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShader");
#ifdef UNICODE
D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectW");
#else
D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectA");
#endif
D3D9CreateTextureFromFile = (D3D9CreateTextureFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCreateTextureFromFileExA");
#endif
#else
D3D9Create = Direct3DCreate9;
#ifdef HAVE_D3DX
D3D9CompileShaderFromFile = D3DXCompileShaderFromFile;
D3D9CompileShader = D3DXCompileShader;
D3D9CreateFontIndirect = D3DXCreateFontIndirect;
D3D9CreateTextureFromFile = D3DXCreateTextureFromFileExA;
#endif
#endif
if (!D3D9Create)
goto error;
#ifdef _XBOX
d3d9_SDKVersion = 0;
#endif
#ifdef HAVE_DYNAMIC_D3D
d3d9_dylib_initialized = true;
#endif
return true;
error:
d3d9_deinitialize_symbols();
return false;
}
void d3d9_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d9_dll)
dylib_close(g_d3d9_dll);
#ifdef HAVE_D3DX
if (g_d3d9x_dll)
dylib_close(g_d3d9x_dll);
g_d3d9x_dll = NULL;
#endif
g_d3d9_dll = NULL;
d3d9_dylib_initialized = false;
#endif
}
bool d3d9_check_device_type(void *_d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(d3d->CheckDeviceType(
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return false;
#else
if (FAILED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return false;
#endif
return true;
}
bool d3d9_get_adapter_display_mode(
void *_d3d,
unsigned idx,
void *display_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#ifdef _XBOX
return true;
#elif defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(d3d->GetAdapterDisplayMode(idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#else
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#endif
return true;
}
bool d3d9_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
#ifdef _XBOX
dev->Present(NULL, NULL, NULL, NULL);
#else
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
return false;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
#endif
return true;
}
void d3d9_set_transform(void *_dev,
INT32 state, const void *_matrix)
{
#ifndef _XBOX
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
/* XBox 360 D3D9 does not support fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetTransform((D3DTRANSFORMSTATETYPE)state, matrix);
#else
IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
#endif
#endif
}
bool d3d9_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#else
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#endif
#endif
return false;
}
bool d3d9_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
#endif
return false;
}
#ifdef HAVE_D3DX
static void *d3d9_texture_new_from_file(
void *dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, D3DFORMAT format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette)
{
void *buf = NULL;
HRESULT hr = D3D9CreateTextureFromFile((LPDIRECT3DDEVICE9)dev,
path, width, height, miplevels, usage, format,
(D3DPOOL)pool, filter, mipfilter, color_key,
(D3DXIMAGE_INFO*)src_info_data,
palette, (struct IDirect3DTexture9**)&buf);
if (FAILED(hr))
return NULL;
return buf;
}
#endif
void *d3d9_texture_new(void *_dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
HRESULT hr = S_OK;
void *buf = NULL;
if (path)
{
#ifdef HAVE_D3DX
return d3d9_texture_new_from_file(_dev,
path, width, height, miplevels,
usage, (D3DFORMAT)format,
(D3DPOOL)pool, filter, mipfilter,
color_key, src_info_data, palette);
#else
return NULL;
#endif
}
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifndef _XBOX
if (want_mipmap)
usage |= D3DUSAGE_AUTOGENMIPMAP;
#endif
#if defined(__cplusplus) && !defined(CINTERFACE)
hr = dev->CreateTexture(
width, height, miplevels, usage,
(D3DFORMAT)format,
(D3DPOOL)pool,
(struct IDirect3DTexture9**)&buf, NULL);
#else
hr = IDirect3DDevice9_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format,
(D3DPOOL)pool,
(struct IDirect3DTexture9**)&buf, NULL);
#endif
}
if (FAILED(hr))
return NULL;
return buf;
}
void d3d9_texture_free(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
tex->Release();
#else
IDirect3DTexture9_Release(tex);
#endif
}
bool d3d9_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#else
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
#endif
return true;
}
void d3d9_surface_unlock_rect(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
surf->UnlockRect();
#else
IDirect3DSurface9_UnlockRect(surf);
#endif
}
void d3d9_surface_free(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
surf->Release();
#else
IDirect3DSurface9_Release(surf);
#endif
}
void d3d9_vertex_declaration_free(void *data)
{
if (!data)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
{
LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
(LPDIRECT3DVERTEXDECLARATION9)data;
if (vertex_decl)
vertex_decl->Release();
}
#else
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data);
#endif
}
bool d3d9_vertex_declaration_new(void *_dev,
const void *vertex_data, void **decl_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements,
(IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#endif
return false;
}
void *d3d9_vertex_buffer_new(void *_dev,
unsigned length, unsigned usage,
unsigned fvf, INT32 pool, void *handle)
{
HRESULT hr = S_OK;
void *buf = NULL;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (usage == 0)
{
#ifndef _XBOX
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->GetSoftwareVertexProcessing())
usage = D3DUSAGE_SOFTWAREPROCESSING;
#else
if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
usage = D3DUSAGE_SOFTWAREPROCESSING;
#endif
#endif
}
#if defined(__cplusplus) && !defined(CINTERFACE)
hr = dev->CreateVertexBuffer(length, usage, fvf,
(D3DPOOL)pool,
(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
#else
hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf,
(D3DPOOL)pool,
(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
#endif
if (FAILED(hr))
return NULL;
return buf;
}
void d3d9_vertex_buffer_unlock(void *vertbuf_ptr)
{
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
vertbuf->Unlock();
#else
IDirect3DVertexBuffer9_Unlock(vertbuf);
#endif
}
void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
{
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return NULL;
#if defined(__cplusplus) && !defined(CINTERFACE)
vertbuf->Lock(0, 0, &buf, 0);
#else
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
#endif
if (!buf)
return NULL;
return buf;
}
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
{
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data;
#if defined(__cplusplus) && !defined(CINTERFACE)
buf->Release();
#else
IDirect3DVertexBuffer9_Release(buf);
#endif
buf = NULL;
}
if (vertex_declaration)
{
LPDIRECT3DVERTEXDECLARATION9 vertex_decl = (LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
d3d9_vertex_declaration_free(vertex_decl);
vertex_decl = NULL;
}
}
void d3d9_set_stream_source(void *_dev, unsigned stream_no,
void *stream_vertbuf_ptr, unsigned offset_bytes,
unsigned stride)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXBUFFER9 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
#else
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
#endif
}
bool d3d9_device_create_offscreen_plain_surface(
void *_dev,
unsigned width,
unsigned height,
unsigned format,
unsigned pool,
void **surf_data,
void *data)
{
#ifndef _XBOX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE9*)surf_data,
(HANDLE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE9*)surf_data,
(HANDLE*)data)))
return true;
#endif
#endif
return false;
}
static void d3d9_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
#ifndef _XBOX
/* XBox 360 has no fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#else
if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
#endif
}
void d3d9_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
#endif
}
void d3d9_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
#endif
}
void d3d9_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
#endif
}
void d3d9_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
#endif
}
void d3d9_set_sampler_mipfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetSamplerState(dev, sampler,
D3DSAMP_MIPFILTER, value);
}
bool d3d9_begin_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(dev->BeginScene()))
return false;
#else
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
#endif
return true;
}
void d3d9_end_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->EndScene();
#else
IDirect3DDevice9_EndScene(dev);
#endif
}
static void d3d9_draw_primitive_internal(void *_dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->DrawPrimitive(type, start, count);
#else
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
#endif
}
void d3d9_draw_primitive(void *dev,
INT32 type, unsigned start, unsigned count)
{
if (!d3d9_begin_scene(dev))
return;
d3d9_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count);
d3d9_end_scene(dev);
}
void d3d9_clear(void *_dev,
unsigned count, const void *rects, unsigned flags,
INT32 color, float z, unsigned stencil)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->Clear(count, (const D3DRECT*)rects, flags, color, z, stencil);
#else
IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
#endif
}
bool d3d9_device_get_render_target_data(void *_dev,
void *_src, void *_dst)
{
#ifndef _XBOX
LPDIRECT3DSURFACE9 src = (LPDIRECT3DSURFACE9)_src;
LPDIRECT3DSURFACE9 dst = (LPDIRECT3DSURFACE9)_dst;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetRenderTargetData(src, dst)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
dev, src, dst)))
return true;
#endif
#endif
return false;
}
bool d3d9_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetRenderTarget(idx,
(LPDIRECT3DSURFACE9*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE9*)data)))
return true;
#endif
return false;
}
bool d3d9_lock_rectangle(void *_tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(tex->LockRect(level, lr, rect, flags)))
return false;
#else
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK)
return false;
#endif
#endif
return true;
}
void d3d9_unlock_rectangle(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
tex->UnlockRect(0);
#else
IDirect3DTexture9_UnlockRect(tex, 0);
#endif
}
void d3d9_lock_rectangle_clear(void *tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d9_unlock_rectangle(tex);
}
void d3d9_set_viewports(void *_dev, void *_vp)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetViewport(vp);
#else
IDirect3DDevice9_SetViewport(dev, vp);
#endif
}
void d3d9_set_texture(void *_dev, unsigned sampler,
void *tex_data)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)tex_data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev || !tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetTexture(sampler, tex);
#else
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
#endif
}
void d3d9_free_vertex_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
if (!dev || !vs)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
vs->Release();
#else
IDirect3DVertexShader9_Release(vs);
#endif
}
void d3d9_free_pixel_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
if (!dev || !ps)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
ps->Release();
#else
IDirect3DPixelShader9_Release(ps);
#endif
}
bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->CreateVertexShader(a, (IDirect3DVertexShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
return true;
#endif
return false;
}
bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->CreatePixelShader(a, (IDirect3DPixelShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
return true;
#endif
return false;
}
bool d3d9_set_pixel_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
if (!dev || !d3dps)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetPixelShader(d3dps) == D3D_OK)
return true;
#else
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, d3dps);
return true;
#else
if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK)
return true;
#endif
#endif
return false;
}
bool d3d9_set_vertex_shader(void *_dev, unsigned index,
void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetVertexShader(shader) != D3D_OK)
return false;
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
#endif
return true;
}
bool d3d9_set_vertex_shader_constantf(void *_dev,
UINT start_register,const float* constant_data,
unsigned vector4f_count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
#ifdef _XBOX
dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count);
#else
if (dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
return true;
#else
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#endif
return false;
}
void d3d9_texture_blit(unsigned pixel_size,
void *tex,
void *_lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
bool d3d9_get_render_state(void *data, INT32 state, DWORD *value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->GetRenderState((D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#else
#ifdef _XBOX
IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
return true;
#else
if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#endif
#endif
return false;
}
void d3d9_set_render_state(void *data, INT32 state, DWORD value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetRenderState((D3DRENDERSTATETYPE)state, value);
#else
IDirect3DDevice9_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
#endif
}
void d3d9_enable_blend_func(void *data)
{
if (!data)
return;
d3d9_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d9_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
void d3d9_device_set_render_target(void *_dev, unsigned idx,
void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetRenderTarget(idx, surf);
#else
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
#endif
}
void d3d9_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d9_disable_blend_func(void *data)
{
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
void d3d9_set_vertex_declaration(void *data, void *vertex_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION9)vertex_data);
#else
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION9)vertex_data);
#endif
}
static bool d3d9_reset_internal(void *data,
D3DPRESENT_PARAMETERS *d3dpp
)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if ((dev->Reset(d3dpp) == D3D_OK))
return true;
#else
if (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
return true;
#endif
return false;
}
static HRESULT d3d9_test_cooperative_level(void *data)
{
#ifdef _XBOX
return E_FAIL;
#else
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return E_FAIL;
#if defined(__cplusplus) && !defined(CINTERFACE)
return dev->TestCooperativeLevel();
#else
return IDirect3DDevice9_TestCooperativeLevel(dev);
#endif
#endif
}
static bool d3d9_create_device_internal(
void *data,
D3DPRESENT_PARAMETERS *d3dpp,
void *_d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(d3d->CreateDevice(
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
#else
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
#endif
return false;
}
bool d3d9_create_device(void *dev,
void *d3dpp,
void *d3d,
HWND focus_window,
unsigned cur_mon_id)
{
if (!d3d9_create_device_internal(dev,
(D3DPRESENT_PARAMETERS*)d3dpp,
d3d,
focus_window,
cur_mon_id,
D3DCREATE_HARDWARE_VERTEXPROCESSING))
if (!d3d9_create_device_internal(
dev,
(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
cur_mon_id,
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
return false;
return true;
}
bool d3d9_reset(void *dev, void *d3dpp)
{
const char *err = NULL;
if (d3d9_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp))
return true;
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
#ifndef _XBOX
/* Try to recreate the device completely. */
switch (d3d9_test_cooperative_level(dev))
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
#endif
return false;
}
bool d3d9_device_get_backbuffer(void *_dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetBackBuffer(
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
#endif
return false;
}
void d3d9_device_free(void *_dev, void *_pd3d)
{
LPDIRECT3D9 pd3d = (LPDIRECT3D9)_pd3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
{
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->Release();
#else
IDirect3DDevice9_Release(dev);
#endif
}
if (pd3d)
{
#if defined(__cplusplus) && !defined(CINTERFACE)
pd3d->Release();
#else
IDirect3D9_Release(pd3d);
#endif
}
}
INT32 d3d9_translate_filter(unsigned type)
{
switch (type)
{
case RARCH_FILTER_UNSPEC:
{
settings_t *settings = config_get_ptr();
if (!settings->bools.video_smooth)
break;
}
/* fall-through */
case RARCH_FILTER_LINEAR:
return D3DTEXF_LINEAR;
case RARCH_FILTER_NEAREST:
break;
}
return D3DTEXF_POINT;
}
bool d3d9x_create_font_indirect(void *_dev,
void *desc, void **font_data)
{
#ifdef HAVE_D3DX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (SUCCEEDED(D3D9CreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#else
if (SUCCEEDED(D3D9CreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
#endif
return false;
}
void d3dxbuffer_release(void *data)
{
#ifdef HAVE_D3DX
#ifdef __cplusplus
ID3DXBuffer *p = (ID3DXBuffer*)data;
#else
LPD3DXBUFFER p = (LPD3DXBUFFER)data;
#endif
if (!p)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
p->Release();
#else
p->lpVtbl->Release(p);
#endif
#endif
}
bool d3d9x_compile_shader(
const char *src,
unsigned src_data_len,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
#if defined(HAVE_D3DX)
if (D3D9CompileShader)
if (D3D9CompileShader(
(LPCTSTR)src,
(UINT)src_data_len,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
return false;
}
void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->DrawText((LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
#endif
}
void d3d9x_font_release(void *data)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->Release(font);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->Release();
#endif
#endif
}
void d3d9x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->GetTextMetricsA((TEXTMETRICA*)metrics);
#endif
#endif
}
bool d3d9x_compile_shader_from_file(
const char *src,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable)
{
#if defined(HAVE_D3DX)
if (D3D9CompileShaderFromFile)
if (D3D9CompileShaderFromFile(
(LPCTSTR)src,
(const D3DXMACRO*)pdefines,
(LPD3DXINCLUDE)pinclude,
(LPCSTR)pfunctionname,
(LPCSTR)pprofile,
(DWORD)flags,
(LPD3DXBUFFER*)ppshader,
(LPD3DXBUFFER*)pperrormsgs,
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
return true;
#endif
return false;
}
INT32 d3d9_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
INT32 d3d9_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
INT32 d3d9_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}
const void *d3d9x_get_buffer_ptr(void *data)
{
#if defined(HAVE_D3DX)
ID3DXBuffer *listing = (ID3DXBuffer*)data;
if (!listing)
return NULL;
#if defined(__cplusplus) && !defined(CINTERFACE)
return listing->GetBufferPointer();
#else
return listing->lpVtbl->GetBufferPointer(listing);
#endif
#else
return NULL;
#endif
}
const bool d3d9x_constant_table_set_float(void *p,
void *a,
const void *b, float val)
{
#if defined(HAVE_D3DX)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a;
D3DXHANDLE handle = (D3DXHANDLE)b;
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
if (!consttbl || !dev || !handle)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (consttbl->SetFloat(dev, handle, val) == D3D_OK)
return true;
#else
if (consttbl->lpVtbl->SetFloat(consttbl, dev, handle, val) == D3D_OK)
return true;
#endif
#endif
return false;
}