mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-21 10:20:21 +00:00
191 lines
7.0 KiB
C++
191 lines
7.0 KiB
C++
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
|
|
#define HAVE_SHADERS
|
|
#endif
|
|
|
|
#if defined(HAVE_ZLIB) || defined(HAVE_7ZIP)
|
|
#define HAVE_COMPRESSION
|
|
#endif
|
|
|
|
#if defined(_MSC_VER)
|
|
#include <compat/posix_string.h>
|
|
#endif
|
|
|
|
#ifdef WANT_GLSLANG
|
|
#ifdef HAVE_VULKAN
|
|
#include "../deps/glslang/glslang.cpp"
|
|
#include "../deps/glslang/glslang_tab.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/SpvBuilder.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/SPVRemapper.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/InReadableOrder.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/doc.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/GlslangToSpv.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/disassemble.cpp"
|
|
#include "../deps/glslang/glslang/SPIRV/logger.cpp"
|
|
#include "../deps/glslang/glslang/glslang/GenericCodeGen/Link.cpp"
|
|
#include "../deps/glslang/glslang/glslang/GenericCodeGen/CodeGen.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslGrammar.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslOpMap.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslTokenStream.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslScanContext.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslParseHelper.cpp"
|
|
#include "../deps/glslang/glslang/hlsl/hlslParseables.cpp"
|
|
#include "../deps/glslang/glslang/glslang/GenericCodeGen/CodeGen.cpp"
|
|
#include "../deps/glslang/glslang/OGLCompilersDLL/InitializeDll.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/Intermediate.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/propagateNoContraction.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/Versions.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/RemoveTree.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/limits.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/intermOut.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/Initialize.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/SymbolTable.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/parseConst.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/ParseHelper.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/ShaderLang.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/IntermTraverse.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/InfoSink.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/Scan.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/reflection.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/linkValidate.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/PoolAlloc.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpMemory.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpSymbols.cpp"
|
|
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp"
|
|
|
|
#ifdef _WIN32
|
|
#include "../deps/glslang/glslang/glslang/OSDependent/Windows/ossource.cpp"
|
|
#endif
|
|
|
|
#if defined(__linux__) && !defined(ANDROID)
|
|
#include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp"
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
/*============================================================
|
|
AUDIO
|
|
============================================================ */
|
|
#ifdef HAVE_XAUDIO
|
|
#include "../audio/drivers/xaudio.cpp"
|
|
#endif
|
|
|
|
|
|
/*============================================================
|
|
KEYBOARD EVENT
|
|
============================================================ */
|
|
#if defined(_WIN32) && !defined(_XBOX)
|
|
#include "../input/drivers_keyboard/keyboard_event_win32.cpp"
|
|
#endif
|
|
|
|
/*============================================================
|
|
UI COMMON CONTEXT
|
|
============================================================ */
|
|
#if defined(_WIN32) && !defined(_XBOX)
|
|
#include "../gfx/common/win32_common.cpp"
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_VULKAN)
|
|
#include "../gfx/drivers_context/wgl_ctx.cpp"
|
|
#endif
|
|
|
|
#if defined(HAVE_FFMPEG)
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES3)
|
|
#include "../cores/libretro-ffmpeg/fft/fft.cpp"
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
/*============================================================
|
|
MENU
|
|
============================================================ */
|
|
#ifdef HAVE_XUI
|
|
#include "../menu/drivers/xui.cpp"
|
|
#endif
|
|
|
|
#if defined(HAVE_D3D)
|
|
#include "../menu/drivers_display/menu_display_d3d.cpp"
|
|
#endif
|
|
|
|
/*============================================================
|
|
VIDEO CONTEXT
|
|
============================================================ */
|
|
|
|
#if defined(HAVE_D3D)
|
|
#include "../gfx/drivers_context/d3d_ctx.cpp"
|
|
#endif
|
|
|
|
/*============================================================
|
|
UI
|
|
============================================================ */
|
|
|
|
#if defined(_WIN32) && !defined(_XBOX)
|
|
#include "../ui/drivers/win32/ui_win32_window.cpp"
|
|
#endif
|
|
|
|
#if defined(HAVE_QT)
|
|
#include "../ui/drivers/ui_qt.cpp"
|
|
|
|
#include "../ui/drivers/qt/ui_qt_window.cpp"
|
|
#include "../ui/drivers/qt/ui_qt_browser_window.cpp"
|
|
#include "../ui/drivers/qt/ui_qt_msg_window.cpp"
|
|
#include "../ui/drivers/qt/ui_qt_application.cpp"
|
|
#endif
|
|
|
|
/*============================================================
|
|
VIDEO DRIVER
|
|
============================================================ */
|
|
#ifdef _XBOX
|
|
#include "../frontend/drivers/platform_xdk.cpp"
|
|
#endif
|
|
|
|
#if defined(HAVE_D3D)
|
|
#include "../gfx/common/d3d_common.cpp"
|
|
#include "../gfx/d3d/d3d.cpp"
|
|
#ifdef _XBOX
|
|
#include "../gfx/d3d/render_chain_xdk.cpp"
|
|
#endif
|
|
#ifdef HAVE_CG
|
|
#include "../gfx/d3d/render_chain_cg.cpp"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef HAVE_VULKAN
|
|
#include "../gfx/drivers_shader/shader_vulkan.cpp"
|
|
#include "../gfx/drivers_shader/glslang_util.cpp"
|
|
#include "../gfx/drivers_shader/slang_reflection.cpp"
|
|
#include "../deps/SPIRV-Cross/spirv_cross.cpp"
|
|
#endif
|
|
|
|
/*============================================================
|
|
FONTS
|
|
============================================================ */
|
|
|
|
#if defined(HAVE_D3D9) && !defined(_XBOX)
|
|
#include "../gfx/drivers_font/d3d_w32_font.cpp"
|
|
#endif
|
|
|
|
#if defined(_XBOX360)
|
|
#include "../gfx/drivers_font/xdk360_fonts.cpp"
|
|
#endif
|