mirror of
https://github.com/CTCaer/RetroArch.git
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190 lines
5.4 KiB
C
190 lines
5.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MENU_DISPLAY_H__
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#define __MENU_DISPLAY_H__
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#include <stdint.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <gfx/math/matrix_4x4.h>
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#include "../gfx/video_context_driver.h"
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#include "../gfx/font_driver.h"
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#include "../gfx/video_common.h"
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#include "../libretro_version_1.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum menu_display_ctl_state
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{
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MENU_DISPLAY_CTL_NONE = 0,
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MENU_DISPLAY_CTL_SET_VIEWPORT,
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MENU_DISPLAY_CTL_UNSET_VIEWPORT,
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MENU_DISPLAY_CTL_GET_FRAMEBUFFER_DIRTY_FLAG,
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MENU_DISPLAY_CTL_SET_FRAMEBUFFER_DIRTY_FLAG,
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MENU_DISPLAY_CTL_UNSET_FRAMEBUFFER_DIRTY_FLAG,
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MENU_DISPLAY_CTL_GET_DPI,
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MENU_DISPLAY_CTL_UPDATE_PENDING,
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MENU_DISPLAY_CTL_WIDTH,
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MENU_DISPLAY_CTL_HEIGHT,
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MENU_DISPLAY_CTL_HEADER_HEIGHT,
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MENU_DISPLAY_CTL_SET_HEADER_HEIGHT,
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MENU_DISPLAY_CTL_SET_WIDTH,
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MENU_DISPLAY_CTL_SET_HEIGHT,
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MENU_DISPLAY_CTL_FB_PITCH,
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MENU_DISPLAY_CTL_SET_FB_PITCH,
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MENU_DISPLAY_CTL_LIBRETRO,
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MENU_DISPLAY_CTL_LIBRETRO_RUNNING,
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MENU_DISPLAY_CTL_SET_STUB_DRAW_FRAME,
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MENU_DISPLAY_CTL_UNSET_STUB_DRAW_FRAME,
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MENU_DISPLAY_CTL_FRAMEBUF_DEINIT,
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MENU_DISPLAY_CTL_DEINIT,
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MENU_DISPLAY_CTL_INIT,
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MENU_DISPLAY_CTL_INIT_FIRST_DRIVER,
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MENU_DISPLAY_CTL_FONT_DATA_INIT,
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MENU_DISPLAY_CTL_SET_FONT_DATA_INIT,
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MENU_DISPLAY_CTL_FONT_SIZE,
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MENU_DISPLAY_CTL_SET_FONT_SIZE,
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MENU_DISPLAY_CTL_MSG_FORCE,
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MENU_DISPLAY_CTL_SET_MSG_FORCE,
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MENU_DISPLAY_CTL_FONT_BUF,
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MENU_DISPLAY_CTL_FONT_FLUSH_BLOCK,
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MENU_DISPLAY_CTL_SET_FONT_BUF,
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MENU_DISPLAY_CTL_FONT_FB,
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MENU_DISPLAY_CTL_SET_FONT_FB,
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MENU_DISPLAY_CTL_BLEND_BEGIN,
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MENU_DISPLAY_CTL_BLEND_END
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};
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enum menu_display_prim_type
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{
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MENU_DISPLAY_PRIM_NONE = 0,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP,
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MENU_DISPLAY_PRIM_TRIANGLES
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};
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enum menu_display_driver_type
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{
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MENU_VIDEO_DRIVER_GENERIC = 0,
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MENU_VIDEO_DRIVER_OPENGL,
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MENU_VIDEO_DRIVER_DIRECT3D
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};
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typedef void (*menu_display_draw_t)(float x, float y,
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unsigned width, unsigned height,
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struct gfx_coords *coords,
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void *matrix_data,
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uintptr_t texture,
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enum menu_display_prim_type prim_type
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);
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typedef void (*menu_display_draw_bg_t)(
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unsigned width, unsigned height,
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uintptr_t texture,
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float handle_alpha,
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bool force_transparency,
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float *color,
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float *color2,
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const float *vertex,
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const float *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type
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);
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typedef struct menu_display_ctx_driver
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{
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menu_display_draw_t draw;
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menu_display_draw_bg_t draw_bg;
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void (*blend_begin)(void);
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void (*blend_end)(void);
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void (*restore_clear_color)(void);
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void (*clear_color)(float r, float g, float b, float a);
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void *(*get_default_mvp)(void);
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const float *(*get_tex_coords)(void);
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bool (*font_init_first)(
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void **font_handle, void *video_data, const char *font_path,
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float font_size);
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enum menu_display_driver_type type;
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const char *ident;
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} menu_display_ctx_driver_t;
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bool menu_display_font_bind_block(void *userdata);
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bool menu_display_init_main_font(const char *font_path, float font_size);
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void menu_display_free_main_font(void);
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bool menu_display_ctl(enum menu_display_ctl_state state, void *data);
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void menu_display_timedate(char *s, size_t len, unsigned time_mode);
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void menu_display_msg_queue_push(const char *msg, unsigned prio, unsigned duration,
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bool flush);
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void menu_display_draw(float x, float y,
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unsigned width, unsigned height,
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struct gfx_coords *coords,
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void *matrix_data,
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uintptr_t texture,
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enum menu_display_prim_type prim_type
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);
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void menu_display_draw_bg(
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unsigned width, unsigned height,
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uintptr_t texture,
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float handle_alpha,
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bool force_transparency,
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float *color,
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float *color2,
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const float *vertex,
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const float *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type
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);
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void menu_display_matrix_4x4_rotate_z(math_matrix_4x4 *matrix, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable);
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unsigned menu_display_texture_load(void *data,
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enum texture_filter_type filter_type);
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void menu_display_restore_clear_color(void);
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void menu_display_clear_color(float r, float g, float b, float a);
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void menu_display_texture_unload(uintptr_t *id);
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void menu_display_handle_wallpaper_upload(void *task_data, void *user_data, const char *err);
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void menu_display_handle_boxart_upload(void *task_data, void *user_data, const char *err);
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const float *menu_display_get_tex_coords(void);
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extern menu_display_ctx_driver_t menu_display_ctx_gl;
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extern menu_display_ctx_driver_t menu_display_ctx_d3d;
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extern menu_display_ctx_driver_t menu_display_ctx_null;
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#ifdef __cplusplus
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}
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#endif
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#endif
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