Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2015-12-05 16:42:02 +01:00
audio Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
bootstrap
camera move camera_driver.h header incldue out of driver.h 2015-12-05 15:55:26 +01:00
cores Put M_PI inside retro_miscellaneous.h 2015-11-24 00:05:37 +01:00
ctr (3DS) add pocketsnes buildrules. 2015-11-24 13:01:06 +01:00
defines (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
deps Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
dist-scripts (3ds) dist: bundle the needed .xml file for .3dsx builds with a big 2015-11-08 13:18:34 +01:00
docs
emscripten
frontend Create menu_driver_ctl 2015-12-05 13:00:45 +01:00
gfx Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
griffin Merge font_renderer_driver.c and font_driver.c 2015-12-05 12:07:22 +01:00
input Create RARCH_MENU_CTL_IS_ALIVE 2015-12-05 13:49:34 +01:00
intl Add some task-related localized strings 2015-11-30 10:02:36 -03:00
libretro-common Backports/rewrites wmarquesr pt. 1 2015-12-04 10:33:06 +01:00
libretro-db Backports/rewrites wmarquesr pt. 2 2015-12-04 10:35:33 +01:00
location Move header include for location/location_driver.h out of 2015-12-05 15:47:33 +01:00
media Move win32_resource.h 2015-11-19 07:59:10 +01:00
memory (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
menu Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
pkg Remove directory creation in Java 2015-12-03 20:43:28 +01:00
qb add defines for udp gamepad 2015-11-27 18:08:35 -05:00
record Move recording driver state to record_driver.c 2015-12-05 16:08:08 +01:00
tasks Move header include out of tasks.h 2015-12-04 13:19:53 +01:00
tests Rename rarch_main_ctl to runloop_ctl 2015-11-30 21:42:59 +01:00
tools Kill off IS_JOYCONFIG 2015-11-11 20:15:27 +01:00
ui Don't include ui_companion_driver.h inside driver.h 2015-12-05 10:04:06 +01:00
wii/app_booter
.empty
.gitignore
.project
autosave.c Move global->autosave to autosave.c 2015-11-30 19:23:13 +01:00
autosave.h Move global->autosave to autosave.c 2015-11-30 19:23:13 +01:00
cheats.c Remove unused global pointer 2015-12-01 03:49:19 +01:00
cheats.h Don't use global->cheat outside cheats.c 2015-12-01 03:07:16 +01:00
cheevos.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
cheevos.h added cheevos_get_description to get a cheevo's description given its index 2015-11-08 16:42:23 -02:00
circle.yml
command_event.c Isolate driver->netplay-data to netplay.c 2015-12-05 16:38:24 +01:00
command_event.h Move struct definition of event_cmd_state to runloop.c 2015-12-04 13:09:16 +01:00
command.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
command.h
config.def.h Header include changes 2015-12-05 07:45:36 +01:00
config.features.h change default filter location 2015-11-27 22:01:26 -05:00
configuration.c Turn g_config into static local variable 2015-12-04 09:02:30 +01:00
configuration.h Header include changes 2015-12-05 07:45:36 +01:00
configure
content.c Rename rarch_main_ctl to runloop_ctl 2015-11-30 21:42:59 +01:00
content.h move temporary_content to content.c 2015-11-30 19:09:12 +01:00
CONTRIBUTING.md
COPYING
core_info.c core_info_list_get_all_extensions - check if global is non-NULL 2015-11-20 13:53:19 +01:00
core_info.h Implement core assignation switching 2015-11-20 05:20:13 +07:00
core_options.c allow saving of per-game core options 2015-11-15 22:09:39 -05:00
core_options.h allow saving of per-game core options 2015-11-15 22:09:39 -05:00
database_info.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
database_info.h
defaults.h (Wii) Fixups 2015-11-29 01:57:16 +01:00
dir_list_special.c (dir_list_special.c) Fix content directory scanning 2015-11-26 21:30:44 -03:00
dir_list_special.h Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
driver.c Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
driver.h Add note to comment 2015-12-05 16:42:02 +01:00
dynamic.c Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
dynamic.h Add RARCH_DISPLAY_CTL_SET_NONBLOCK_STATE 2015-11-20 17:22:19 +01:00
fetch-submodules.sh
file_ext.h
file_ops.c Simplify 7z code 2015-12-02 02:42:06 +01:00
file_ops.h
file_path_special.c file_path_special.c - cleanups 2015-11-26 00:27:39 +01:00
general.h Cleanups 2015-11-30 23:38:29 +01:00
git_version.c
git_version.h
libretro_private.h
libretro_version_1.c Isolate driver->netplay-data to netplay.c 2015-12-05 16:38:24 +01:00
libretro_version_1.h
libretro.h
Makefile remove the windows console in non-debug windows builds 2015-12-04 21:08:52 -05:00
Makefile.common Merge font_renderer_driver.c and font_driver.c 2015-12-05 12:07:22 +01:00
Makefile.ctr (3DS) nit. 2015-11-24 13:02:21 +01:00
Makefile.emscripten Makefile.emscripten - add HAVE_EGL 2015-11-20 17:41:50 +01:00
Makefile.griffin
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
Makefile.ps3.cobra
Makefile.ps3.salamander Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
Makefile.psl1ght
Makefile.psp1
Makefile.psp1.salamander Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
Makefile.wii.salamander Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
Makefile.win Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
movie.c Move bsv global state to movie.c 2015-12-01 01:47:26 +01:00
movie.h global->bsv.movie not accessed outside now 2015-12-01 01:38:45 +01:00
msg_hash.c
msg_hash.h Add some task-related localized strings 2015-11-30 10:02:36 -03:00
net_http_special.c added error messages to the log when net_http_get fails in cheevos.c 2015-10-27 21:54:51 -02:00
net_http_special.h Some C89_BUILD fix 2015-11-02 23:34:25 +01:00
netlogger.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
netplay.c Move driver->netplay_data to netplay.c 2015-12-05 16:41:00 +01:00
netplay.h Isolate driver->netplay-data to netplay.c 2015-12-05 16:38:24 +01:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
patch.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
patch.h
performance.c Create RUNLOOP_CTL_{PERFCNT} 2015-11-30 21:56:35 +01:00
performance.h Cleanups 2015-12-02 03:16:04 +01:00
playlist.c (playlist.c) Go through wrapper functions 2015-11-29 00:46:47 +01:00
playlist.h (playlist.c) Go through wrapper functions 2015-11-29 00:46:47 +01:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Update README.md 2015-10-17 16:40:44 +02:00
remote.c Some C89_BUILD buildfixes 2015-11-28 00:36:22 +01:00
remote.h complete basic implementation of an UDP receiver for retropad, 2015-11-27 18:08:57 -05:00
retroarch-mingw-build.sh
retroarch.c Take header include record_driver.h out of driver.h 2015-12-05 16:12:29 +01:00
retroarch.cfg
retroarch.desktop
retroarch.h Move error_on_init to rarch_ctl and make it a static local variable 2015-12-04 09:06:47 +01:00
rewind.c Move bsv global state to movie.c 2015-12-01 01:47:26 +01:00
rewind.h Start moving rewind code to rewind.c 2015-11-30 22:25:13 +01:00
runloop.c Start isolating usage of driver->netplay_data to netplay.c 2015-12-05 16:27:00 +01:00
runloop.h Move system->shutdown to runloop_ctl, turn it into a local 2015-12-04 12:44:12 +01:00
screenshot.c Start moving rewind code to rewind.c 2015-11-30 22:25:13 +01:00
screenshot.h
string_list_special.c Cleanups 2015-11-01 11:18:28 +01:00
string_list_special.h Refactor menu_displaylist.c's iteration of cores - use string_list_new_special 2015-10-26 21:03:28 +01:00
system.c
system.h Move system->shutdown to runloop_ctl, turn it into a local 2015-12-04 12:44:12 +01:00
Vagrantfile
verbosity.c Move headers to verbosity.c 2015-11-30 04:49:28 +01:00
verbosity.h Move headers to verbosity.c 2015-11-30 04:49:28 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.