RetroArch/gfx/drivers_context/d3d_ctx.cpp
2015-06-13 02:10:06 +02:00

410 lines
9.4 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#endif
#include "../d3d/d3d.h"
#include "../common/win32_common.h"
#include "../../runloop.h"
#include "../video_monitor.h"
#ifdef _MSC_VER
#ifndef _XBOX
#pragma comment( lib, "d3d9" )
#pragma comment( lib, "d3dx9" )
#pragma comment( lib, "cgd3d9" )
#pragma comment( lib, "dxguid" )
#endif
#endif
#if defined(_XBOX1)
#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
#define PresentationInterval FullScreen_PresentationInterval
#elif defined(_XBOX360)
#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
#endif
#ifdef _XBOX
static bool widescreen_mode = false;
#endif
static d3d_video_t *curD3D = NULL;
static bool d3d_quit = false;
static void *dinput;
extern bool d3d_restore(d3d_video_t *data);
static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
{
d3d_video_t *d3d = (d3d_video_t*)curD3D;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (!d3dr)
return;
(void)data;
if (new_width != d3d->video_info.width || new_height != d3d->video_info.height)
{
RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
d3d->video_info.width = new_width;
d3d->video_info.height = new_height;
video_driver_set_size_width(new_width);
video_driver_set_size_height(new_height);
d3d_restore(d3d);
}
}
#ifdef HAVE_WINDOW
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
driver_t *driver = driver_get_ptr();
settings_t *settings = config_get_ptr();
switch (message)
{
case WM_CREATE:
{
LPCREATESTRUCT p_cs = (LPCREATESTRUCT)lParam;
curD3D = (d3d_video_t*)p_cs->lpCreateParams;
}
break;
case WM_CHAR:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
case WM_DESTROY:
d3d_quit = true;
return 0;
case WM_SIZE:
{
unsigned new_width = LOWORD(lParam);
unsigned new_height = HIWORD(lParam);
if (new_width && new_height)
d3d_resize(driver->video_data, new_width, new_height);
}
return 0;
case WM_COMMAND:
if (settings->ui.menubar_enable)
{
d3d_video_t *d3d = (d3d_video_t*)driver->video_data;
HWND d3dr = d3d->hWnd;
LRESULT ret = win32_menu_loop(d3dr, wParam);
}
break;
}
if (dinput_handle_message(dinput, message, wParam, lParam))
return 0;
return DefWindowProc(hWnd, message, wParam, lParam);
}
#endif
static void gfx_ctx_d3d_swap_buffers(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
d3d_swap(d3d, d3dr);
}
static void gfx_ctx_d3d_update_title(void *data)
{
char buf[128] = {0};
char buffer_fps[128] = {0};
d3d_video_t *d3d = (d3d_video_t*)data;
settings_t *settings = config_get_ptr();
if (video_monitor_get_fps(buf, sizeof(buf),
buffer_fps, sizeof(buffer_fps)))
{
#ifndef _XBOX
SetWindowText(d3d->hWnd, buf);
#endif
}
if (settings->fps_show)
{
#ifdef _XBOX
MEMORYSTATUS stat;
char mem[128] = {0};
GlobalMemoryStatus(&stat);
snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB",
stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
strlcat(buffer_fps, mem, sizeof(buffer_fps));
#endif
rarch_main_msg_queue_push(buffer_fps, 1, 1, false);
}
}
static void gfx_ctx_d3d_show_mouse(void *data, bool state)
{
(void)data;
win32_show_cursor(state);
}
static void gfx_ctx_d3d_check_window(void *data, bool *quit,
bool *resize, unsigned *width,
unsigned *height, unsigned frame_count)
{
d3d_video_t *d3d = (d3d_video_t*)data;
(void)data;
*quit = false;
*resize = false;
if (d3d_quit)
*quit = true;
if (d3d->should_resize)
*resize = true;
win32_check_window();
}
#ifdef _XBOX
static HANDLE GetFocus(void)
{
driver_t *driver = driver_get_ptr();
d3d_video_t *d3d = (d3d_video_t*)driver->video_data;
return d3d->hWnd;
}
#endif
static bool gfx_ctx_d3d_has_focus(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (!d3d)
return false;
return GetFocus() == d3d->hWnd;
}
static bool gfx_ctx_d3d_suppress_screensaver(void *data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool gfx_ctx_d3d_has_windowed(void *data)
{
(void)data;
#ifdef _XBOX
return false;
#else
return true;
#endif
}
static bool gfx_ctx_d3d_bind_api(void *data,
enum gfx_ctx_api api, unsigned major, unsigned minor)
{
(void)data;
(void)major;
(void)minor;
(void)api;
#if defined(HAVE_D3D8)
return api == GFX_CTX_DIRECT3D8_API;
#else
/* As long as we don't have a D3D11 implementation, we default to this */
return api == GFX_CTX_DIRECT3D9_API;
#endif
}
static bool gfx_ctx_d3d_init(void *data)
{
(void)data;
d3d_quit = false;
return true;
}
static void gfx_ctx_d3d_destroy(void *data)
{
(void)data;
}
static void gfx_ctx_d3d_input_driver(void *data,
const input_driver_t **input, void **input_data)
{
#ifdef _XBOX
void *xinput = input_xinput.init();
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
dinput = input_dinput.init();
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
#endif
(void)data;
}
static void gfx_ctx_d3d_get_video_size(void *data,
unsigned *width, unsigned *height)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
(void)width;
(void)height;
#if defined(_XBOX360)
XVIDEO_MODE video_mode;
XGetVideoMode(&video_mode);
*width = video_mode.dwDisplayWidth;
*height = video_mode.dwDisplayHeight;
d3d->resolution_hd_enable = false;
if(video_mode.fIsHiDef)
{
*width = 1280;
*height = 720;
d3d->resolution_hd_enable = true;
}
else
{
*width = 640;
*height = 480;
}
widescreen_mode = video_mode.fIsWideScreen;
#elif defined(_XBOX1)
DWORD video_mode = XGetVideoFlags();
*width = 640;
*height = 480;
widescreen_mode = false;
/* Only valid in PAL mode, not valid for HDTV modes! */
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
/* Check for 16:9 mode (PAL REGION) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
//60 Hz, 720x480i
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
*height = 480;
else //50 Hz, 720x576i
*height = 576;
widescreen_mode = true;
}
}
else
{
/* Check for 16:9 mode (NTSC REGIONS) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
*height = 480;
widescreen_mode = true;
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
*width = 640;
*height = 480;
widescreen_mode = false;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
*width = 1280;
*height = 720;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
*width = 1920;
*height = 1080;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
}
#endif
#endif
}
static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
unsigned d3d_interval = interval ?
D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, d3d_interval);
#else
d3d_restore(d3d);
#endif
}
static bool gfx_ctx_d3d_get_metrics(void *data,
enum display_metric_types type, float *value)
{
return win32_get_metrics(data, type, value);
}
const gfx_ctx_driver_t gfx_ctx_d3d = {
gfx_ctx_d3d_init,
gfx_ctx_d3d_destroy,
gfx_ctx_d3d_bind_api,
gfx_ctx_d3d_swap_interval,
NULL,
gfx_ctx_d3d_get_video_size,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
gfx_ctx_d3d_get_metrics,
NULL,
gfx_ctx_d3d_update_title,
gfx_ctx_d3d_check_window,
d3d_resize,
gfx_ctx_d3d_has_focus,
gfx_ctx_d3d_suppress_screensaver,
gfx_ctx_d3d_has_windowed,
gfx_ctx_d3d_swap_buffers,
gfx_ctx_d3d_input_driver,
NULL,
NULL,
NULL,
gfx_ctx_d3d_show_mouse,
"d3d",
};