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64 lines
2.0 KiB
C
64 lines
2.0 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PS3_VIDEO_PSGL_H
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#define _PS3_VIDEO_PSGL_H
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#include "../gfx/gl_common.h"
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#include "../gfx/gfx_common.h"
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#include <cell/dbgfont.h>
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enum
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{
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ASPECT_RATIO_4_3,
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ASPECT_RATIO_5_4,
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ASPECT_RATIO_8_7,
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ASPECT_RATIO_16_9,
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ASPECT_RATIO_16_10,
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ASPECT_RATIO_16_15,
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ASPECT_RATIO_19_14,
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ASPECT_RATIO_2_1,
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ASPECT_RATIO_3_2,
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ASPECT_RATIO_3_4,
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ASPECT_RATIO_1_1,
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ASPECT_RATIO_AUTO,
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ASPECT_RATIO_CUSTOM,
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LAST_ASPECT_RATIO
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};
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bool ps3_setup_texture(void);
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const char * ps3_get_resolution_label(uint32_t resolution);
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int ps3_check_resolution(uint32_t resolution_id);
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void gl_frame_menu(void);
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void ps3_previous_resolution (void);
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void ps3_next_resolution (void);
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void ps3_set_filtering(unsigned index, bool set_smooth);
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void ps3_video_deinit(void);
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void ps3graphics_block_swap (void);
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void ps3graphics_reinit_fbos (void);
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void ps3graphics_set_aspect_ratio(uint32_t aspectratio_index);
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void ps3graphics_set_orientation(uint32_t orientation);
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void ps3graphics_set_vsync(uint32_t vsync);
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void ps3graphics_unblock_swap (void);
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void ps3graphics_video_init(bool get_all_resolutions);
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void ps3graphics_video_reinit(void);
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extern void *g_gl;
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#endif
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