RetroArch/gfx
2011-09-04 21:11:26 +02:00
..
ext Goddamnit, it was ARGB after all o.O weird. 2011-05-28 14:11:37 +02:00
py_state Slight cleanup. 2011-06-08 17:55:32 +02:00
ext.c Better shader path semantics. 2011-08-07 23:35:54 +02:00
fonts.c Fix possible segfault. 2011-01-24 23:33:12 +01:00
fonts.h Update licensing headers. 2011-01-23 20:29:28 +01:00
gfx_common.c Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
gfx_common.h Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
gl_common.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
gl.c Warn if glX VSync call isn't found. 2011-09-04 13:01:54 +02:00
image.c Fixup. 2011-08-29 17:23:49 +02:00
image.h Add lookup texture support. :D yay. 2011-05-18 20:22:27 +02:00
sdl.c Allow disabling composition in SDL as well. 2011-08-08 23:38:11 +02:00
shader_cg.c Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
shader_cg.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.c Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
shader_glsl.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
snes_state.c Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
snes_state.h Input capturing semantic. 2011-06-11 20:02:17 +02:00
xvideo.c Style nit. 2011-09-04 21:11:26 +02:00