mirror of
https://github.com/CTCaer/RetroArch.git
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600 lines
18 KiB
C
600 lines
18 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __VIDEO_DRIVER__H
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#define __VIDEO_DRIVER__H
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#ifdef HAVE_OVERLAY
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#include "../input/input_overlay.h"
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#endif
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#include "video_defines.h"
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#include "video_filter.h"
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#include "video_shader_parse.h"
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#include "../input/input_driver.h"
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RETRO_BEGIN_DECLS
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typedef struct video_info
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{
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unsigned width;
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unsigned height;
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/* Launch in fullscreen mode instead of windowed mode. */
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bool fullscreen;
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/* Start with V-Sync enabled. */
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bool vsync;
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bool force_aspect;
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unsigned swap_interval;
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bool font_enable;
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#ifdef GEKKO
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/* TODO - we can't really have driver system-specific
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* variables in here. There should be some
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* kind of publicly accessible driver implementation
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* video struct for specific things like this.
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*/
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/* Wii-specific settings. Ignored for everything else. */
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unsigned viwidth;
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bool vfilter;
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#endif
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/* If true, applies bilinear filtering to the image,
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* otherwise nearest filtering. */
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bool smooth;
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/* Maximum input size: RARCH_SCALE_BASE * input_scale */
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unsigned input_scale;
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/* Use 32bit RGBA rather than native RGB565/XBGR1555. */
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bool rgb32;
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#ifndef RARCH_INTERNAL
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uintptr_t parent;
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#endif
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} video_info_t;
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typedef struct video_frame_info
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{
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float menu_wallpaper_opacity;
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float refresh_rate;
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bool shared_context;
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bool black_frame_insertion;
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bool hard_sync;
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unsigned hard_sync_frames;
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bool fps_show;
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bool scale_integer;
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unsigned aspect_ratio_idx;
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bool post_filter_record;
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unsigned max_swapchain_images;
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bool windowed_fullscreen;
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bool fullscreen;
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unsigned monitor_index;
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bool font_enable;
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char fps_text[128];
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uint64_t frame_count;
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unsigned width;
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unsigned height;
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float font_msg_pos_x;
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float font_msg_pos_y;
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float font_msg_color_r;
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float font_msg_color_g;
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float font_msg_color_b;
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bool use_rgba;
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bool libretro_running;
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float menu_header_opacity;
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float menu_footer_opacity;
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bool xmb_shadows_enable;
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float xmb_alpha_factor;
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unsigned xmb_theme;
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unsigned xmb_color_theme;
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unsigned menu_shader_pipeline;
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unsigned materialui_color_theme;
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bool battery_level_enable;
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bool timedate_enable;
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bool runloop_is_slowmotion;
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bool runloop_is_idle;
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bool runloop_is_paused;
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bool is_perfcnt_enable;
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bool menu_is_alive;
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} video_frame_info_t;
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/* Optionally implemented interface to poke more
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* deeply into video driver. */
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typedef struct video_poke_interface
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{
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uintptr_t (*load_texture)(void *video_data, void *data,
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bool threaded, enum texture_filter_type filter_type);
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void (*unload_texture)(void *data, uintptr_t id);
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void (*set_video_mode)(void *data, unsigned width,
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unsigned height, bool fullscreen);
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void (*set_filtering)(void *data, unsigned index, bool smooth);
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void (*get_video_output_size)(void *data,
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unsigned *width, unsigned *height);
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/* Move index to previous resolution */
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void (*get_video_output_prev)(void *data);
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/* Move index to next resolution */
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void (*get_video_output_next)(void *data);
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uintptr_t (*get_current_framebuffer)(void *data);
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retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
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void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
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void (*apply_state_changes)(void *data);
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#ifdef HAVE_MENU
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/* Update texture. */
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void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha);
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#endif
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/* Enable or disable rendering. */
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void (*set_texture_enable)(void *data, bool enable, bool full_screen);
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void (*set_osd_msg)(void *data, const char *msg,
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const void *params, void *font);
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void (*show_mouse)(void *data, bool state);
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void (*grab_mouse_toggle)(void *data);
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struct video_shader *(*get_current_shader)(void *data);
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bool (*get_current_software_framebuffer)(void *data,
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struct retro_framebuffer *framebuffer);
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bool (*get_hw_render_interface)(void *data,
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const struct retro_hw_render_interface **iface);
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} video_poke_interface_t;
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typedef struct video_viewport
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{
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int x;
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int y;
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unsigned width;
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unsigned height;
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unsigned full_width;
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unsigned full_height;
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} video_viewport_t;
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/* msg is for showing a message on the screen
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* along with the video frame. */
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typedef bool (*video_driver_frame_t)(void *data,
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const void *frame, unsigned width,
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unsigned height, uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info);
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typedef struct video_driver
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{
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/* Should the video driver act as an input driver as well?
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* The video initialization might preinitialize an input driver
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* to override the settings in case the video driver relies on
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* input driver for event handling. */
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void *(*init)(const video_info_t *video,
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const input_driver_t **input,
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void **input_data);
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video_driver_frame_t frame;
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/* Should we care about syncing to vblank? Fast forwarding. */
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void (*set_nonblock_state)(void *data, bool toggle);
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/* Is the window still active? */
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bool (*alive)(void *data);
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/* Does the window have focus? */
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bool (*focus)(void *data);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
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/* Does the graphics context support windowed mode? */
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bool (*has_windowed)(void *data);
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/* Sets shader. Might not be implemented. Will be moved to
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* poke_interface later. */
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bool (*set_shader)(void *data, enum rarch_shader_type type,
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const char *path);
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/* Frees driver. */
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void (*free)(void *data);
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/* Human-readable identifier. */
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const char *ident;
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void (*set_viewport)(void *data, unsigned width, unsigned height,
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bool force_full, bool allow_rotate);
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void (*set_rotation)(void *data, unsigned rotation);
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void (*viewport_info)(void *data, struct video_viewport *vp);
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/* Reads out in BGR byte order (24bpp). */
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bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
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/* Returns a pointer to a newly allocated buffer that can
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* (and must) be passed to free() by the caller, containing a
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* copy of the current raw frame in the active pixel format
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* and sets width, height and pitch to the correct values. */
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void* (*read_frame_raw)(void *data, unsigned *width,
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unsigned *height, size_t *pitch);
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#ifdef HAVE_OVERLAY
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void (*overlay_interface)(void *data,
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const video_overlay_interface_t **iface);
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#endif
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void (*poke_interface)(void *data, const video_poke_interface_t **iface);
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unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
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} video_driver_t;
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struct aspect_ratio_elem
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{
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char name[64];
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float value;
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};
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extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
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#define video_driver_is_alive() ((current_video) ? current_video->alive(video_driver_data) : true)
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#define video_driver_is_focused() (current_video->focus(video_driver_data))
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#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
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#define video_driver_has_windowed() (false)
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#else
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#define video_driver_has_windowed() (current_video->has_windowed && current_video->has_windowed(video_driver_data))
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#endif
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#define video_driver_cached_frame_has_valid_framebuffer() (frame_cache_data ? (frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID) : false)
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void video_driver_destroy(void);
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void video_driver_set_cached_frame_ptr(const void *data);
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void video_driver_set_stub_frame(void);
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void video_driver_unset_stub_frame(void);
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bool video_driver_supports_recording(void);
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bool video_driver_supports_viewport_read(void);
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bool video_driver_supports_read_frame_raw(void);
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void video_driver_set_viewport_config(void);
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void video_driver_set_viewport_square_pixel(void);
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void video_driver_set_viewport_core(void);
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void video_driver_reset_custom_viewport(void);
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void video_driver_set_rgba(void);
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void video_driver_unset_rgba(void);
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bool video_driver_supports_rgba(void);
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bool video_driver_get_next_video_out(void);
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bool video_driver_get_prev_video_out(void);
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bool video_driver_init(void);
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void video_driver_destroy_data(void);
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void video_driver_free(void);
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void video_driver_free_hw_context(void);
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void video_driver_monitor_reset(void);
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void video_driver_set_aspect_ratio(void);
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void video_driver_show_mouse(void);
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void video_driver_hide_mouse(void);
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void video_driver_set_nonblock_state(bool toggle);
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bool video_driver_find_driver(void);
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void video_driver_apply_state_changes(void);
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bool video_driver_read_viewport(uint8_t *buffer, bool is_idle);
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bool video_driver_cached_frame(void);
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uint64_t video_driver_get_frame_count(void);
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bool video_driver_frame_filter_alive(void);
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bool video_driver_frame_filter_is_32bit(void);
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void video_driver_default_settings(void);
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void video_driver_load_settings(config_file_t *conf);
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void video_driver_save_settings(config_file_t *conf);
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void video_driver_set_own_driver(void);
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void video_driver_unset_own_driver(void);
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bool video_driver_owns_driver(void);
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bool video_driver_is_hw_context(void);
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struct retro_hw_render_callback *video_driver_get_hw_context(void);
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const struct retro_hw_render_context_negotiation_interface
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*video_driver_get_context_negotiation_interface(void);
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void video_driver_set_context_negotiation_interface(const struct
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retro_hw_render_context_negotiation_interface *iface);
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bool video_driver_is_video_cache_context(void);
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void video_driver_set_video_cache_context_ack(void);
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bool video_driver_is_video_cache_context_ack(void);
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void video_driver_set_active(void);
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bool video_driver_is_active(void);
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bool video_driver_gpu_record_init(unsigned size);
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void video_driver_gpu_record_deinit(void);
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bool video_driver_get_current_software_framebuffer(struct
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retro_framebuffer *fb);
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bool video_driver_get_hw_render_interface(const struct
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retro_hw_render_interface **iface);
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bool video_driver_get_viewport_info(struct video_viewport *viewport);
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void video_driver_set_title_buf(void);
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void video_driver_monitor_adjust_system_rates(void);
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bool video_driver_is_threaded(void);
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/**
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* video_driver_find_handle:
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* @index : index of driver to get handle to.
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*
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* Returns: handle to video driver at index. Can be NULL
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* if nothing found.
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**/
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const void *video_driver_find_handle(int index);
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/**
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* video_driver_find_ident:
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* @index : index of driver to get handle to.
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*
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* Returns: Human-readable identifier of video driver at index.
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* Can be NULL if nothing found.
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**/
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const char *video_driver_find_ident(int index);
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/**
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* config_get_video_driver_options:
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*
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* Get an enumerated list of all video driver names, separated by '|'.
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*
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* Returns: string listing of all video driver names, separated by '|'.
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**/
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const char* config_get_video_driver_options(void);
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/**
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* video_driver_get_ptr:
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*
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* Use this if you need the real video driver
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* and driver data pointers.
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*
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* Returns: video driver's userdata.
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**/
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void *video_driver_get_ptr(bool force_nonthreaded_data);
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/**
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* video_driver_get_current_framebuffer:
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*
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* Gets pointer to current hardware renderer framebuffer object.
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* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
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*
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* Returns: pointer to hardware framebuffer object, otherwise 0.
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**/
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uintptr_t video_driver_get_current_framebuffer(void);
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retro_proc_address_t video_driver_get_proc_address(const char *sym);
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bool video_driver_set_shader(enum rarch_shader_type type,
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const char *shader);
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bool video_driver_set_rotation(unsigned rotation);
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bool video_driver_set_video_mode(unsigned width,
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unsigned height, bool fullscreen);
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bool video_driver_get_video_output_size(
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unsigned *width, unsigned *height);
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void video_driver_set_osd_msg(const char *msg,
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const void *params, void *font);
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void video_driver_set_texture_enable(bool enable, bool full_screen);
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void video_driver_set_texture_frame(const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha);
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#ifdef HAVE_OVERLAY
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bool video_driver_overlay_interface(
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const video_overlay_interface_t **iface);
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#endif
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void * video_driver_read_frame_raw(unsigned *width,
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unsigned *height, size_t *pitch);
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void video_driver_set_filtering(unsigned index, bool smooth);
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const char *video_driver_get_ident(void);
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bool video_driver_set_viewport(unsigned width, unsigned height,
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bool force_fullscreen, bool allow_rotate);
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void video_driver_get_size(unsigned *width, unsigned *height);
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void video_driver_set_size(unsigned *width, unsigned *height);
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void video_driver_unset_video_cache_context_ack(void);
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float video_driver_get_aspect_ratio(void);
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void video_driver_set_aspect_ratio_value(float value);
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rarch_softfilter_t *video_driver_frame_filter_get_ptr(void);
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enum retro_pixel_format video_driver_get_pixel_format(void);
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void video_driver_set_pixel_format(enum retro_pixel_format fmt);
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void video_driver_cached_frame_set(const void *data, unsigned width,
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unsigned height, size_t pitch);
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void video_driver_cached_frame_get(const void **data, unsigned *width,
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unsigned *height, size_t *pitch);
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void video_driver_menu_settings(void **list_data, void *list_info_data,
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void *group_data, void *subgroup_data, const char *parent_group);
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/**
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* video_viewport_get_scaled_integer:
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* @vp : Viewport handle
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* @width : Width.
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* @height : Height.
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* @aspect_ratio : Aspect ratio (in float).
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* @keep_aspect : Preserve aspect ratio?
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*
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* Gets viewport scaling dimensions based on
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* scaled integer aspect ratio.
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**/
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void video_viewport_get_scaled_integer(struct video_viewport *vp,
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unsigned width, unsigned height,
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float aspect_ratio, bool keep_aspect);
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struct retro_system_av_info *video_viewport_get_system_av_info(void);
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struct video_viewport *video_viewport_get_custom(void);
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/**
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* video_monitor_set_refresh_rate:
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* @hz : New refresh rate for monitor.
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*
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* Sets monitor refresh rate to new value.
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**/
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void video_monitor_set_refresh_rate(float hz);
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/**
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* video_monitor_fps_statistics
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* @refresh_rate : Monitor refresh rate.
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* @deviation : Deviation from measured refresh rate.
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* @sample_points : Amount of sampled points.
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*
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* Gets the monitor FPS statistics based on the current
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* runtime.
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*
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* Returns: true (1) on success.
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* false (0) if:
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* a) threaded video mode is enabled
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* b) less than 2 frame time samples.
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* c) FPS monitor enable is off.
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**/
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bool video_monitor_fps_statistics(double *refresh_rate,
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double *deviation, unsigned *sample_points);
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unsigned video_pixel_get_alignment(unsigned pitch);
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const video_poke_interface_t *video_driver_get_poke(void);
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/**
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* video_driver_frame:
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* @data : pointer to data of the video frame.
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* @width : width of the video frame.
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* @height : height of the video frame.
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* @pitch : pitch of the video frame.
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*
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* Video frame render callback function.
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**/
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void video_driver_frame(const void *data, unsigned width,
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unsigned height, size_t pitch);
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#define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
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(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) : false)
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/**
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* video_driver_translate_coord_viewport:
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* @mouse_x : Pointer X coordinate.
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* @mouse_y : Pointer Y coordinate.
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* @res_x : Scaled X coordinate.
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* @res_y : Scaled Y coordinate.
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* @res_screen_x : Scaled screen X coordinate.
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* @res_screen_y : Scaled screen Y coordinate.
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*
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* Translates pointer [X,Y] coordinates into scaled screen
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* coordinates based on viewport info.
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*
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* Returns: true (1) if successful, false if video driver doesn't support
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* viewport info.
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**/
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bool video_driver_translate_coord_viewport(
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void *data,
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int mouse_x, int mouse_y,
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int16_t *res_x, int16_t *res_y, int16_t *res_screen_x,
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int16_t *res_screen_y);
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uintptr_t video_driver_display_get(void);
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enum rarch_display_type video_driver_display_type_get(void);
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uintptr_t video_driver_window_get(void);
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void video_driver_display_type_set(enum rarch_display_type type);
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void video_driver_display_set(uintptr_t idx);
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void video_driver_window_set(uintptr_t idx);
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bool video_driver_texture_load(void *data,
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enum texture_filter_type filter_type,
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|
uintptr_t *id);
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bool video_driver_texture_unload(uintptr_t *id);
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void video_driver_build_info(video_frame_info_t *video_info);
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void video_driver_reinit(void);
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void video_driver_get_window_title(char *buf, unsigned len);
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void video_driver_get_record_status(
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bool *has_gpu_record,
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|
uint8_t **gpu_buf);
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void video_driver_get_status(uint64_t *frame_count, bool * is_alive,
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|
bool *is_focused);
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extern video_driver_t video_gl;
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extern video_driver_t video_vulkan;
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extern video_driver_t video_psp1;
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extern video_driver_t video_vita2d;
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extern video_driver_t video_ctr;
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extern video_driver_t video_d3d;
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extern video_driver_t video_gx;
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extern video_driver_t video_wiiu;
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extern video_driver_t video_xenon360;
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extern video_driver_t video_xvideo;
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extern video_driver_t video_xdk_d3d;
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extern video_driver_t video_sdl;
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extern video_driver_t video_sdl2;
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extern video_driver_t video_vg;
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extern video_driver_t video_omap;
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extern video_driver_t video_exynos;
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extern video_driver_t video_dispmanx;
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extern video_driver_t video_sunxi;
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extern video_driver_t video_drm;
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extern video_driver_t video_xshm;
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extern video_driver_t video_caca;
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extern video_driver_t video_gdi;
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extern video_driver_t video_vga;
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extern video_driver_t video_null;
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extern const void *frame_cache_data;
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extern void *video_driver_data;
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extern video_driver_t *current_video;
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RETRO_END_DECLS
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#endif
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