mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 11:18:25 +00:00
ea88399281
with PC D3D driver
282 lines
8.1 KiB
C
282 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gfx_common.h"
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#include "../general.h"
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#include "../performance.h"
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static inline float time_to_fps(retro_time_t last_time, retro_time_t new_time, int frames)
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{
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return (1000000.0f * frames) / (new_time - last_time);
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}
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#define FPS_UPDATE_INTERVAL 256
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bool gfx_get_fps(char *buf, size_t size, char *buf_fps, size_t size_fps)
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{
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static retro_time_t time;
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static retro_time_t fps_time;
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static float last_fps;
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bool ret = false;
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*buf = '\0';
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retro_time_t new_time = rarch_get_time_usec();
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if (g_extern.frame_count)
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{
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unsigned write_index = g_extern.measure_data.frame_time_samples_count++ &
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(MEASURE_FRAME_TIME_SAMPLES_COUNT - 1);
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g_extern.measure_data.frame_time_samples[write_index] = new_time - fps_time;
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fps_time = new_time;
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if ((g_extern.frame_count % FPS_UPDATE_INTERVAL) == 0)
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{
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last_fps = time_to_fps(time, new_time, FPS_UPDATE_INTERVAL);
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time = new_time;
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snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, last_fps, g_extern.frame_count);
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ret = true;
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}
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if (buf_fps)
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snprintf(buf_fps, size_fps, "FPS: %6.1f || Frames: %d", last_fps, g_extern.frame_count);
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}
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else
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{
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time = fps_time = new_time;
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strlcpy(buf, g_extern.title_buf, size);
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if (buf_fps)
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strlcpy(buf_fps, "N/A", size_fps);
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ret = true;
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}
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return ret;
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}
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#if defined(_WIN32) && !defined(_XBOX)
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#include <windows.h>
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#include "../dynamic.h"
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// We only load this library once, so we let it be unloaded at application shutdown,
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// since unloading it early seems to cause issues on some systems.
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static dylib_t dwmlib;
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static bool dwm_composition_disabled;
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static void gfx_dwm_shutdown(void)
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{
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if (dwmlib)
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{
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dylib_close(dwmlib);
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dwmlib = NULL;
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}
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}
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static void gfx_init_dwm(void)
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{
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static bool inited;
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if (inited)
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return;
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inited = true;
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dwmlib = dylib_load("dwmapi.dll");
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if (!dwmlib)
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{
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RARCH_LOG("Did not find dwmapi.dll.\n");
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return;
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}
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atexit(gfx_dwm_shutdown);
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HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
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if (mmcss)
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{
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RARCH_LOG("Setting multimedia scheduling for DWM.\n");
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mmcss(TRUE);
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}
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}
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void gfx_set_dwm(void)
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{
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gfx_init_dwm();
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if (!dwmlib)
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return;
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if (g_settings.video.disable_composition == dwm_composition_disabled)
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return;
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HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
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if (!composition_enable)
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{
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RARCH_ERR("Did not find DwmEnableComposition ...\n");
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return;
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}
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HRESULT ret = composition_enable(!g_settings.video.disable_composition);
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if (FAILED(ret))
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RARCH_ERR("Failed to set composition state ...\n");
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dwm_composition_disabled = g_settings.video.disable_composition;
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}
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#endif
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void gfx_scale_integer(struct rarch_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect)
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{
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int padding_x = 0;
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int padding_y = 0;
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const struct rarch_viewport *custom =
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&g_extern.console.screen.viewports.custom_vp;
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padding_x = width - custom->width;
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padding_y = height - custom->height;
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width = custom->width;
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height = custom->height;
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}
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else
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{
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// Use system reported sizes as these define the geometry for the "normal" case.
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unsigned base_height = g_extern.system.av_info.geometry.base_height;
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if (base_height == 0)
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base_height = 1;
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// Account for non-square pixels.
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// This is sort of contradictory with the goal of integer scale,
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// but it is desirable in some cases.
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// If square pixels are used, base_height will be equal to g_extern.system.av_info.base_height.
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unsigned base_width = (unsigned)roundf(base_height * aspect_ratio);
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// Make sure that we don't get 0x scale ...
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if (width >= base_width && height >= base_height)
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{
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if (keep_aspect) // X/Y scale must be same.
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{
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unsigned max_scale = min(width / base_width, height / base_height);
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padding_x = width - base_width * max_scale;
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padding_y = height - base_height * max_scale;
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}
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else // X/Y can be independent, each scaled as much as possible.
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{
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padding_x = width % base_width;
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padding_y = height % base_height;
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}
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}
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width -= padding_x;
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height -= padding_y;
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}
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vp->width = width;
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vp->height = height;
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vp->x = padding_x / 2;
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vp->y = padding_y / 2;
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}
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struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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{ "4:3", 1.3333f },
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{ "16:9", 1.7778f },
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{ "16:10", 1.6f },
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{ "16:15", 16.0f / 15.0f },
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#ifdef RARCH_CONSOLE
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{ "1:1", 1.0f },
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{ "2:1", 2.0f },
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{ "3:2", 1.5f },
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{ "3:4", 0.75f },
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{ "4:1", 4.0f },
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{ "4:4", 1.0f },
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{ "5:4", 1.25f },
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{ "6:5", 1.2f },
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{ "7:9", 0.7777f },
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{ "8:3", 2.6666f },
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{ "8:7", 1.1428f },
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{ "19:12", 1.5833f },
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{ "19:14", 1.3571f },
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{ "30:17", 1.7647f },
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{ "32:9", 3.5555f },
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#endif
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{ "Config", 0.0f },
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{ "Square pixel", 1.0f },
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{ "Core provided", 1.0f },
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{ "Custom", 0.0f }
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};
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char rotation_lut[4][32] =
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{
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"Normal",
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"90 deg",
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"180 deg",
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"270 deg"
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};
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void gfx_set_square_pixel_viewport(unsigned width, unsigned height)
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{
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unsigned len, highest, i;
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if (width == 0 || height == 0)
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return;
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len = min(width, height);
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highest = 1;
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for (i = 1; i < len; i++)
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{
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if ((width % i) == 0 && (height % i) == 0)
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highest = i;
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}
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unsigned aspect_x = width / highest;
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unsigned aspect_y = height / highest;
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snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name,
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sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name),
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"%u:%u (1:1 PAR)", aspect_x, aspect_y);
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aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y;
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}
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void gfx_set_core_viewport(void)
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{
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const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry;
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if (geom->base_width <= 0.0f || geom->base_height <= 0.0f)
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return;
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// Fallback to 1:1 pixel ratio if none provided
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if (geom->aspect_ratio > 0.0f)
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aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio;
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else
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aspectratio_lut[ASPECT_RATIO_CORE].value = (float)geom->base_width / geom->base_height;
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}
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void gfx_set_config_viewport(void)
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{
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if (g_settings.video.aspect_ratio < 0.0f)
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{
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const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry;
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if (geom->aspect_ratio > 0.0f && g_settings.video.aspect_ratio_auto)
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aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio;
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else
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{
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unsigned base_width, base_height;
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base_width = geom->base_width;
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base_height = geom->base_height;
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// Get around division by zero errors
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if (base_width == 0)
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base_width = 1;
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if (base_height == 0)
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base_height = 1;
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aspectratio_lut[ASPECT_RATIO_CONFIG].value = (float)base_width / base_height; // 1:1 PAR.
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}
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}
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else
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aspectratio_lut[ASPECT_RATIO_CONFIG].value = g_settings.video.aspect_ratio;
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}
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