2012-04-21 23:31:57 +02:00

393 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* RetroArch Salamander - A frontend for managing some pre-launch tasks.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#if defined(__CELLOS_LV2__)
#include <cell/pad.h>
#include <cell/sysmodule.h>
#include <sysutil/sysutil_gamecontent.h>
#include <sys/process.h>
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include <dirent.h>
#elif defined(_XBOX)
#include <xtl.h>
#endif
#include "../../compat/strl.h"
#include "../../conf/config_file.h"
#if defined(_XBOX)
#include "../../msvc/msvc_compat.h"
#elif defined(__CELLOS_LV2__)
#define NP_POOL_SIZE (128*1024)
#endif
#ifndef PATH_MAX
#define PATH_MAX 512
#endif
#define MAX_PATH_LENGTH 1024
#ifdef HAVE_LOGGER
#include "logger.h"
#define RARCH_LOG(...) logger_send("RetroArch Salamander: " __VA_ARGS__);
#define RARCH_ERR(...) logger_send("RetroArch Salamander [ERROR] :: " __VA_ARGS__);
#define RARCH_WARN(...) logger_send("RetroArch Salamander [WARN] :: " __VA_ARGS__);
#else
#define RARCH_LOG(...) do { \
fprintf(stderr, "RetroArch Salamander: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
#define RARCH_ERR(...) do { \
fprintf(stderr, "RetroArch Salamander [ERROR] :: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
#define RARCH_WARN(...) do { \
fprintf(stderr, "RetroArch Salamander [WARN] :: " __VA_ARGS__); \
fflush(stderr); \
} while (0)
#endif
#include "../../file.h"
#if defined(__CELLOS_LV2__)
static uint8_t np_pool[NP_POOL_SIZE];
char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
SYS_PROCESS_PARAM(1001, 0x100000)
#elif defined(_XBOX)
DWORD volume_device_type;
#endif
char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char libretro_path[MAX_PATH_LENGTH];
static void find_and_set_first_file(void)
{
//Last fallback - we'll need to start the first executable file
// we can find in the RetroArch cores directory
#if defined(_XBOX)
char ** dir_list = dir_list_new("game:\\", ".xex");
#elif defined(__CELLOS_LV2__)
char ** dir_list = dir_list_new(LIBSNES_DIR_PATH, ".SELF");
#endif
if (!dir_list)
{
RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n");
return;
}
char * first_executable = dir_list[0];
if(first_executable)
{
#ifdef _XBOX
//Check if it's RetroArch Salamander itself - if so, first_executable needs to
//be overridden
char fname_tmp[MAX_PATH_LENGTH];
fill_pathname_base(fname_tmp, first_executable, sizeof(fname_tmp));
if(strcmp(fname_tmp, "SSNES-Salamander.xex") == 0)
{
RARCH_WARN("First entry is RetroArch Salamander itself, increment entry by one and check if it exists.\n");
first_executable = dir_list[1];
fill_pathname_base(fname_tmp, first_executable, sizeof(fname_tmp));
if(!first_executable)
{
RARCH_WARN("There is no second entry - no choice but to boot RetroArch Salamander\n");
first_executable = dir_list[0];
fill_pathname_base(fname_tmp, first_executable, sizeof(fname_tmp));
}
}
snprintf(first_executable, sizeof(first_executable), "game:\\%s", fname_tmp);
#endif
RARCH_LOG("Start first entry in libretro cores dir: [%s].\n", first_executable);
strlcpy(libretro_path, first_executable, sizeof(libretro_path));
}
else
{
RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n");
}
dir_list_free(dir_list);
}
static void init_settings(void)
{
char tmp_str[MAX_PATH_LENGTH];
bool config_file_exists;
if(!path_file_exists(SYS_CONFIG_FILE))
{
FILE * f;
config_file_exists = false;
RARCH_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
config_file_exists = true;
//try to find CORE executable
char core_executable[1024];
#if defined(_XBOX)
snprintf(core_executable, sizeof(core_executable), "game:\\CORE.xex");
#elif defined(__CELLOS_LV2__)
snprintf(core_executable, sizeof(core_executable), "%s/CORE.SELF", LIBSNES_DIR_PATH);
#endif
if(path_file_exists(core_executable))
{
//Start CORE executable
snprintf(libretro_path, sizeof(libretro_path), core_executable);
RARCH_LOG("Start [%s].\n", libretro_path);
}
else
{
if(config_file_exists)
{
config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
config_get_array(conf, "libretro_path", tmp_str, sizeof(tmp_str));
snprintf(libretro_path, sizeof(libretro_path), tmp_str);
}
if(!config_file_exists || !strcmp(libretro_path, ""))
find_and_set_first_file();
else
{
RARCH_LOG("Start [%s] found in ssnes.cfg.\n", libretro_path);
}
}
}
static void get_environment_settings (void)
{
#if defined(_XBOX)
//for devkits only, we will need to mount all partitions for retail
//in a different way
//DmMapDevkitDrive();
int result_filecache = XSetFileCacheSize(0x100000);
if(result_filecache != TRUE)
{
RARCH_ERR("Couldn't change number of bytes reserved for file system cache.\n");
}
unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
if(result != ERROR_SUCCESS)
{
RARCH_ERR("Couldn't mount/format utility drive.\n");
}
// detect install environment
unsigned long license_mask;
if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
{
RARCH_LOG("RetroArch was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
}
else
{
XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
switch(volume_device_type)
{
case XCONTENTDEVICETYPE_HDD:
RARCH_LOG("RetroArch was launched from a content package on HDD.\n");
break;
case XCONTENTDEVICETYPE_MU:
RARCH_LOG("RetroArch was launched from a content package on USB or Memory Unit.\n");
break;
case XCONTENTDEVICETYPE_ODD:
RARCH_LOG("RetroArch was launched from a content package on Optical Disc Drive.\n");
break;
default:
RARCH_LOG("RetroArch was launched from a content package on an unknown device type.\n");
break;
}
}
strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
#elif defined(__CELLOS_LV2__)
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
memset(&size, 0x00, sizeof(CellGameContentSize));
int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
if(ret < 0)
{
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
}
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("contentInfoPath : [%s].\n", contentInfoPath);
RARCH_LOG("usrDirPath : [%s].\n", usrDirPath);
}
/* now we fill in all the variables */
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
snprintf(LIBSNES_DIR_PATH, sizeof(LIBSNES_DIR_PATH), "%s/cores", usrDirPath);
}
#endif
}
int main(int argc, char *argv[])
{
int ret;
#if defined(_XBOX)
XINPUT_STATE state;
get_environment_settings();
XInputGetState(0, &state);
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
{
//override path, boot first executable in cores directory
RARCH_LOG("Fallback - Will boot first executable in RetroArch cores directory.\n");
find_and_set_first_file();
}
else
{
//normal executable loading path
init_settings();
}
XLaunchNewImage(libretro_path, NULL);
RARCH_LOG("Launch libretro core: [%s] (return code: %x]).\n", libretro_path, ret);
#elif defined(__CELLOS_LV2__)
CellPadData pad_data;
char spawn_data[256], spawn_data_size[16];
SceNpDrmKey * k_licensee = NULL;
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
sys_net_initialize_network();
#ifdef HAVE_LOGGER
logger_init();
#endif
sceNpInit(NP_POOL_SIZE, np_pool);
get_environment_settings();
cellPadInit(7);
cellPadGetData(0, &pad_data);
if(pad_data.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE)
{
//override path, boot first executable in cores directory
RARCH_LOG("Fallback - Will boot first executable in RetroArch cores/ directory.\n");
find_and_set_first_file();
}
else
{
//normal executable loading path
init_settings();
}
cellPadEnd();
#ifdef HAVE_LOGGER
logger_shutdown();
#endif
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
sprintf(spawn_data_size, "%d", 256);
const char * const spawn_argv[] = {
spawn_data_size,
"test argv for",
"sceNpDrmProcessExitSpawn2()",
NULL
};
ret = sceNpDrmProcessExitSpawn2(k_licensee, libretro_path, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
RARCH_LOG("Launch libretro core: [%s] (return code: %x]).\n", libretro_path, ret);
if(ret < 0)
{
RARCH_LOG("Executable file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn2(libretro_path, NULL, NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
sceNpTerm();
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#endif
return 1;
}