mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 03:10:14 +00:00
1961 lines
49 KiB
C++
1961 lines
49 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include "d3d.h"
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#ifndef _XBOX
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#include "render_chain.h"
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#endif
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#include "../video_viewport.h"
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#include "../video_monitor.h"
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#ifndef _XBOX
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#include "../drivers_context/win32_common.h"
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#include "../drivers_context/win32_dwm_common.h"
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#define HAVE_MONITOR
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#define HAVE_WINDOW
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#endif
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include "../../performance.h"
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#if defined(HAVE_CG)
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#define HAVE_SHADERS
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#endif
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#ifdef HAVE_HLSL
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#include "../drivers_shader/shader_hlsl.h"
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#endif
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#include "d3d_defines.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#ifdef HAVE_HLSL
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#include "../drivers_shader/shader_hlsl.h"
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#endif
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#endif
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#if !defined(DONT_HAVE_STATE_TRACKER) && !defined(_XBOX)
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#include "../../dynamic.h"
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#endif
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/* forward declarations */
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height,
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bool keep, float desired_aspect);
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static bool d3d_init_luts(d3d_video_t *d3d);
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static void d3d_set_font_rect(d3d_video_t *d3d,
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const struct font_params *params);
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static bool d3d_process_shader(d3d_video_t *d3d);
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static bool d3d_init_multipass(d3d_video_t *d3d);
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static void d3d_deinit_chain(d3d_video_t *d3d);
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static bool d3d_init_chain(d3d_video_t *d3d,
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const video_info_t *video_info);
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#ifdef HAVE_OVERLAY
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static void d3d_free_overlays(void *data);
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static void d3d_free_overlay(void *data, overlay_t *overlay);
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#endif
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#ifdef _XBOX
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static void d3d_reinit_renderchain(void *data,
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const video_info_t *video);
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static void renderchain_free(void *data);
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#endif
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void d3d_make_d3dpp(void *data, const video_info_t *info,
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D3DPRESENT_PARAMETERS *d3dpp);
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#ifdef HAVE_WINDOW
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#define IDI_ICON 1
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#define MAX_MONITORS 9
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extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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static RECT d3d_monitor_rect(d3d_video_t *d3d);
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#endif
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#ifdef HAVE_MONITOR
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namespace Monitor
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{
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static HMONITOR last_hm;
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static HMONITOR all_hms[MAX_MONITORS];
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static unsigned num_mons;
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}
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#endif
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static void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)d3d;
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(void)data;
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#ifdef HAVE_CG
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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#endif
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}
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static bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)d3d;
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(void)data;
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#if defined(HAVE_HLSL)
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RARCH_LOG("D3D]: Using HLSL shader backend.\n");
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const shader_backend_t *backend = &hlsl_backend;
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const char *shader_path = g_settings.video.shader_path;
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d3d->shader = backend;
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if (!d3d->shader)
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return false;
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return d3d->shader->init(d3d, shader_path);
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#elif defined(HAVE_CG)
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d3d->cgCtx = cgCreateContext();
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if (!d3d->cgCtx)
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return false;
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RARCH_LOG("[D3D]: Created shader context.\n");
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HRESULT ret = cgD3D9SetDevice(d3d->dev);
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if (FAILED(ret))
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return false;
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return true;
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#elif defined(_XBOX1)
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return false;
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#endif
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}
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static void d3d_deinit_chain(d3d_video_t *d3d)
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{
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#ifdef _XBOX
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renderchain_free(d3d);
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#else
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if (d3d->chain)
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delete (renderchain_t *)d3d->chain;
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d3d->chain = NULL;
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#endif
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}
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static void d3d_deinitialize(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx = NULL;
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d3d_deinit_chain(d3d);
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#ifdef HAVE_SHADERS
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d3d_deinit_shader(d3d);
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#endif
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#ifndef _XBOX
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d3d->needs_restore = false;
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#endif
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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d3d->g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
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if (!d3d->g_pD3D)
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{
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RARCH_ERR("Failed to create D3D interface.\n");
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return false;
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}
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#ifdef _XBOX360
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d3d->cur_mon_id=0;
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#endif
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)d3d->d3d_err);
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_ERR("Failed to initialize device.\n");
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return false;
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}
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}
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return true;
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}
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else if (d3d->needs_restore)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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if (d3d->dev->Reset(&d3dpp) != D3D_OK)
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{
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/* Try to recreate the device completely. */
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#ifndef _XBOX
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HRESULT res = d3d->dev->TestCooperativeLevel();
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const char *err;
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switch (res)
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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RARCH_WARN(
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"[D3D]: Attempting to recover from dead state (%s).\n", err);
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#else
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RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
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#endif
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d3d_deinitialize(d3d);
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d3d->g_pD3D->Release();
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d3d->g_pD3D = NULL;
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ret = d3d_init_base(d3d, info);
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if (ret)
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RARCH_LOG("[D3D]: Recovered from dead state.\n");
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else
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return ret;
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}
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}
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if (!ret)
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return ret;
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
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info->force_aspect, g_extern.system.aspect_ratio);
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#ifdef HAVE_SHADERS
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if (!d3d_init_shader(d3d))
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{
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RARCH_ERR("Failed to initialize shader subsystem.\n");
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return false;
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}
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#endif
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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#if defined(_XBOX360)
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strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr",
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sizeof(g_settings.video.font_path));
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#endif
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d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
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if (!d3d->font_ctx)
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{
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RARCH_ERR("Failed to initialize font.\n");
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return false;
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}
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return true;
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}
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static void d3d_set_viewport(d3d_video_t *d3d, int x, int y,
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unsigned width, unsigned height)
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{
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D3DVIEWPORT viewport;
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/* D3D doesn't support negative X/Y viewports ... */
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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viewport.X = x;
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viewport.Y = y;
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viewport.Width = width;
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viewport.Height = height;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d->final_viewport = viewport;
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#ifndef _XBOX
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d3d_set_font_rect(d3d, NULL);
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#endif
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}
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bool d3d_restore(d3d_video_t *d3d)
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{
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d3d_deinitialize(d3d);
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d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
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if (d3d->needs_restore)
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RARCH_ERR("[D3D]: Restore error.\n");
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return !d3d->needs_restore;
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}
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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if (g_settings.video.scale_integer)
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{
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struct rarch_viewport vp = {0};
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video_viewport_get_scaled_integer(&vp, width, height, desired_aspect, keep);
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d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
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}
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else if (!keep)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else
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{
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const rarch_viewport_t &custom =
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g_extern.console.screen.viewports.custom_vp;
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d3d_set_viewport(d3d, custom.x, custom.y,
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custom.width, custom.height);
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}
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else
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{
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float device_aspect = static_cast<float>(width) /
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static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))),
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0, unsigned(roundf(2.0f * width * delta)), height);
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))),
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width, unsigned(roundf(2.0f * height * delta)));
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}
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}
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}
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}
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static void d3d_set_nonblock_state(void *data, bool state)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->video_info.vsync = !state;
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if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
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d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
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}
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static bool d3d_alive(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit = false;
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bool resize = false;
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if (d3d->ctx_driver && d3d->ctx_driver->check_window)
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d3d->ctx_driver->check_window(d3d, &quit, &resize,
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&d3d->screen_width, &d3d->screen_height, g_extern.frame_count);
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if (quit)
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d3d->quitting = quit;
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else if (resize)
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d3d->should_resize = true;
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return !quit;
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}
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static bool d3d_focus(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
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return d3d->ctx_driver->has_focus(d3d);
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return false;
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}
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static bool d3d_suppress_screensaver(void *data, bool enable)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->suppress_screensaver)
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return d3d->ctx_driver->suppress_screensaver(d3d, enable);
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return false;
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}
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static bool d3d_has_windowed(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_windowed)
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return d3d->ctx_driver->has_windowed(d3d);
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return true;
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}
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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switch (aspect_ratio_idx)
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{
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case ASPECT_RATIO_SQUARE:
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video_viewport_set_square_pixel(
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g_extern.system.av_info.geometry.base_width,
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g_extern.system.av_info.geometry.base_height);
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break;
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case ASPECT_RATIO_CORE:
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video_viewport_set_core();
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break;
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case ASPECT_RATIO_CONFIG:
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video_viewport_set_config();
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break;
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default:
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break;
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}
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g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
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d3d->video_info.force_aspect = true;
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d3d->should_resize = true;
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}
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static void d3d_apply_state_changes(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d)
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d3d->should_resize = true;
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}
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static void d3d_set_osd_msg(void *data, const char *msg,
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const struct font_params *params, void *font)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifndef _XBOX
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if (params)
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d3d_set_font_rect(d3d, params);
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#endif
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if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
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d3d->font_ctx->render_msg(d3d, msg, params);
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}
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/* Delay constructor due to lack of exceptions. */
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static bool d3d_construct(d3d_video_t *d3d,
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const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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unsigned full_x, full_y;
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d3d->should_resize = false;
|
|
#ifndef _XBOX
|
|
gfx_set_dwm();
|
|
#endif
|
|
|
|
#if defined(HAVE_MENU) && defined(HAVE_OVERLAY)
|
|
if (d3d->menu)
|
|
free(d3d->menu);
|
|
|
|
d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t));
|
|
|
|
if (!d3d->menu)
|
|
return false;
|
|
|
|
d3d->menu->tex_coords.x = 0;
|
|
d3d->menu->tex_coords.y = 0;
|
|
d3d->menu->tex_coords.w = 1;
|
|
d3d->menu->tex_coords.h = 1;
|
|
d3d->menu->vert_coords.x = 0;
|
|
d3d->menu->vert_coords.y = 1;
|
|
d3d->menu->vert_coords.w = 1;
|
|
d3d->menu->vert_coords.h = -1;
|
|
#endif
|
|
|
|
#if defined(HAVE_WINDOW) && !defined(_XBOX)
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
|
|
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
|
d3d->windowClass.lpfnWndProc = WindowProc;
|
|
d3d->windowClass.hInstance = NULL;
|
|
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
d3d->windowClass.lpszClassName = "RetroArch";
|
|
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL),
|
|
MAKEINTRESOURCE(IDI_ICON));
|
|
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL),
|
|
MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
|
if (!info->fullscreen)
|
|
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
|
|
|
RegisterClassEx(&d3d->windowClass);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
RECT mon_rect = d3d_monitor_rect(d3d);
|
|
|
|
bool windowed_full = g_settings.video.windowed_fullscreen;
|
|
|
|
full_x = (windowed_full || info->width == 0) ?
|
|
(mon_rect.right - mon_rect.left) : info->width;
|
|
full_y = (windowed_full || info->height == 0) ?
|
|
(mon_rect.bottom - mon_rect.top) : info->height;
|
|
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
|
|
(int)(mon_rect.right - mon_rect.left),
|
|
(int)(mon_rect.bottom - mon_rect.top));
|
|
#else
|
|
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
|
|
d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
|
|
#endif
|
|
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
|
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
|
|
|
#if defined(HAVE_WINDOW) && !defined(_XBOX)
|
|
char buffer[128];
|
|
unsigned win_width = d3d->screen_width;
|
|
unsigned win_height = d3d->screen_height;
|
|
RECT rect = {0};
|
|
|
|
if (!info->fullscreen)
|
|
{
|
|
rect.right = d3d->screen_width;
|
|
rect.bottom = d3d->screen_height;
|
|
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
|
win_width = rect.right - rect.left;
|
|
win_height = rect.bottom - rect.top;
|
|
}
|
|
|
|
video_monitor_get_fps(buffer, sizeof(buffer), NULL, 0);
|
|
std::string title = buffer;
|
|
title += " || Direct3D";
|
|
|
|
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
|
info->fullscreen ?
|
|
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
|
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
|
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
|
win_width, win_height,
|
|
NULL, NULL, NULL, d3d);
|
|
|
|
driver.display_type = RARCH_DISPLAY_WIN32;
|
|
driver.video_display = 0;
|
|
driver.video_window = (uintptr_t)d3d->hWnd;
|
|
#endif
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
|
|
#ifdef HAVE_OVERLAY
|
|
|| d3d->overlays_enabled
|
|
#endif
|
|
);
|
|
|
|
#if defined(HAVE_WINDOW) && !defined(_XBOX)
|
|
if (!info->fullscreen && g_settings.ui.menubar_enable)
|
|
{
|
|
RECT rc_temp = {0, 0, win_height, 0x7FFF};
|
|
SetMenu(d3d->hWnd, LoadMenu(GetModuleHandle(NULL),MAKEINTRESOURCE(IDR_MENU)));
|
|
SendMessage(d3d->hWnd, WM_NCCALCSIZE, FALSE, (LPARAM)&rc_temp);
|
|
win_height += rc_temp.top + rect.top;
|
|
SetWindowPos(d3d->hWnd, NULL, 0, 0, win_width, win_height, SWP_NOMOVE);
|
|
}
|
|
|
|
ShowWindow(d3d->hWnd, SW_RESTORE);
|
|
UpdateWindow(d3d->hWnd);
|
|
SetForegroundWindow(d3d->hWnd);
|
|
SetFocus(d3d->hWnd);
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
#ifdef HAVE_SHADERS
|
|
/* This should only be done once here
|
|
* to avoid set_shader() to be overridden
|
|
* later. */
|
|
enum rarch_shader_type type =
|
|
video_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
|
|
if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
|
|
d3d->cg_shader = g_settings.video.shader_path;
|
|
|
|
if (!d3d_process_shader(d3d))
|
|
return false;
|
|
#endif
|
|
#endif
|
|
|
|
d3d->video_info = *info;
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
if (input && input_data &&
|
|
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
|
d3d->ctx_driver->input_driver(d3d, input, input_data);
|
|
|
|
RARCH_LOG("[D3D]: Init complete.\n");
|
|
return true;
|
|
}
|
|
|
|
static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d || !vp)
|
|
return;
|
|
|
|
vp->x = d3d->final_viewport.X;
|
|
vp->y = d3d->final_viewport.Y;
|
|
vp->width = d3d->final_viewport.Width;
|
|
vp->height = d3d->final_viewport.Height;
|
|
|
|
vp->full_width = d3d->screen_width;
|
|
vp->full_height = d3d->screen_height;
|
|
}
|
|
|
|
static void d3d_set_rotation(void *data, unsigned rot)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->dev_rotation = rot;
|
|
}
|
|
|
|
static void d3d_show_mouse(void *data, bool state)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(d3d, state);
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
|
{
|
|
/* Default to Direct3D9 for now.
|
|
TODO: GL core contexts through ANGLE? */
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
|
|
unsigned major = 9, minor = 0;
|
|
|
|
#if defined(_XBOX1)
|
|
api = GFX_CTX_DIRECT3D8_API;
|
|
major = 8;
|
|
#endif
|
|
return gfx_ctx_init_first(driver.video_data,
|
|
g_settings.video.context_driver,
|
|
api, major, minor, false);
|
|
}
|
|
|
|
static void *d3d_init(const video_info_t *info,
|
|
const input_driver_t **input, void **input_data)
|
|
{
|
|
d3d_video_t *vid = NULL;
|
|
|
|
#ifdef _XBOX
|
|
if (driver.video_data)
|
|
{
|
|
d3d_video_t *vid = (d3d_video_t*)driver.video_data;
|
|
|
|
/* Reinitialize renderchain as we
|
|
* might have changed pixel formats.*/
|
|
d3d_reinit_renderchain(vid, info);
|
|
|
|
if (input && input_data)
|
|
{
|
|
*input = driver.input;
|
|
*input_data = driver.input_data;
|
|
}
|
|
|
|
driver.video_data_own = true;
|
|
driver.input_data_own = true;
|
|
return driver.video_data;
|
|
}
|
|
#endif
|
|
|
|
vid = new d3d_video_t();
|
|
if (!vid)
|
|
return NULL;
|
|
|
|
vid->ctx_driver = d3d_get_context(vid);
|
|
if (!vid->ctx_driver)
|
|
{
|
|
delete vid;
|
|
return NULL;
|
|
}
|
|
|
|
/* Default values */
|
|
vid->g_pD3D = NULL;
|
|
vid->dev = NULL;
|
|
vid->dev_rotation = 0;
|
|
vid->needs_restore = false;
|
|
#ifdef HAVE_CG
|
|
vid->cgCtx = NULL;
|
|
#endif
|
|
#ifdef HAVE_OVERLAY
|
|
vid->overlays_enabled = false;
|
|
#endif
|
|
#ifdef _XBOX
|
|
vid->should_resize = false;
|
|
#else
|
|
vid->menu = NULL;
|
|
#endif
|
|
|
|
if (!d3d_construct(vid, info, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
|
delete vid;
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
driver.video_data_own = true;
|
|
driver.input_data_own = true;
|
|
#endif
|
|
|
|
return vid;
|
|
}
|
|
|
|
static void d3d_free(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d_deinitialize(d3d);
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_free_overlays(d3d);
|
|
#endif
|
|
#if defined(HAVE_MENU) && !defined(_XBOX)
|
|
d3d_free_overlay(d3d, d3d->menu);
|
|
#endif
|
|
#ifdef _XBOX
|
|
if (d3d->ctx_driver && d3d->ctx_driver->destroy)
|
|
d3d->ctx_driver->destroy(d3d);
|
|
d3d->ctx_driver = NULL;
|
|
#endif
|
|
if (d3d->dev)
|
|
d3d->dev->Release();
|
|
if (d3d->g_pD3D)
|
|
d3d->g_pD3D->Release();
|
|
|
|
#ifdef HAVE_MONITOR
|
|
Monitor::last_hm = MonitorFromWindow(d3d->hWnd,
|
|
MONITOR_DEFAULTTONEAREST);
|
|
DestroyWindow(d3d->hWnd);
|
|
#endif
|
|
|
|
if (d3d)
|
|
delete d3d;
|
|
|
|
#ifndef _XBOX
|
|
UnregisterClass("RetroArch", GetModuleHandle(NULL));
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef _XBOX
|
|
#include "../../xdk/xdk_resources.h"
|
|
#include "render_chain_xdk.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
static BOOL CALLBACK d3d_monitor_enum_proc(HMONITOR hMonitor,
|
|
HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData)
|
|
{
|
|
Monitor::all_hms[Monitor::num_mons++] = hMonitor;
|
|
return TRUE;
|
|
}
|
|
|
|
/* Multi-monitor support. */
|
|
static RECT d3d_monitor_rect(d3d_video_t *d3d)
|
|
{
|
|
unsigned fs_monitor, i;
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
Monitor::num_mons = 0;
|
|
|
|
EnumDisplayMonitors(NULL, NULL, d3d_monitor_enum_proc, 0);
|
|
|
|
if (!Monitor::last_hm)
|
|
Monitor::last_hm = MonitorFromWindow(
|
|
GetDesktopWindow(), MONITOR_DEFAULTTONEAREST);
|
|
|
|
hm_to_use = Monitor::last_hm;
|
|
fs_monitor = g_settings.video.monitor_index;
|
|
|
|
if (fs_monitor && fs_monitor <= Monitor::num_mons
|
|
&& Monitor::all_hms[fs_monitor - 1])
|
|
{
|
|
hm_to_use = Monitor::all_hms[fs_monitor - 1];
|
|
d3d->cur_mon_id = fs_monitor - 1;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < Monitor::num_mons; i++)
|
|
{
|
|
if (Monitor::all_hms[i] != hm_to_use)
|
|
continue;
|
|
|
|
d3d->cur_mon_id = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
memset(¤t_mon, 0, sizeof(current_mon));
|
|
current_mon.cbSize = sizeof(MONITORINFOEX);
|
|
GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon);
|
|
|
|
return current_mon.rcMonitor;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
LinkInfo link_info = {0};
|
|
link_info.pass = &d3d->shader.pass[0];
|
|
link_info.tex_w = link_info.tex_h =
|
|
d3d->video_info.input_scale * RARCH_SCALE_BASE;
|
|
|
|
unsigned current_width = link_info.tex_w;
|
|
unsigned current_height = link_info.tex_h;
|
|
unsigned out_width = 0;
|
|
unsigned out_height = 0;
|
|
|
|
if (!renderchain_set_pass_size(d3d->chain, 0,
|
|
current_width, current_height))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to set pass size.\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 1; i < d3d->shader.passes; i++)
|
|
{
|
|
renderchain_convert_geometry(d3d->chain, &link_info,
|
|
out_width, out_height,
|
|
current_width, current_height, &d3d->final_viewport);
|
|
|
|
link_info.tex_w = next_pow2(out_width);
|
|
link_info.tex_h = next_pow2(out_height);
|
|
|
|
if (!renderchain_set_pass_size(d3d->chain, i,
|
|
link_info.tex_w, link_info.tex_h))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to set pass size.\n");
|
|
return;
|
|
}
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
|
|
link_info.pass = &d3d->shader.pass[i];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef DONT_HAVE_STATE_TRACKER
|
|
#ifndef _XBOX
|
|
static bool d3d_init_imports(d3d_video_t *d3d)
|
|
{
|
|
state_tracker_info tracker_info = {0};
|
|
|
|
if (!d3d->shader.variables)
|
|
return true;
|
|
|
|
tracker_info.wram = (uint8_t*)
|
|
pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
|
|
tracker_info.info = d3d->shader.variable;
|
|
tracker_info.info_elem = d3d->shader.variables;
|
|
|
|
#ifdef HAVE_PYTHON
|
|
if (*d3d->shader.script_path)
|
|
{
|
|
tracker_info.script = d3d->shader.script_path;
|
|
tracker_info.script_is_file = true;
|
|
}
|
|
|
|
tracker_info.script_class =
|
|
*d3d->shader.script_class ? d3d->shader.script_class : NULL;
|
|
#endif
|
|
|
|
state_tracker_t *state_tracker = state_tracker_init(&tracker_info);
|
|
if (!state_tracker)
|
|
{
|
|
RARCH_ERR("Failed to initialize state tracker.\n");
|
|
return false;
|
|
}
|
|
|
|
renderchain_add_state_tracker(d3d->chain, state_tracker);
|
|
return true;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
|
|
{
|
|
unsigned i = 0;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
(void)i;
|
|
/* Setup information for first pass. */
|
|
#ifdef _XBOX
|
|
/* TODO - properly implement this. */
|
|
d3d_video_t *link_info = (d3d_video_t*)d3d;
|
|
link_info->tex_w = link_info->tex_h =
|
|
RARCH_SCALE_BASE * video_info->input_scale;
|
|
|
|
//d3d_deinit_chain(d3d);
|
|
#else
|
|
LinkInfo link_info = {0};
|
|
link_info.pass = &d3d->shader.pass[0];
|
|
link_info.tex_w = link_info.tex_h =
|
|
video_info->input_scale * RARCH_SCALE_BASE;
|
|
#endif
|
|
|
|
#ifdef _XBOX
|
|
if (!renderchain_init(d3d, video_info))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init render chain.\n");
|
|
return false;
|
|
}
|
|
#else
|
|
d3d->chain = new renderchain_t();
|
|
if (!d3d->chain)
|
|
return false;
|
|
|
|
if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr,
|
|
d3d->cgCtx, &d3d->final_viewport, &link_info,
|
|
d3d->video_info.rgb32 ? ARGB : RGB565))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init render chain.\n");
|
|
return false;
|
|
}
|
|
|
|
unsigned current_width = link_info.tex_w;
|
|
unsigned current_height = link_info.tex_h;
|
|
unsigned out_width = 0;
|
|
unsigned out_height = 0;
|
|
|
|
for (i = 1; i < d3d->shader.passes; i++)
|
|
{
|
|
renderchain_convert_geometry(d3d->chain, &link_info,
|
|
out_width, out_height,
|
|
current_width, current_height, &d3d->final_viewport);
|
|
|
|
link_info.pass = &d3d->shader.pass[i];
|
|
link_info.tex_w = next_pow2(out_width);
|
|
link_info.tex_h = next_pow2(out_height);
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
|
|
if (!renderchain_add_pass(d3d->chain, &link_info))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to add pass.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!d3d_init_luts(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
#ifndef DONT_HAVE_STATE_TRACKER
|
|
if (!d3d_init_imports(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init imports.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
static void d3d_reinit_renderchain(void *data,
|
|
const video_info_t *video)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d->pixel_size = video->rgb32 ?
|
|
sizeof(uint32_t) : sizeof(uint16_t);
|
|
d3d->tex_w = d3d->tex_h =
|
|
RARCH_SCALE_BASE * video->input_scale;
|
|
|
|
RARCH_LOG(
|
|
"Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n",
|
|
d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT);
|
|
|
|
d3d_deinit_chain(d3d);
|
|
d3d_init_chain(d3d, video);
|
|
}
|
|
#endif
|
|
|
|
#ifdef _XBOX
|
|
#ifdef HAVE_RMENU
|
|
extern struct texture_image *menu_texture;
|
|
#endif
|
|
|
|
#ifdef _XBOX1
|
|
static bool texture_image_render(void *data,
|
|
struct texture_image *out_img,
|
|
int x, int y, int w, int h, bool force_fullscreen)
|
|
{
|
|
float fX, fY;
|
|
void *verts = NULL;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
if (!out_img->pixels || !out_img->vertex_buf)
|
|
return false;
|
|
|
|
fX = (float)(x);
|
|
fY = (float)(y);
|
|
|
|
// create the new vertices
|
|
Vertex newVerts[] =
|
|
{
|
|
// x, y, z, color, u ,v
|
|
{fX, fY, 0.0f, 0, 0, 0},
|
|
{fX + w, fY, 0.0f, 0, 1, 0},
|
|
{fX + w, fY + h, 0.0f, 0, 1, 1},
|
|
{fX, fY + h, 0.0f, 0, 0, 1}
|
|
};
|
|
|
|
/* Load the existing vertices */
|
|
verts = d3d_vertex_buffer_lock(out_img->vertex_buf);
|
|
|
|
if (!verts)
|
|
return false;
|
|
|
|
/* Copy the new verts over the old verts */
|
|
memcpy(verts, newVerts, sizeof(newVerts));
|
|
d3d_vertex_buffer_unlock(out_img->vertex_buf);
|
|
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
|
|
/* Also blend the texture with the set alpha value. */
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
|
|
/* Draw the quad. */
|
|
d3d_set_texture(d3dr, 0, out_img->pixels);
|
|
d3d_set_stream_source(d3dr, 0,
|
|
out_img->vertex_buf, 0, sizeof(Vertex));
|
|
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
|
|
|
|
if (force_fullscreen)
|
|
{
|
|
D3DVIEWPORT vp = {0};
|
|
vp.Width = w;
|
|
vp.Height = h;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
d3d_set_viewport(d3dr, &vp);
|
|
}
|
|
d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_draw_texture(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
#if defined(HAVE_RMENU)
|
|
menu_texture->x = 0;
|
|
menu_texture->y = 0;
|
|
|
|
if (d3d->menu_texture_enable)
|
|
{
|
|
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
|
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
|
texture_image_render(d3d, menu_texture,
|
|
menu_texture->x, menu_texture->y,
|
|
d3d->screen_width, d3d->screen_height, true);
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef HAVE_FBO
|
|
static bool d3d_init_multipass(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
|
|
|
|
if (!conf)
|
|
{
|
|
RARCH_ERR("Failed to load preset.\n");
|
|
return false;
|
|
}
|
|
|
|
memset(&d3d->shader, 0, sizeof(d3d->shader));
|
|
|
|
if (!video_shader_read_conf_cgp(conf, &d3d->shader))
|
|
{
|
|
config_file_free(conf);
|
|
RARCH_ERR("Failed to parse CGP file.\n");
|
|
return false;
|
|
}
|
|
|
|
config_file_free(conf);
|
|
|
|
video_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str());
|
|
|
|
RARCH_LOG("[D3D9 Meta-Cg] Found %u shaders.\n", d3d->shader.passes);
|
|
|
|
for (i = 0; i < d3d->shader.passes; i++)
|
|
{
|
|
if (d3d->shader.pass[i].fbo.valid)
|
|
continue;
|
|
|
|
d3d->shader.pass[i].fbo.scale_x =
|
|
d3d->shader.pass[i].fbo.scale_y = 1.0f;
|
|
d3d->shader.pass[i].fbo.type_x =
|
|
d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
|
|
}
|
|
|
|
bool use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS &&
|
|
d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
|
|
|
|
if (use_extra_pass)
|
|
{
|
|
d3d->shader.passes++;
|
|
video_shader_pass *dummy_pass = (video_shader_pass*)
|
|
&d3d->shader.pass[d3d->shader.passes - 1];
|
|
|
|
dummy_pass->fbo.scale_x = dummy_pass->fbo.scale_y = 1.0f;
|
|
dummy_pass->fbo.type_x = dummy_pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
dummy_pass->filter = RARCH_FILTER_UNSPEC;
|
|
}
|
|
else
|
|
{
|
|
video_shader_pass *pass = (video_shader_pass*)
|
|
&d3d->shader.pass[d3d->shader.passes - 1];
|
|
|
|
pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
|
|
pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static void d3d_set_font_rect(d3d_video_t *d3d,
|
|
const struct font_params *params)
|
|
{
|
|
#ifndef _XBOX
|
|
float pos_x = g_settings.video.msg_pos_x;
|
|
float pos_y = g_settings.video.msg_pos_y;
|
|
float font_size = g_settings.video.font_size;
|
|
|
|
if (params)
|
|
{
|
|
pos_x = params->x;
|
|
pos_y = params->y;
|
|
font_size *= params->scale;
|
|
}
|
|
|
|
d3d->font_rect.left = d3d->final_viewport.X +
|
|
d3d->final_viewport.Width * pos_x;
|
|
d3d->font_rect.right = d3d->final_viewport.X +
|
|
d3d->final_viewport.Width;
|
|
d3d->font_rect.top = d3d->final_viewport.Y +
|
|
(1.0f - pos_y) * d3d->final_viewport.Height - font_size;
|
|
d3d->font_rect.bottom = d3d->final_viewport.Height;
|
|
|
|
d3d->font_rect_shifted = d3d->font_rect;
|
|
d3d->font_rect_shifted.left -= 2;
|
|
d3d->font_rect_shifted.right -= 2;
|
|
d3d->font_rect_shifted.top += 2;
|
|
d3d->font_rect_shifted.bottom += 2;
|
|
#endif
|
|
}
|
|
|
|
static bool d3d_init_singlepass(d3d_video_t *d3d)
|
|
{
|
|
#ifndef _XBOX
|
|
video_shader_pass *pass = NULL;
|
|
|
|
memset(&d3d->shader, 0, sizeof(d3d->shader));
|
|
d3d->shader.passes = 1;
|
|
pass = (video_shader_pass*)&d3d->shader.pass[0];
|
|
|
|
pass->fbo.valid = true;
|
|
pass->fbo.scale_x = pass->fbo.scale_y = 1.0;
|
|
pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
strlcpy(pass->source.path, d3d->cg_shader.c_str(),
|
|
sizeof(pass->source.path));
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_process_shader(d3d_video_t *d3d)
|
|
{
|
|
#ifdef HAVE_FBO
|
|
if (strcmp(path_get_extension(
|
|
d3d->cg_shader.c_str()), "cgp") == 0)
|
|
return d3d_init_multipass(d3d);
|
|
#endif
|
|
|
|
return d3d_init_singlepass(d3d);
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
static bool d3d_init_luts(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < d3d->shader.luts; i++)
|
|
{
|
|
bool ret = renderchain_add_lut(
|
|
d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path,
|
|
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
|
|
g_settings.video.smooth :
|
|
(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR));
|
|
|
|
if (!ret)
|
|
return ret;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d_overlay_render(void *data, overlay_t *overlay)
|
|
{
|
|
void *verts;
|
|
unsigned i;
|
|
struct overlay_vertex
|
|
{
|
|
float x, y, z;
|
|
float u, v;
|
|
float r, g, b, a;
|
|
} vert[4];
|
|
float overlay_width, overlay_height;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!overlay || !overlay->tex)
|
|
return;
|
|
|
|
if (!overlay->vert_buf)
|
|
{
|
|
overlay->vert_buf = (LPDIRECT3DVERTEXBUFFER)d3d_vertex_buffer_new(
|
|
d3d->dev, sizeof(vert), d3d->dev->GetSoftwareVertexProcessing() ?
|
|
D3DUSAGE_SOFTWAREPROCESSING : 0, 0, D3DPOOL_MANAGED, NULL);
|
|
|
|
if (!overlay->vert_buf)
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
vert[i].z = 0.5f;
|
|
vert[i].r = vert[i].g = vert[i].b = 1.0f;
|
|
vert[i].a = overlay->alpha_mod;
|
|
}
|
|
|
|
overlay_width = d3d->final_viewport.Width;
|
|
overlay_height = d3d->final_viewport.Height;
|
|
|
|
vert[0].x = overlay->vert_coords.x * overlay_width;
|
|
vert[1].x = (overlay->vert_coords.x + overlay->vert_coords.w)
|
|
* overlay_width;
|
|
vert[2].x = overlay->vert_coords.x * overlay_width;
|
|
vert[3].x = (overlay->vert_coords.x + overlay->vert_coords.w)
|
|
* overlay_width;
|
|
vert[0].y = overlay->vert_coords.y * overlay_height;
|
|
vert[1].y = overlay->vert_coords.y * overlay_height;
|
|
vert[2].y = (overlay->vert_coords.y + overlay->vert_coords.h)
|
|
* overlay_height;
|
|
vert[3].y = (overlay->vert_coords.y + overlay->vert_coords.h)
|
|
* overlay_height;
|
|
|
|
vert[0].u = overlay->tex_coords.x;
|
|
vert[1].u = overlay->tex_coords.x + overlay->tex_coords.w;
|
|
vert[2].u = overlay->tex_coords.x;
|
|
vert[3].u = overlay->tex_coords.x + overlay->tex_coords.w;
|
|
vert[0].v = overlay->tex_coords.y;
|
|
vert[1].v = overlay->tex_coords.y;
|
|
vert[2].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
|
vert[3].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
|
|
|
/* Align texels and vertices. */
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
vert[i].x -= 0.5f;
|
|
vert[i].y += 0.5f;
|
|
}
|
|
|
|
overlay->vert_buf->Lock(0, sizeof(vert), &verts, 0);
|
|
memcpy(verts, vert, sizeof(vert));
|
|
d3d_vertex_buffer_unlock(overlay->vert_buf);
|
|
|
|
// enable alpha
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
|
|
#ifndef _XBOX1
|
|
// set vertex decl for overlay
|
|
D3DVERTEXELEMENT vElems[4] = {
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_POSITION, 0},
|
|
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_TEXCOORD, 0},
|
|
{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_COLOR, 0},
|
|
D3DDECL_END()
|
|
};
|
|
LPDIRECT3DVERTEXDECLARATION vertex_decl;
|
|
d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
|
|
d3d->dev->SetVertexDeclaration(vertex_decl);
|
|
vertex_decl->Release();
|
|
#endif
|
|
|
|
d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
|
|
0, sizeof(overlay_vertex));
|
|
|
|
if (overlay->fullscreen)
|
|
{
|
|
/* Set viewport to full window. */
|
|
D3DVIEWPORT vp_full = {0};
|
|
|
|
vp_full.X = 0;
|
|
vp_full.Y = 0;
|
|
vp_full.Width = d3d->screen_width;
|
|
vp_full.Height = d3d->screen_height;
|
|
vp_full.MinZ = 0.0f;
|
|
vp_full.MaxZ = 1.0f;
|
|
d3d_set_viewport(d3d->dev, &vp_full);
|
|
}
|
|
|
|
/* Render overlay. */
|
|
d3d_set_texture(d3d->dev, 0, overlay->tex);
|
|
d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
|
|
d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
|
|
d3d_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
|
|
|
|
/* Restore previous state. */
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
d3d_set_viewport(d3d->dev, &d3d->final_viewport);
|
|
}
|
|
|
|
static void d3d_free_overlay(void *data, overlay_t *overlay)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d_texture_free(overlay->tex);
|
|
d3d_vertex_buffer_free(overlay->vert_buf);
|
|
}
|
|
|
|
static void d3d_free_overlays(void *data)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
|
d3d->overlays.clear();
|
|
}
|
|
|
|
static void d3d_overlay_tex_geom(void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d->overlays[index].tex_coords.x = x;
|
|
d3d->overlays[index].tex_coords.y = y;
|
|
d3d->overlays[index].tex_coords.w = w;
|
|
d3d->overlays[index].tex_coords.h = h;
|
|
}
|
|
|
|
static void d3d_overlay_vertex_geom(void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
d3d->overlays[index].vert_coords.x = x;
|
|
d3d->overlays[index].vert_coords.y = y;
|
|
d3d->overlays[index].vert_coords.w = w;
|
|
d3d->overlays[index].vert_coords.h = h;
|
|
}
|
|
|
|
static bool d3d_overlay_load(void *data,
|
|
const texture_image *images, unsigned num_images)
|
|
{
|
|
unsigned i, y;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d_free_overlays(data);
|
|
d3d->overlays.resize(num_images);
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
unsigned width = images[i].width;
|
|
unsigned height = images[i].height;
|
|
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
|
|
|
|
overlay->tex = (LPDIRECT3DTEXTURE)
|
|
d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL);
|
|
|
|
if (!overlay->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create overlay texture\n");
|
|
return false;
|
|
}
|
|
|
|
if (SUCCEEDED(overlay->tex->LockRect(0, &d3dlr,
|
|
NULL, D3DLOCK_NOSYSLOCK)))
|
|
{
|
|
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
|
const uint32_t *src = images[i].pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
|
|
for (y = 0; y < height; y++, dst += pitch, src += width)
|
|
memcpy(dst, src, width << 2);
|
|
overlay->tex->UnlockRect(0);
|
|
}
|
|
|
|
overlay->tex_w = width;
|
|
overlay->tex_h = height;
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
|
|
|
|
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_overlay_enable(void *data, bool state)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays_enabled = state;
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(d3d, state);
|
|
}
|
|
|
|
static void d3d_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays[i].fullscreen = enable;
|
|
}
|
|
|
|
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->overlays[index].alpha_mod = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t d3d_overlay_interface = {
|
|
d3d_overlay_enable,
|
|
d3d_overlay_load,
|
|
d3d_overlay_tex_geom,
|
|
d3d_overlay_vertex_geom,
|
|
d3d_overlay_full_screen,
|
|
d3d_overlay_set_alpha,
|
|
};
|
|
|
|
static void d3d_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static bool d3d_frame(void *data, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch,
|
|
const char *msg)
|
|
{
|
|
unsigned i = 0;
|
|
D3DVIEWPORT screen_vp;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
(void)i;
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
RARCH_PERFORMANCE_INIT(d3d_frame);
|
|
RARCH_PERFORMANCE_START(d3d_frame);
|
|
|
|
#ifndef _XBOX
|
|
/* We cannot recover in fullscreen. */
|
|
if (d3d->needs_restore && IsIconic(d3d->hWnd))
|
|
return true;
|
|
#endif
|
|
if (d3d->needs_restore && !d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to restore.\n");
|
|
return false;
|
|
}
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
d3d_calculate_rect(d3d, d3d->screen_width,
|
|
d3d->screen_height, d3d->video_info.force_aspect,
|
|
g_extern.system.aspect_ratio);
|
|
|
|
#ifndef _XBOX
|
|
renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
|
|
d3d_recompute_pass_sizes(d3d);
|
|
#endif
|
|
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
/* render_chain() only clears out viewport,
|
|
* clear out everything. */
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = d3d->screen_width;
|
|
screen_vp.Height = d3d->screen_height;
|
|
d3d_set_viewport(d3dr, &screen_vp);
|
|
d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
/* Insert black frame first, so we
|
|
* can screenshot, etc. */
|
|
if (g_settings.video.black_frame_insertion)
|
|
{
|
|
d3d_swap(d3d, d3dr);
|
|
if (d3d->needs_restore)
|
|
return true;
|
|
d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
renderchain_render_pass(d3d, frame, width, height,
|
|
pitch, d3d->dev_rotation);
|
|
#else
|
|
if (!renderchain_render(d3d->chain, frame, width,
|
|
height, pitch, d3d->dev_rotation))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to render scene.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (d3d->font_ctx && d3d->font_ctx->render_msg && msg)
|
|
{
|
|
struct font_params font_parms = {0};
|
|
#ifdef _XBOX
|
|
#if defined(_XBOX1)
|
|
float msg_width = 60;
|
|
float msg_height = 365;
|
|
#elif defined(_XBOX360)
|
|
float msg_width = d3d->resolution_hd_enable ? 160 : 100;
|
|
float msg_height = 120;
|
|
#endif
|
|
font_parms.x = msg_width;
|
|
font_parms.y = msg_height;
|
|
font_parms.scale = 21;
|
|
#endif
|
|
d3d->font_ctx->render_msg(d3d, msg, &font_parms);
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
#ifndef _XBOX
|
|
if (d3d->menu && d3d->menu->enabled)
|
|
d3d_overlay_render(d3d, d3d->menu);
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled)
|
|
{
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_overlay_render(d3d, &d3d->overlays[i]);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
if (g_extern.is_menu
|
|
&& driver.menu_ctx && driver.menu_ctx->frame)
|
|
driver.menu_ctx->frame(driver.menu);
|
|
|
|
#ifdef _XBOX
|
|
/* TODO - should be refactored. */
|
|
if (d3d && d3d->menu_texture_enable)
|
|
d3d_draw_texture(d3d);
|
|
#endif
|
|
#endif
|
|
|
|
RARCH_PERFORMANCE_STOP(d3d_frame);
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
|
|
d3d->ctx_driver->update_window_title(d3d);
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
|
|
d3d->ctx_driver->swap_buffers(d3d);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_read_viewport(void *data, uint8_t *buffer)
|
|
{
|
|
bool ret = true;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
RARCH_PERFORMANCE_INIT(d3d_read_viewport);
|
|
RARCH_PERFORMANCE_START(d3d_read_viewport);
|
|
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
#ifdef _XBOX
|
|
ret = false;
|
|
#else
|
|
LPDIRECT3DSURFACE target = NULL;
|
|
LPDIRECT3DSURFACE dest = NULL;
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->GetRenderTarget(0, &target)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->CreateOffscreenPlainSurface(
|
|
d3d->screen_width,
|
|
d3d->screen_height,
|
|
D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
|
|
&dest, NULL)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->GetRenderTargetData(target, dest)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
D3DLOCKED_RECT rect;
|
|
if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
|
|
{
|
|
unsigned x, y;
|
|
unsigned pitchpix = rect.Pitch / 4;
|
|
const uint32_t *pixels = (const uint32_t*)rect.pBits;
|
|
|
|
pixels += d3d->final_viewport.X;
|
|
pixels += (d3d->final_viewport.Height - 1) * pitchpix;
|
|
pixels -= d3d->final_viewport.Y * pitchpix;
|
|
|
|
for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
|
|
{
|
|
for (x = 0; x < d3d->final_viewport.Width; x++)
|
|
{
|
|
*buffer++ = (pixels[x] >> 0) & 0xff;
|
|
*buffer++ = (pixels[x] >> 8) & 0xff;
|
|
*buffer++ = (pixels[x] >> 16) & 0xff;
|
|
}
|
|
}
|
|
|
|
dest->UnlockRect();
|
|
}
|
|
else
|
|
ret = false;
|
|
|
|
end:
|
|
RARCH_PERFORMANCE_STOP(d3d_read_viewport);
|
|
if (target)
|
|
target->Release();
|
|
if (dest)
|
|
dest->Release();
|
|
#endif
|
|
return ret;
|
|
}
|
|
|
|
static bool d3d_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
bool restore_old = false;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
std::string shader = "";
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
if (path)
|
|
shader = path;
|
|
#ifdef HAVE_HLSL
|
|
d3d->shader = &hlsl_backend;
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::string old_shader = d3d->cg_shader;
|
|
#ifdef HAVE_CG
|
|
d3d->cg_shader = shader;
|
|
#endif
|
|
|
|
if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Setting shader failed.\n");
|
|
restore_old = true;
|
|
}
|
|
|
|
if (restore_old)
|
|
{
|
|
#ifdef HAVE_CG
|
|
d3d->cg_shader = old_shader;
|
|
#endif
|
|
d3d_process_shader(d3d);
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
return !restore_old;
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface);
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_set_menu_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
(void)frame;
|
|
(void)rgb32;
|
|
(void)width;
|
|
(void)height;
|
|
(void)alpha;
|
|
|
|
#ifndef _XBOX
|
|
if (!d3d->menu->tex || d3d->menu->tex_w != width
|
|
|| d3d->menu->tex_h != height)
|
|
{
|
|
if (d3d->menu)
|
|
d3d_texture_free(d3d->menu->tex);
|
|
|
|
d3d->menu->tex = (LPDIRECT3DTEXTURE)
|
|
d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
|
|
|
|
if (!d3d->menu->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create menu texture.\n");
|
|
return;
|
|
}
|
|
|
|
d3d->menu->tex_w = width;
|
|
d3d->menu->tex_h = height;
|
|
}
|
|
|
|
d3d->menu->alpha_mod = alpha;
|
|
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
if (SUCCEEDED(d3d->menu->tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
|
|
{
|
|
unsigned h, w;
|
|
if (rgb32)
|
|
{
|
|
uint8_t *dst = (uint8_t*)d3dlr.pBits;
|
|
const uint32_t *src = (const uint32_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint32_t));
|
|
memset(dst + width * sizeof(uint32_t), 0,
|
|
d3dlr.Pitch - width * sizeof(uint32_t));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t *dst = (uint32_t*)d3dlr.pBits;
|
|
const uint16_t *src = (const uint16_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
|
|
{
|
|
for (w = 0; w < width; w++)
|
|
{
|
|
uint16_t c = src[w];
|
|
uint32_t r = (c >> 12) & 0xf;
|
|
uint32_t g = (c >> 8) & 0xf;
|
|
uint32_t b = (c >> 4) & 0xf;
|
|
uint32_t a = (c >> 0) & 0xf;
|
|
r = ((r << 4) | r) << 16;
|
|
g = ((g << 4) | g) << 8;
|
|
b = ((b << 4) | b) << 0;
|
|
a = ((a << 4) | a) << 24;
|
|
dst[w] = r | g | b | a;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (d3d->menu)
|
|
d3d->menu->tex->UnlockRect(0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void d3d_set_menu_texture_enable(void *data,
|
|
bool state, bool full_screen)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
#ifdef _XBOX
|
|
d3d->menu_texture_enable = state;
|
|
d3d->menu_texture_full_screen = full_screen;
|
|
#else
|
|
if (!d3d || !d3d->menu)
|
|
return;
|
|
|
|
d3d->menu->enabled = state;
|
|
d3d->menu->fullscreen = full_screen;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
NULL,
|
|
#ifdef HAVE_FBO
|
|
NULL,
|
|
#endif
|
|
NULL,
|
|
NULL,
|
|
d3d_set_aspect_ratio,
|
|
d3d_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
d3d_set_menu_texture_frame,
|
|
d3d_set_menu_texture_enable,
|
|
#endif
|
|
d3d_set_osd_msg,
|
|
|
|
d3d_show_mouse,
|
|
};
|
|
|
|
static void d3d_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_d3d = {
|
|
d3d_init,
|
|
d3d_frame,
|
|
d3d_set_nonblock_state,
|
|
d3d_alive,
|
|
d3d_focus,
|
|
d3d_suppress_screensaver,
|
|
d3d_has_windowed,
|
|
d3d_set_shader,
|
|
d3d_free,
|
|
"d3d",
|
|
d3d_set_rotation,
|
|
d3d_viewport_info,
|
|
d3d_read_viewport,
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_get_overlay_interface,
|
|
#endif
|
|
d3d_get_poke_interface
|
|
};
|