2016-05-17 17:00:16 +00:00

243 lines
7.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2014-2016 - Ali Bouhlel ( aliaspider@gmail.com )
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(__SSE2__)
#include <emmintrin.h>
#elif defined(__ALTIVEC__)
#include <altivec.h>
#endif
#include <boolean.h>
#include <features/features_cpu.h>
#include <conversion/s16_to_float.h>
/**
* convert_s16_to_float_C:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
* @gain : gain applied (.e.g. audio volume)
*
* Converts from signed integer 16-bit
* to floating point.
*
* C implementation callback function.
**/
void convert_s16_to_float_C(float *out,
const int16_t *in, size_t samples, float gain)
{
size_t i;
gain = gain / 0x8000;
for (i = 0; i < samples; i++)
out[i] = (float)in[i] * gain;
}
#if defined(__SSE2__)
/**
* convert_s16_to_float_SSE2:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
* @gain : gain applied (e.g. audio volume)
*
* Converts from signed integer 16-bit
* to floating point.
*
* SSE2 implementation callback function.
**/
void convert_s16_to_float_SSE2(float *out,
const int16_t *in, size_t samples, float gain)
{
size_t i;
float fgain = gain / UINT32_C(0x80000000);
__m128 factor = _mm_set1_ps(fgain);
for (i = 0; i + 8 <= samples; i += 8, in += 8, out += 8)
{
__m128i input = _mm_loadu_si128((const __m128i *)in);
__m128i regs_l = _mm_unpacklo_epi16(_mm_setzero_si128(), input);
__m128i regs_r = _mm_unpackhi_epi16(_mm_setzero_si128(), input);
__m128 output_l = _mm_mul_ps(_mm_cvtepi32_ps(regs_l), factor);
__m128 output_r = _mm_mul_ps(_mm_cvtepi32_ps(regs_r), factor);
_mm_storeu_ps(out + 0, output_l);
_mm_storeu_ps(out + 4, output_r);
}
convert_s16_to_float_C(out, in, samples - i, gain);
}
#elif defined(__ALTIVEC__)
/**
* convert_s16_to_float_altivec:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
* @gain : gain applied (e.g. audio volume)
*
* Converts from signed integer 16-bit
* to floating point.
*
* AltiVec implementation callback function.
**/
void convert_s16_to_float_altivec(float *out,
const int16_t *in, size_t samples, float gain)
{
size_t samples_in = samples;
/* Unaligned loads/store is a bit expensive, so we
* optimize for the good path (very likely). */
if (((uintptr_t)out & 15) + ((uintptr_t)in & 15) == 0)
{
size_t i;
const vector float gain_vec = { gain, gain , gain, gain };
const vector float zero_vec = { 0.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i + 8 <= samples; i += 8, in += 8, out += 8)
{
vector signed short input = vec_ld(0, in);
vector signed int hi = vec_unpackh(input);
vector signed int lo = vec_unpackl(input);
vector float out_hi = vec_madd(vec_ctf(hi, 15), gain_vec, zero_vec);
vector float out_lo = vec_madd(vec_ctf(lo, 15), gain_vec, zero_vec);
vec_st(out_hi, 0, out);
vec_st(out_lo, 16, out);
}
samples_in -= i;
}
convert_s16_to_float_C(out, in, samples_in, gain);
}
#elif defined(__ARM_NEON__) && !defined(VITA)
/* Avoid potential hard-float/soft-float ABI issues. */
void convert_s16_float_asm(float *out, const int16_t *in,
size_t samples, const float *gain);
/**
* convert_s16_to_float_neon:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
* @gain : gain applied (.e.g audio volume)
*
* Converts from signed integer 16-bit
* to floating point.
*
* ARM NEON implementation callback function.
**/
static void convert_s16_to_float_neon(float *out,
const int16_t *in, size_t samples, float gain)
{
size_t aligned_samples = samples & ~7;
if (aligned_samples)
convert_s16_float_asm(out, in, aligned_samples, &gain);
/* Could do all conversion in ASM, but keep it simple for now. */
convert_s16_to_float_C(out + aligned_samples, in + aligned_samples,
samples - aligned_samples, gain);
}
#elif defined(_MIPS_ARCH_ALLEGREX)
/**
* convert_s16_to_float_ALLEGREX:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
* @gain : gain applied (.e.g audio volume)
*
* Converts from signed integer 16-bit
* to floating point.
*
* MIPS ALLEGREX implementation callback function.
**/
void convert_s16_to_float_ALLEGREX(float *out,
const int16_t *in, size_t samples, float gain)
{
#ifdef DEBUG
/* Make sure the buffer is 16 byte aligned, this should be the
* default behaviour of malloc in the PSPSDK.
* Only the output buffer can be assumed to be 16-byte aligned. */
retro_assert(((uintptr_t)out & 0xf) == 0);
#endif
size_t i;
gain = gain / 0x8000;
__asm__ (
".set push \n"
".set noreorder \n"
"mtv %0, s200 \n"
".set pop \n"
::"r"(gain));
for (i = 0; i + 16 <= samples; i += 16)
{
__asm__ (
".set push \n"
".set noreorder \n"
"lv.s s100, 0(%0) \n"
"lv.s s101, 4(%0) \n"
"lv.s s110, 8(%0) \n"
"lv.s s111, 12(%0) \n"
"lv.s s120, 16(%0) \n"
"lv.s s121, 20(%0) \n"
"lv.s s130, 24(%0) \n"
"lv.s s131, 28(%0) \n"
"vs2i.p c100, c100 \n"
"vs2i.p c110, c110 \n"
"vs2i.p c120, c120 \n"
"vs2i.p c130, c130 \n"
"vi2f.q c100, c100, 16 \n"
"vi2f.q c110, c110, 16 \n"
"vi2f.q c120, c120, 16 \n"
"vi2f.q c130, c130, 16 \n"
"vmscl.q e100, e100, s200 \n"
"sv.q c100, 0(%1) \n"
"sv.q c110, 16(%1) \n"
"sv.q c120, 32(%1) \n"
"sv.q c130, 48(%1) \n"
".set pop \n"
:: "r"(in + i), "r"(out + i));
}
for (; i < samples; i++)
out[i] = (float)in[i] * gain;
}
#endif
/**
* convert_s16_to_float_init_simd:
*
* Sets up function pointers for conversion
* functions based on CPU features.
**/
void convert_s16_to_float_init_simd(void)
{
unsigned cpu = cpu_features_get();
(void)cpu;
#if defined(__ARM_NEON__) && !defined(VITA)
convert_s16_to_float_arm = (cpu & RETRO_SIMD_NEON) ?
convert_s16_to_float_neon : convert_s16_to_float_C;
#endif
}