RetroArch/gfx
2011-08-07 23:35:54 +02:00
..
ext Goddamnit, it was ARGB after all o.O weird. 2011-05-28 14:11:37 +02:00
py_state Slight cleanup. 2011-06-08 17:55:32 +02:00
ext.c Better shader path semantics. 2011-08-07 23:35:54 +02:00
fonts.c Fix possible segfault. 2011-01-24 23:33:12 +01:00
fonts.h Update licensing headers. 2011-01-23 20:29:28 +01:00
gfx_common.c Improve behavior a bit. 2011-08-07 22:31:59 +02:00
gfx_common.h More appropriate renaming. 2011-08-07 21:15:50 +02:00
gl_common.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
gl.c More appropriate renaming. 2011-08-07 21:15:50 +02:00
image.c SDL_image seems to work :) 2011-06-11 18:05:52 +02:00
image.h Add lookup texture support. :D yay. 2011-05-18 20:22:27 +02:00
sdl.c Move window logic away from SDL input. 2011-06-11 12:54:14 +02:00
shader_cg.c Improve error handling. 2011-07-04 13:33:09 +02:00
shader_cg.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.c Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
snes_state.c Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
snes_state.h Input capturing semantic. 2011-06-11 20:02:17 +02:00
xvideo.c Fix color conversion for XVideo. 2011-05-28 14:37:16 +02:00