mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 21:27:12 +00:00
1176 lines
30 KiB
C
1176 lines
30 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER) && !defined(_XBOX)
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#pragma comment(lib, "ws2_32")
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#endif
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <net/net_compat.h>
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#include <net/net_socket.h>
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#include <retro_endianness.h>
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#include "netplay_private.h"
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enum
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{
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CMD_OPT_ALLOWED_IN_SPECTATE_MODE = 0x1,
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CMD_OPT_REQUIRE_ACK = 0x2,
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CMD_OPT_HOST_ONLY = 0x4,
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CMD_OPT_CLIENT_ONLY = 0x8,
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CMD_OPT_REQUIRE_SYNC = 0x10
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};
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void *netplay_data;
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/**
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* warn_hangup:
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*
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* Warns that netplay has disconnected.
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**/
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static void warn_hangup(void)
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{
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RARCH_WARN("Netplay has disconnected. Will continue without connection ...\n");
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runloop_msg_queue_push("Netplay has disconnected. Will continue without connection.", 0, 480, false);
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}
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/**
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* check_netplay_synched:
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* @netplay: pointer to the netplay object.
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* Checks to see if the host and client have synchronized states. Returns true
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* on success and false on failure.
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*/
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bool check_netplay_synched(netplay_t* netplay)
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{
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assert(netplay);
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return netplay->frame_count < (netplay->flip_frame + 2 * UDP_FRAME_PACKETS);
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}
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static bool netplay_info_cb(netplay_t* netplay, unsigned frames) {
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return netplay->net_cbs->info_cb(netplay, frames);
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}
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/**
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* netplay_should_skip:
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* @netplay : pointer to netplay object
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*
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* If we're fast-forward replaying to resync, check if we
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* should actually show frame.
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*
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* Returns: bool (1) if we should skip this frame, otherwise
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* false (0).
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**/
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static bool netplay_should_skip(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->is_replay && netplay->has_connection;
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}
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static bool netplay_can_poll(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->can_poll;
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}
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static bool send_chunk(netplay_t *netplay)
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{
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const struct sockaddr *addr = NULL;
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if (netplay->addr)
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addr = netplay->addr->ai_addr;
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else if (netplay->has_client_addr)
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addr = (const struct sockaddr*)&netplay->their_addr;
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if (addr)
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{
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ssize_t bytes_sent;
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#ifdef HAVE_IPV6
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bytes_sent = (sendto(netplay->udp_fd, (const char*)netplay->packet_buffer,
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sizeof(netplay->packet_buffer), 0, addr,
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sizeof(struct sockaddr_in6)));
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#else
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bytes_sent = (sendto(netplay->udp_fd, (const char*)netplay->packet_buffer,
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sizeof(netplay->packet_buffer), 0, addr,
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sizeof(struct sockaddr_in)));
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#endif
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if (bytes_sent != sizeof(netplay->packet_buffer))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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}
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return true;
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}
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/**
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* get_self_input_state:
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* @netplay : pointer to netplay object
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*
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* Grab our own input state and send this over the network.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool get_self_input_state(netplay_t *netplay)
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{
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uint32_t state[UDP_WORDS_PER_FRAME - 1] = {0};
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struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
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if (!input_driver_is_libretro_input_blocked() && netplay->frame_count > 0)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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/* First frame we always give zero input since relying on
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* input from first frame screws up when we use -F 0. */
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retro_input_state_t cb = netplay->cbs.state_cb;
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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int16_t tmp = cb(settings->input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_JOYPAD, 0, i);
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state[0] |= tmp ? 1 << i : 0;
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}
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for (i = 0; i < 2; i++)
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{
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int16_t tmp_x = cb(settings->input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_ANALOG, i, 0);
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int16_t tmp_y = cb(settings->input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_ANALOG, i, 1);
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state[1 + i] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
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}
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}
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/* Here we construct the payload format:
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* frame {
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* uint32_t frame_number
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* uint32_t RETRO_DEVICE_JOYPAD state (top 16 bits zero)
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* uint32_t ANALOG state[0]
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* uint32_t ANALOG state[1]
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* }
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*
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* payload {
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* ; To compat packet losses, send input in a sliding window
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* frame redundancy_frames[UDP_FRAME_PACKETS];
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* }
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*/
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memmove(netplay->packet_buffer, netplay->packet_buffer + UDP_WORDS_PER_FRAME,
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sizeof (netplay->packet_buffer) - UDP_WORDS_PER_FRAME * sizeof(uint32_t));
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * UDP_WORDS_PER_FRAME] = htonl(netplay->frame_count);
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * UDP_WORDS_PER_FRAME + 1] = htonl(state[0]);
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * UDP_WORDS_PER_FRAME + 2] = htonl(state[1]);
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * UDP_WORDS_PER_FRAME + 3] = htonl(state[2]);
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if (!send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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memcpy(ptr->self_state, state, sizeof(state));
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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return true;
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}
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static bool netplay_cmd_ack(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_ACK);
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return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd), false);
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}
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static bool netplay_cmd_nak(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_NAK);
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return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd), false);
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}
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static bool netplay_get_response(netplay_t *netplay)
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{
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uint32_t response;
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if (!socket_receive_all_blocking(netplay->fd, &response, sizeof(response)))
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return false;
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return ntohl(response) == NETPLAY_CMD_ACK;
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}
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static bool netplay_get_cmd(netplay_t *netplay)
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{
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uint32_t cmd;
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uint32_t flip_frame;
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size_t cmd_size;
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if (!socket_receive_all_blocking(netplay->fd, &cmd, sizeof(cmd)))
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return false;
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cmd = ntohl(cmd);
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cmd_size = cmd & 0xffff;
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cmd = cmd >> 16;
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switch (cmd)
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{
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case NETPLAY_CMD_FLIP_PLAYERS:
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if (cmd_size != sizeof(uint32_t))
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{
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RARCH_ERR("CMD_FLIP_PLAYERS recieved an unexpected command size.\n");
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return netplay_cmd_nak(netplay);
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}
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if (!socket_receive_all_blocking(
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netplay->fd, &flip_frame, sizeof(flip_frame)))
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{
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RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
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return netplay_cmd_nak(netplay);
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}
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flip_frame = ntohl(flip_frame);
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if (flip_frame < netplay->flip_frame)
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{
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RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
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return netplay_cmd_nak(netplay);
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}
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netplay->flip ^= true;
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netplay->flip_frame = flip_frame;
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RARCH_LOG("Netplay users are flipped.\n");
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runloop_msg_queue_push("Netplay users are flipped.", 1, 180, false);
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return netplay_cmd_ack(netplay);
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case NETPLAY_CMD_SPECTATE:
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RARCH_ERR("NETPLAY_CMD_SPECTATE unimplemented.\n");
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return netplay_cmd_nak(netplay);
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case NETPLAY_CMD_DISCONNECT:
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warn_hangup();
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return netplay_cmd_ack(netplay);
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case NETPLAY_CMD_LOAD_SAVESTATE:
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RARCH_ERR("NETPLAY_CMD_LOAD_SAVESTATE unimplemented.\n");
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return netplay_cmd_nak(netplay);
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case NETPLAY_CMD_PAUSE:
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command_event(CMD_EVENT_PAUSE, NULL);
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return netplay_cmd_ack(netplay);
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case NETPLAY_CMD_RESUME:
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command_event(CMD_EVENT_UNPAUSE, NULL);
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return netplay_cmd_ack(netplay);
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default: break;
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}
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RARCH_ERR("Unknown netplay command received.\n");
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return netplay_cmd_nak(netplay);
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}
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#define MAX_RETRIES 16
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#define RETRY_MS 500
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static int poll_input(netplay_t *netplay, bool block)
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{
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int max_fd = (netplay->fd > netplay->udp_fd ?
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netplay->fd : netplay->udp_fd) + 1;
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struct timeval tv = {0};
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tv.tv_sec = 0;
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tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
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do
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{
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fd_set fds;
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/* select() does not take pointer to const struct timeval.
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* Technically possible for select() to modify tmp_tv, so
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* we go paranoia mode. */
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struct timeval tmp_tv = tv;
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netplay->timeout_cnt++;
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FD_ZERO(&fds);
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FD_SET(netplay->udp_fd, &fds);
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FD_SET(netplay->fd, &fds);
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if (socket_select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
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return -1;
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/* Somewhat hacky,
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* but we aren't using the TCP connection for anything useful atm. */
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if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
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return -1;
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if (FD_ISSET(netplay->udp_fd, &fds))
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return 1;
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if (!block)
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continue;
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if (!send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return -1;
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}
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RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
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netplay->timeout_cnt, MAX_RETRIES);
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} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
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if (block)
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return -1;
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return 0;
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}
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static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
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{
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socklen_t addrlen = sizeof(netplay->their_addr);
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if (recvfrom(netplay->udp_fd, (char*)buffer, size, 0,
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(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
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return false;
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netplay->has_client_addr = true;
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return true;
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}
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static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
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{
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unsigned i;
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for (i = 0; i < size * UDP_WORDS_PER_FRAME; i++)
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buffer[i] = ntohl(buffer[i]);
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for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
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{
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uint32_t frame = buffer[UDP_WORDS_PER_FRAME * i + 0];
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const uint32_t *state = &buffer[UDP_WORDS_PER_FRAME * i + 1];
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if (frame != netplay->read_frame_count)
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continue;
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netplay->buffer[netplay->read_ptr].is_simulated = false;
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memcpy(netplay->buffer[netplay->read_ptr].real_input_state, state,
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sizeof(netplay->buffer[netplay->read_ptr].real_input_state));
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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netplay->timeout_cnt = 0;
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}
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}
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/* TODO: Somewhat better prediction. :P */
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static void simulate_input(netplay_t *netplay)
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{
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size_t ptr = PREV_PTR(netplay->self_ptr);
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size_t prev = PREV_PTR(netplay->read_ptr);
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memcpy(netplay->buffer[ptr].simulated_input_state,
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netplay->buffer[prev].real_input_state,
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sizeof(netplay->buffer[prev].real_input_state));
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netplay->buffer[ptr].is_simulated = true;
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netplay->buffer[ptr].used_real = false;
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}
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/**
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* netplay_poll:
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* @netplay : pointer to netplay object
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*
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* Polls network to see if we have anything new. If our
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* network buffer is full, we simply have to block
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* for new input data.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool netplay_poll(netplay_t *netplay)
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{
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int res;
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if (!netplay->has_connection)
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return false;
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netplay->can_poll = false;
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if (!get_self_input_state(netplay))
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return false;
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/* We skip reading the first frame so the host has a chance to grab
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* our host info so we don't block forever :') */
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if (netplay->frame_count == 0)
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{
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netplay->buffer[0].used_real = true;
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netplay->buffer[0].is_simulated = false;
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memset(netplay->buffer[0].real_input_state,
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0, sizeof(netplay->buffer[0].real_input_state));
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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return true;
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}
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/* We might have reached the end of the buffer, where we
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* simply have to block. */
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res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
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if (res == -1)
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{
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netplay->has_connection = false;
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warn_hangup();
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return false;
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}
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if (res == 1)
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{
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uint32_t first_read = netplay->read_frame_count;
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do
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{
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uint32_t buffer[UDP_FRAME_PACKETS * UDP_WORDS_PER_FRAME];
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if (!receive_data(netplay, buffer, sizeof(buffer)))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
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} while ((netplay->read_frame_count <= netplay->frame_count) &&
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poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
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(first_read == netplay->read_frame_count)) == 1);
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}
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else
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{
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/* Cannot allow this. Should not happen though. */
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if (netplay->self_ptr == netplay->other_ptr)
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{
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warn_hangup();
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return false;
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}
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}
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if (netplay->read_ptr != netplay->self_ptr)
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simulate_input(netplay);
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else
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netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
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return true;
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}
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void input_poll_net(void)
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{
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netplay_t *netplay = (netplay_t*)netplay_data;
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if (!netplay_should_skip(netplay) && netplay_can_poll(netplay))
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netplay_poll(netplay);
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}
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void video_frame_net(const void *data, unsigned width,
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unsigned height, size_t pitch)
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{
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netplay_t *netplay = (netplay_t*)netplay_data;
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if (!netplay_should_skip(netplay))
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netplay->cbs.frame_cb(data, width, height, pitch);
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}
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void audio_sample_net(int16_t left, int16_t right)
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{
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netplay_t *netplay = (netplay_t*)netplay_data;
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if (!netplay_should_skip(netplay))
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netplay->cbs.sample_cb(left, right);
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}
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size_t audio_sample_batch_net(const int16_t *data, size_t frames)
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{
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netplay_t *netplay = (netplay_t*)netplay_data;
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if (!netplay_should_skip(netplay))
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return netplay->cbs.sample_batch_cb(data, frames);
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return frames;
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}
|
|
|
|
/**
|
|
* netplay_is_alive:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Checks if input port/index is controlled by netplay or not.
|
|
*
|
|
* Returns: true (1) if alive, otherwise false (0).
|
|
**/
|
|
static bool netplay_is_alive(netplay_t *netplay)
|
|
{
|
|
if (!netplay)
|
|
return false;
|
|
return netplay->has_connection;
|
|
}
|
|
|
|
static bool netplay_flip_port(netplay_t *netplay, bool port)
|
|
{
|
|
size_t frame = netplay->frame_count;
|
|
|
|
if (netplay->flip_frame == 0)
|
|
return port;
|
|
|
|
if (netplay->is_replay)
|
|
frame = netplay->tmp_frame_count;
|
|
|
|
return port ^ netplay->flip ^ (frame < netplay->flip_frame);
|
|
}
|
|
|
|
static int16_t netplay_input_state(netplay_t *netplay,
|
|
bool port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
size_t ptr = netplay->is_replay ?
|
|
netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
|
|
|
|
const uint32_t *curr_input_state = netplay->buffer[ptr].self_state;
|
|
|
|
if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
|
|
{
|
|
if (netplay->buffer[ptr].is_simulated)
|
|
curr_input_state = netplay->buffer[ptr].simulated_input_state;
|
|
else
|
|
curr_input_state = netplay->buffer[ptr].real_input_state;
|
|
}
|
|
|
|
switch (device)
|
|
{
|
|
case RETRO_DEVICE_JOYPAD:
|
|
return ((1 << id) & curr_input_state[0]) ? 1 : 0;
|
|
|
|
case RETRO_DEVICE_ANALOG:
|
|
{
|
|
uint32_t state = curr_input_state[1 + idx];
|
|
return (int16_t)(uint16_t)(state >> (id * 16));
|
|
}
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int16_t input_state_net(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
netplay_t *netplay = (netplay_t*)netplay_data;
|
|
|
|
if (netplay_is_alive(netplay))
|
|
{
|
|
/* Only two players for now. */
|
|
if (port > 1)
|
|
return 0;
|
|
|
|
return netplay_input_state(netplay, port, device, idx, id);
|
|
}
|
|
return netplay->cbs.state_cb(port, device, idx, id);
|
|
}
|
|
|
|
#ifndef HAVE_SOCKET_LEGACY
|
|
/* Custom inet_ntop. Win32 doesn't seem to support this ... */
|
|
void netplay_log_connection(const struct sockaddr_storage *their_addr,
|
|
unsigned slot, const char *nick)
|
|
{
|
|
union
|
|
{
|
|
const struct sockaddr_storage *storage;
|
|
const struct sockaddr_in *v4;
|
|
const struct sockaddr_in6 *v6;
|
|
} u;
|
|
const char *str = NULL;
|
|
char buf_v4[INET_ADDRSTRLEN] = {0};
|
|
char buf_v6[INET6_ADDRSTRLEN] = {0};
|
|
|
|
u.storage = their_addr;
|
|
|
|
switch (their_addr->ss_family)
|
|
{
|
|
case AF_INET:
|
|
{
|
|
struct sockaddr_in in;
|
|
|
|
memset(&in, 0, sizeof(in));
|
|
|
|
str = buf_v4;
|
|
in.sin_family = AF_INET;
|
|
memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
|
|
|
|
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
|
|
buf_v4, sizeof(buf_v4),
|
|
NULL, 0, NI_NUMERICHOST);
|
|
}
|
|
break;
|
|
case AF_INET6:
|
|
{
|
|
struct sockaddr_in6 in;
|
|
memset(&in, 0, sizeof(in));
|
|
|
|
str = buf_v6;
|
|
in.sin6_family = AF_INET6;
|
|
memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
|
|
|
|
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
|
|
buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (str)
|
|
{
|
|
char msg[512] = {0};
|
|
|
|
snprintf(msg, sizeof(msg), "Got connection from: \"%s (%s)\" (#%u)",
|
|
nick, str, slot);
|
|
runloop_msg_queue_push(msg, 1, 180, false);
|
|
RARCH_LOG("%s\n", msg);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int init_tcp_connection(const struct addrinfo *res,
|
|
bool server, bool spectate,
|
|
struct sockaddr *other_addr, socklen_t addr_size)
|
|
{
|
|
bool ret = true;
|
|
int fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
|
|
|
|
if (fd < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (server)
|
|
{
|
|
if (socket_connect(fd, (void*)res, false) < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !socket_bind(fd, (void*)res) ||
|
|
listen(fd, spectate ? MAX_SPECTATORS : 1) < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (!spectate)
|
|
{
|
|
int new_fd = accept(fd, other_addr, &addr_size);
|
|
if (new_fd < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
socket_close(fd);
|
|
fd = new_fd;
|
|
}
|
|
}
|
|
|
|
end:
|
|
if (!ret && fd >= 0)
|
|
{
|
|
socket_close(fd);
|
|
fd = -1;
|
|
}
|
|
|
|
return fd;
|
|
}
|
|
|
|
static bool init_tcp_socket(netplay_t *netplay, const char *server,
|
|
uint16_t port, bool spectate)
|
|
{
|
|
char port_buf[16] = {0};
|
|
bool ret = false;
|
|
const struct addrinfo *tmp_info = NULL;
|
|
struct addrinfo *res = NULL;
|
|
struct addrinfo hints = {0};
|
|
|
|
hints.ai_socktype = SOCK_STREAM;
|
|
if (!server)
|
|
hints.ai_flags = AI_PASSIVE;
|
|
|
|
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
|
|
if (getaddrinfo_retro(server, port_buf, &hints, &res) < 0)
|
|
return false;
|
|
|
|
if (!res)
|
|
return false;
|
|
|
|
/* If "localhost" is used, it is important to check every possible
|
|
* address for IPv4/IPv6. */
|
|
tmp_info = res;
|
|
|
|
while (tmp_info)
|
|
{
|
|
int fd = init_tcp_connection(
|
|
tmp_info,
|
|
server,
|
|
netplay->spectate.enabled,
|
|
(struct sockaddr*)&netplay->other_addr,
|
|
sizeof(netplay->other_addr));
|
|
|
|
if (fd >= 0)
|
|
{
|
|
ret = true;
|
|
netplay->fd = fd;
|
|
break;
|
|
}
|
|
|
|
tmp_info = tmp_info->ai_next;
|
|
}
|
|
|
|
if (res)
|
|
freeaddrinfo_retro(res);
|
|
|
|
if (!ret)
|
|
RARCH_ERR("Failed to set up netplay sockets.\n");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool init_udp_socket(netplay_t *netplay, const char *server,
|
|
uint16_t port)
|
|
{
|
|
int fd = socket_init((void**)&netplay->addr, port, server, SOCKET_TYPE_DATAGRAM);
|
|
|
|
if (fd < 0)
|
|
goto error;
|
|
|
|
netplay->udp_fd = fd;
|
|
|
|
if (!server)
|
|
{
|
|
/* Not sure if we have to do this for UDP, but hey :) */
|
|
if (!socket_bind(netplay->udp_fd, (void*)netplay->addr))
|
|
{
|
|
RARCH_ERR("Failed to bind socket.\n");
|
|
socket_close(netplay->udp_fd);
|
|
netplay->udp_fd = -1;
|
|
}
|
|
|
|
freeaddrinfo_retro(netplay->addr);
|
|
netplay->addr = NULL;
|
|
}
|
|
|
|
return true;
|
|
|
|
error:
|
|
RARCH_ERR("Failed to initialize socket.\n");
|
|
return false;
|
|
}
|
|
|
|
static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
|
|
{
|
|
if (!network_init())
|
|
return false;
|
|
|
|
if (!init_tcp_socket(netplay, server, port, netplay->spectate.enabled))
|
|
return false;
|
|
if (!netplay->spectate.enabled && !init_udp_socket(netplay, server, port))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_new:
|
|
* @server : IP address of server.
|
|
* @port : Port of server.
|
|
* @frames : Amount of lag frames.
|
|
* @cb : Libretro callbacks.
|
|
* @spectate : If true, enable spectator mode.
|
|
* @nick : Nickname of user.
|
|
*
|
|
* Creates a new netplay handle. A NULL host means we're
|
|
* hosting (user 1).
|
|
*
|
|
* Returns: new netplay handle.
|
|
**/
|
|
netplay_t *netplay_new(const char *server, uint16_t port,
|
|
unsigned frames, const struct retro_callbacks *cb,
|
|
bool spectate,
|
|
const char *nick)
|
|
{
|
|
netplay_t *netplay = NULL;
|
|
|
|
if (frames > UDP_FRAME_PACKETS)
|
|
frames = UDP_FRAME_PACKETS;
|
|
|
|
netplay = (netplay_t*)calloc(1, sizeof(*netplay));
|
|
if (!netplay)
|
|
return NULL;
|
|
|
|
netplay->fd = -1;
|
|
netplay->udp_fd = -1;
|
|
netplay->cbs = *cb;
|
|
netplay->port = server ? 0 : 1;
|
|
netplay->spectate.enabled = spectate;
|
|
netplay->is_server = server == NULL;
|
|
strlcpy(netplay->nick, nick, sizeof(netplay->nick));
|
|
|
|
if(spectate)
|
|
netplay->net_cbs = netplay_get_cbs_spectate();
|
|
else
|
|
netplay->net_cbs = netplay_get_cbs_net();
|
|
|
|
if (!init_socket(netplay, server, port))
|
|
{
|
|
free(netplay);
|
|
return NULL;
|
|
}
|
|
|
|
if(!netplay_info_cb(netplay, frames))
|
|
goto error;
|
|
|
|
return netplay;
|
|
|
|
error:
|
|
if (netplay->fd >= 0)
|
|
socket_close(netplay->fd);
|
|
if (netplay->udp_fd >= 0)
|
|
socket_close(netplay->udp_fd);
|
|
|
|
free(netplay);
|
|
return NULL;
|
|
}
|
|
|
|
static bool netplay_send_raw_cmd(netplay_t *netplay, uint32_t cmd,
|
|
const void *data, size_t size)
|
|
{
|
|
cmd = (cmd << 16) | (size & 0xffff);
|
|
cmd = htonl(cmd);
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd), false))
|
|
return false;
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, data, size, false))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_command:
|
|
* @netplay : pointer to netplay object
|
|
* @cmd : command to send
|
|
* @data : data to send as argument
|
|
* @sz : size of data
|
|
* @flags : flags of CMD_OPT_*
|
|
* @command_str : name of action
|
|
* @success_msg : message to display upon success
|
|
*
|
|
* Sends a single netplay command and waits for response.
|
|
*/
|
|
bool netplay_command(netplay_t* netplay, enum netplay_cmd cmd,
|
|
void* data, size_t sz,
|
|
uint32_t flags,
|
|
const char* command_str,
|
|
const char* success_msg)
|
|
{
|
|
char m[256];
|
|
const char* msg = NULL;
|
|
bool allowed_spectate = !!(flags & CMD_OPT_ALLOWED_IN_SPECTATE_MODE);
|
|
bool host_only = !!(flags & CMD_OPT_HOST_ONLY);
|
|
bool require_sync = !!(flags & CMD_OPT_REQUIRE_SYNC);
|
|
|
|
assert(netplay);
|
|
|
|
if (netplay->spectate.enabled && !allowed_spectate)
|
|
{
|
|
msg = "Cannot %s in spectate mode.";
|
|
goto error;
|
|
}
|
|
|
|
if (host_only && netplay->port == 0)
|
|
{
|
|
msg = "Cannot %s as a client.";
|
|
goto error;
|
|
}
|
|
|
|
if(require_sync && check_netplay_synched(netplay))
|
|
{
|
|
msg = "Cannot %s while host and client are not in sync.";
|
|
goto error;
|
|
}
|
|
|
|
if(netplay_send_raw_cmd(netplay, cmd, data, sz)) {
|
|
if(netplay_get_response(netplay))
|
|
runloop_msg_queue_push(success_msg, 1, 180, false);
|
|
else
|
|
{
|
|
msg = "Failed to send command \"%s\"";
|
|
goto error;
|
|
}
|
|
}
|
|
return true;
|
|
|
|
error:
|
|
snprintf(m, sizeof(m), msg, command_str);
|
|
RARCH_WARN("%s\n", m);
|
|
runloop_msg_queue_push(m, 1, 180, false);
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* netplay_flip_users:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* On regular netplay, flip who controls user 1 and 2.
|
|
**/
|
|
static void netplay_flip_users(netplay_t *netplay)
|
|
{
|
|
uint32_t flip_frame = netplay->frame_count + 2 * UDP_FRAME_PACKETS;
|
|
uint32_t flip_frame_net = htonl(flip_frame);
|
|
bool command = netplay_command(
|
|
netplay, NETPLAY_CMD_FLIP_PLAYERS,
|
|
&flip_frame_net, sizeof flip_frame_net,
|
|
CMD_OPT_HOST_ONLY | CMD_OPT_REQUIRE_SYNC,
|
|
"flip users", "Succesfully flipped users.\n");
|
|
|
|
if(command)
|
|
{
|
|
netplay->flip ^= true;
|
|
netplay->flip_frame = flip_frame;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* netplay_free:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Frees netplay handle.
|
|
**/
|
|
void netplay_free(netplay_t *netplay)
|
|
{
|
|
unsigned i;
|
|
|
|
socket_close(netplay->fd);
|
|
|
|
if (netplay->spectate.enabled)
|
|
{
|
|
for (i = 0; i < MAX_SPECTATORS; i++)
|
|
if (netplay->spectate.fds[i] >= 0)
|
|
socket_close(netplay->spectate.fds[i]);
|
|
|
|
free(netplay->spectate.input);
|
|
}
|
|
else
|
|
{
|
|
socket_close(netplay->udp_fd);
|
|
|
|
for (i = 0; i < netplay->buffer_size; i++)
|
|
free(netplay->buffer[i].state);
|
|
|
|
free(netplay->buffer);
|
|
}
|
|
|
|
if (netplay->addr)
|
|
freeaddrinfo_retro(netplay->addr);
|
|
|
|
free(netplay);
|
|
}
|
|
|
|
|
|
static void netplay_set_spectate_input(netplay_t *netplay, int16_t input)
|
|
{
|
|
if (netplay->spectate.input_ptr >= netplay->spectate.input_sz)
|
|
{
|
|
netplay->spectate.input_sz++;
|
|
netplay->spectate.input_sz *= 2;
|
|
netplay->spectate.input = (uint16_t*)realloc(netplay->spectate.input,
|
|
netplay->spectate.input_sz * sizeof(uint16_t));
|
|
}
|
|
|
|
netplay->spectate.input[netplay->spectate.input_ptr++] = swap_if_big16(input);
|
|
}
|
|
|
|
int16_t input_state_spectate(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
netplay_t *netplay = (netplay_t*)netplay_data;
|
|
int16_t res = netplay->cbs.state_cb(port, device, idx, id);
|
|
|
|
netplay_set_spectate_input(netplay, res);
|
|
return res;
|
|
}
|
|
|
|
static int16_t netplay_get_spectate_input(netplay_t *netplay, bool port,
|
|
unsigned device, unsigned idx, unsigned id)
|
|
{
|
|
int16_t inp;
|
|
retro_ctx_input_state_info_t input_info;
|
|
|
|
if (socket_receive_all_blocking(netplay->fd, (char*)&inp, sizeof(inp)))
|
|
return swap_if_big16(inp);
|
|
|
|
RARCH_ERR("Connection with host was cut.\n");
|
|
runloop_msg_queue_push("Connection with host was cut.", 1, 180, true);
|
|
|
|
input_info.cb = netplay->cbs.state_cb;
|
|
|
|
core_set_input_state(&input_info);
|
|
|
|
return netplay->cbs.state_cb(port, device, idx, id);
|
|
}
|
|
|
|
int16_t input_state_spectate_client(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
return netplay_get_spectate_input((netplay_t*)netplay_data, port,
|
|
device, idx, id);
|
|
}
|
|
|
|
/**
|
|
* netplay_pre_frame:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Pre-frame for Netplay.
|
|
* Call this before running retro_run().
|
|
**/
|
|
void netplay_pre_frame(netplay_t *netplay)
|
|
{
|
|
assert(netplay && netplay->net_cbs->pre_frame);
|
|
netplay->net_cbs->pre_frame(netplay);
|
|
}
|
|
|
|
/**
|
|
* netplay_post_frame:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Post-frame for Netplay.
|
|
* We check if we have new input and replay from recorded input.
|
|
* Call this after running retro_run().
|
|
**/
|
|
void netplay_post_frame(netplay_t *netplay)
|
|
{
|
|
assert(netplay && netplay->net_cbs->post_frame);
|
|
netplay->net_cbs->post_frame(netplay);
|
|
}
|
|
|
|
void deinit_netplay(void)
|
|
{
|
|
netplay_t *netplay = (netplay_t*)netplay_data;
|
|
if (netplay)
|
|
netplay_free(netplay);
|
|
netplay_data = NULL;
|
|
}
|
|
|
|
/**
|
|
* init_netplay:
|
|
*
|
|
* Initializes netplay.
|
|
*
|
|
* If netplay is already initialized, will return false (0).
|
|
*
|
|
* Returns: true (1) if successful, otherwise false (0).
|
|
**/
|
|
|
|
bool init_netplay(void)
|
|
{
|
|
struct retro_callbacks cbs = {0};
|
|
settings_t *settings = config_get_ptr();
|
|
global_t *global = global_get_ptr();
|
|
|
|
if (!global->netplay.enable)
|
|
return false;
|
|
|
|
if (bsv_movie_ctl(BSV_MOVIE_CTL_START_PLAYBACK, NULL))
|
|
{
|
|
RARCH_WARN("%s\n",
|
|
msg_hash_to_str(MSG_NETPLAY_FAILED_MOVIE_PLAYBACK_HAS_STARTED));
|
|
return false;
|
|
}
|
|
|
|
core_set_default_callbacks(&cbs);
|
|
|
|
if (*global->netplay.server)
|
|
{
|
|
RARCH_LOG("Connecting to netplay host...\n");
|
|
global->netplay.is_client = true;
|
|
}
|
|
else
|
|
RARCH_LOG("Waiting for client...\n");
|
|
|
|
netplay_data = (netplay_t*)netplay_new(
|
|
global->netplay.is_client ? global->netplay.server : NULL,
|
|
global->netplay.port ? global->netplay.port : RARCH_DEFAULT_PORT,
|
|
global->netplay.sync_frames, &cbs, global->netplay.is_spectate,
|
|
settings->username);
|
|
|
|
if (netplay_data)
|
|
return true;
|
|
|
|
global->netplay.is_client = false;
|
|
RARCH_WARN("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
|
|
|
|
runloop_msg_queue_push(
|
|
msg_hash_to_str(MSG_NETPLAY_FAILED),
|
|
0, 180, false);
|
|
return false;
|
|
}
|
|
|
|
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
|
|
{
|
|
if (!netplay_data)
|
|
return false;
|
|
|
|
switch (state)
|
|
{
|
|
case RARCH_NETPLAY_CTL_IS_DATA_INITED:
|
|
return true;
|
|
case RARCH_NETPLAY_CTL_POST_FRAME:
|
|
netplay_post_frame((netplay_t*)netplay_data);
|
|
break;
|
|
case RARCH_NETPLAY_CTL_PRE_FRAME:
|
|
netplay_pre_frame((netplay_t*)netplay_data);
|
|
break;
|
|
case RARCH_NETPLAY_CTL_FLIP_PLAYERS:
|
|
{
|
|
bool *state = (bool*)data;
|
|
if (*state)
|
|
netplay_flip_users((netplay_t*)netplay_data);
|
|
}
|
|
break;
|
|
case RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE:
|
|
{
|
|
bool *state = (bool*)data;
|
|
if (*state)
|
|
command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
|
|
}
|
|
break;
|
|
default:
|
|
case RARCH_NETPLAY_CTL_NONE:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|