mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-17 07:50:27 +00:00
551 lines
16 KiB
C++
551 lines
16 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include "../driver.h"
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#include "xdk_d3d8.h"
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#include "./../gfx/gfx_context.h"
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#include "../general.h"
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#include "../message.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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wchar_t strw_buffer[128];
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unsigned font_x, font_y;
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static void check_window(xdk_d3d_video_t *d3d)
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{
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bool quit, resize;
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gfx_ctx_check_window(&quit,
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&resize, NULL, NULL,
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d3d->frame_count);
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if (quit)
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d3d->quitting = true;
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else if (resize)
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d3d->should_resize = true;
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}
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static void xdk_d3d_free(void * data)
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{
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#ifdef RARCH_CONSOLE
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if (driver.video_data)
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return;
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#endif
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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if (!d3d)
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return;
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d3d->d3d_render_device->Release();
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d3d->d3d_device->Release();
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free(d3d);
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}
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static void xdk_d3d_set_viewport(bool force_full)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Set the viewport based on the current resolution
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int width, height;
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width = d3d->d3dpp.BackBufferWidth;
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height = d3d->d3dpp.BackBufferHeight;
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int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
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float m_zNear, m_zFar;
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m_viewport_x_temp = 0;
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m_viewport_y_temp = 0;
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m_viewport_width_temp = width;
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m_viewport_height_temp = height;
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m_zNear = 0.0f;
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m_zFar = 1.0f;
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if (!force_full)
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{
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float desired_aspect = g_settings.video.aspect_ratio;
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float device_aspect = (float)width / height;
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float delta;
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
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{
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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m_viewport_x_temp = g_console.viewports.custom_vp.x;
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m_viewport_y_temp = g_console.viewports.custom_vp.y;
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m_viewport_width_temp = g_console.viewports.custom_vp.width;
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m_viewport_height_temp = g_console.viewports.custom_vp.height;
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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m_viewport_x_temp = (int)(width * (0.5 - delta));
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m_viewport_width_temp = (int)(2.0 * width * delta);
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width = (unsigned)(2.0 * width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
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m_viewport_y_temp = (int)(height * (0.5 - delta));
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m_viewport_height_temp = (int)(2.0 * height * delta);
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height = (unsigned)(2.0 * height * delta);
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}
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}
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D3DVIEWPORT vp = {0};
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vp.Width = m_viewport_width_temp;
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vp.Height = m_viewport_height_temp;
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vp.X = m_viewport_x_temp;
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vp.Y = m_viewport_y_temp;
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vp.MinZ = m_zNear;
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vp.MaxZ = m_zFar;
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d3d->d3d_render_device->SetViewport(&vp);
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font_x = vp.X;
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font_y = vp.Y;
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//if(gl->overscan_enable && !force_full)
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//{
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// m_left = -gl->overscan_amount/2;
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// m_right = 1 + gl->overscan_amount/2;
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// m_bottom = -gl->overscan_amount/2;
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//}
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}
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static void xdk_d3d_set_rotation(void * data, unsigned orientation)
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{
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(void)data;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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FLOAT angle;
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switch(orientation)
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{
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case ORIENTATION_NORMAL:
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angle = M_PI * 0 / 180;
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break;
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case ORIENTATION_VERTICAL:
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angle = M_PI * 270 / 180;
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break;
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case ORIENTATION_FLIPPED:
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angle = M_PI * 180 / 180;
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break;
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case ORIENTATION_FLIPPED_ROTATED:
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angle = M_PI * 90 / 180;
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break;
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}
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D3DXMATRIX p_out;
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D3DXMatrixIdentity(&p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
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d3d->should_resize = TRUE;
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}
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static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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if (driver.video_data)
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return driver.video_data;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
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if (!d3d)
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return NULL;
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d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
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if (!d3d->d3d_device)
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{
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free(d3d);
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RARCH_ERR("Failed to create a D3D8 object.\n");
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return NULL;
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}
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_console.menus_hd_enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_console.menus_hd_enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = 512;
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d3d->last_height = 512;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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};
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BYTE *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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// disable lighting
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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// disable culling
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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// disable z-buffer
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->d3dpp.BackBufferWidth;
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vp.Height = d3d->d3dpp.BackBufferHeight;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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d3d->d3d_render_device->SetViewport(&vp);
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if(g_console.viewports.custom_vp.width == 0)
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g_console.viewports.custom_vp.width = vp.Width;
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if(g_console.viewports.custom_vp.height == 0)
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g_console.viewports.custom_vp.height = vp.Height;
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xdk_d3d_set_rotation(d3d, g_console.screen_orientation);
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d3d->vsync = video->vsync;
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// load debug font (toggle option in later revisions ?)
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XFONT_OpenDefaultFont(&d3d->debug_font);
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d3d->debug_font->SetBkMode(XFONT_TRANSPARENT);
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d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
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d3d->debug_font->SetTextHeight(14);
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d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel());
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font_x = 0;
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font_y = 0;
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// TODO: place this somewhere else outside of xdk_d3d8.cpp
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#ifdef SHOW_DEBUG_INFO
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g_console.fps_info_enable = true;
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#endif
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return d3d;
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}
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static bool xdk_d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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if (!frame)
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return true;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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bool menu_enabled = g_console.menu_enable;
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bool fps_enable = g_console.fps_info_enable;
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if (d3d->last_width != width || d3d->last_height != height) //240*160
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{
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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float tex_w = width; // / 512.0f;
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float tex_h = height; // / 512.0f;
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DrawVerticeFormats verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, tex_h },
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{ 1.0f, -1.0f, 1.0f, tex_w, tex_h },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, tex_w, 0.0f },
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};
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// Align texels and vertices (D3D9 quirk).
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for (unsigned i = 0; i < 4; i++)
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{
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verts[i].x -= 0.5f / 512.0f;
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verts[i].y += 0.5f / 512.0f;
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}
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BYTE *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, verts, sizeof(verts));
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d3d->vertex_buf->Unlock();
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d3d->last_width = width;
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d3d->last_height = height;
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}
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if (d3d->should_resize)
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xdk_d3d_set_viewport(false);
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d3d->frame_count++;
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d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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for (unsigned y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
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memcpy(out, in, width * sizeof(uint16_t));
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}
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d3d->lpTexture->UnlockRect(0);
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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D3DXMATRIX p_out;
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D3DXMatrixIdentity(&p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &p_out);
|
|
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
|
|
|
|
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
|
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
|
|
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
|
|
|
|
d3d->d3d_render_device->BeginScene();
|
|
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
d3d->d3d_render_device->EndScene();
|
|
|
|
if(fps_enable)
|
|
{
|
|
static MEMORYSTATUS stat;
|
|
GlobalMemoryStatus(&stat);
|
|
d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &d3d->pFrontBuffer);
|
|
d3d->d3d_render_device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &d3d->pBackBuffer);
|
|
|
|
//Output memory usage
|
|
|
|
char buf[128], buf2[128], buf_fps_last[128];
|
|
bool ret = false;
|
|
snprintf(buf, sizeof(buf), "%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
|
|
convert_char_to_wchar(strw_buffer, buf, sizeof(strw_buffer));
|
|
d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
|
|
d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
|
|
|
|
if(ret = gfx_window_title(buf2, sizeof(buf2)) || sizeof(buf_fps_last))
|
|
{
|
|
if(ret)
|
|
{
|
|
snprintf(buf_fps_last, sizeof(buf_fps_last), buf2);
|
|
convert_char_to_wchar(strw_buffer, buf2, sizeof(strw_buffer));
|
|
}
|
|
else if(buf_fps_last)
|
|
convert_char_to_wchar(strw_buffer, buf_fps_last, sizeof(strw_buffer));
|
|
|
|
d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 70 );
|
|
d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 70 );
|
|
d3d->pFrontBuffer->Release();
|
|
d3d->pBackBuffer->Release();
|
|
}
|
|
}
|
|
|
|
if(!d3d->block_swap)
|
|
gfx_ctx_swap_buffers();
|
|
|
|
return true;
|
|
}
|
|
|
|
static void xdk_d3d_set_nonblock_state(void *data, bool state)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
|
|
|
if(d3d->vsync)
|
|
{
|
|
RARCH_LOG("D3D Vsync => %s\n", state ? "off" : "on");
|
|
gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE);
|
|
}
|
|
}
|
|
|
|
static bool xdk_d3d_alive(void *data)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
|
check_window(d3d);
|
|
return !d3d->quitting;
|
|
}
|
|
|
|
static bool xdk_d3d_focus(void *data)
|
|
{
|
|
(void)data;
|
|
return gfx_ctx_window_has_focus();
|
|
}
|
|
|
|
static void xdk_d3d_start(void)
|
|
{
|
|
video_info_t video_info = {0};
|
|
|
|
video_info.vsync = g_settings.video.vsync;
|
|
video_info.force_aspect = false;
|
|
video_info.fullscreen = true;
|
|
video_info.smooth = g_settings.video.smooth;
|
|
video_info.input_scale = 2;
|
|
|
|
driver.video_data = xdk_d3d_init(&video_info, NULL, NULL);
|
|
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
|
|
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
|
|
}
|
|
|
|
static void xdk_d3d_restart(void)
|
|
{
|
|
}
|
|
|
|
static void xdk_d3d_stop(void)
|
|
{
|
|
void *data = driver.video_data;
|
|
driver.video_data = NULL;
|
|
xdk_d3d_free(data);
|
|
}
|
|
|
|
const video_driver_t video_xdk_d3d = {
|
|
xdk_d3d_init,
|
|
xdk_d3d_frame,
|
|
xdk_d3d_set_nonblock_state,
|
|
xdk_d3d_alive,
|
|
xdk_d3d_focus,
|
|
NULL,
|
|
xdk_d3d_free,
|
|
"xdk_d3d",
|
|
xdk_d3d_start,
|
|
xdk_d3d_stop,
|
|
xdk_d3d_restart,
|
|
xdk_d3d_set_rotation,
|
|
};
|