RetroArch/console/rarch_console_video.c

110 lines
3.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "rarch_console_settings.h"
#include "rarch_console_video.h"
#if defined(HAVE_HLSL)
#include "../gfx/shader_hlsl.h"
#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
#include "../gfx/shader_cg.h"
#endif
struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
{ "1:1", 1.0f },
{ "2:1", 2.0f },
{ "3:2", 1.5f },
{ "3:4", 0.75f },
{ "4:1", 4.0f },
{ "4:3", 1.3333f },
{ "4:4", 1.0f },
{ "5:4", 1.25f },
{ "6:5", 1.2f },
{ "7:9", 0.7777f },
{ "8:3", 2.6666f },
{ "8:7", 1.1428f },
{ "16:9", 1.7778f },
{ "16:10", 1.6f },
{ "16:15", 3.2f },
{ "19:12", 1.5833f },
{ "19:14", 1.3571f },
{ "30:17", 1.7647f },
{ "32:9", 3.5555f },
{ "Auto", 1.0f },
{ "Core Provided", 1.0f },
{ "Custom", 0.0f }
};
char rotation_lut[ASPECT_RATIO_END][32] =
{
"Normal",
"Vertical",
"Flipped",
"Flipped Rotated"
};
void rarch_set_auto_viewport(unsigned width, unsigned height)
{
if(width == 0 || height == 0)
return;
unsigned aspect_x, aspect_y, len, highest, i;
len = width < height ? width : height;
highest = 1;
for (i = 1; i < len; i++)
{
if ((width % i) == 0 && (height % i) == 0)
highest = i;
}
aspect_x = width / highest;
aspect_y = height / highest;
snprintf(aspectratio_lut[ASPECT_RATIO_AUTO].name, sizeof(aspectratio_lut[ASPECT_RATIO_AUTO].name), "%d:%d (Auto)", aspect_x, aspect_y);
aspectratio_lut[ASPECT_RATIO_AUTO].value = (float) aspect_x / aspect_y;
}
void rarch_set_core_viewport()
{
if (!g_console.emulator_initialized)
return;
// fallback to 1:1 pixel ratio if none provided
if (g_extern.system.av_info.geometry.aspect_ratio == 0.0)
aspectratio_lut[ASPECT_RATIO_CORE].value = (float) g_extern.system.av_info.geometry.base_width / g_extern.system.av_info.geometry.base_height;
else
aspectratio_lut[ASPECT_RATIO_CORE].value = g_extern.system.av_info.geometry.aspect_ratio;
}
#if defined(HAVE_HLSL) || defined(HAVE_CG) || defined(HAVE_GLSL)
void rarch_load_shader(unsigned slot, const char *path)
{
#if defined(HAVE_HLSL)
hlsl_load_shader(slot, path);
#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
gl_cg_load_shader(slot, path);
#else
RARCH_WARN("Shader support is not implemented for this build.\n");
#endif
if (g_console.info_msg_enable)
rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
}
#endif