RetroArch/console/console_ext.c

98 lines
3.5 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include "console_ext.h"
#include "../boolean.h"
#include "../libsnes.hpp"
#include "../input/input_luts.h"
#include "../general.h"
#include <string.h>
#include <ctype.h>
#ifdef _WIN32
#include "../posix_string.h"
#endif
const char *ssnes_console_get_rom_ext(void)
{
const char *id = snes_library_id();
// SNES9x / bSNES
if (strstr(id, "SNES"))
return "smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC|ZIP";
// FCEU Next
else if (strstr(id, "FCEU"))
return "fds|FDS|zip|ZIP|nes|NES|unif|UNIF";
// VBA Next / Meteor
else if (strstr(id, "VBA") || strstr(id, "Meteor"))
return "gb|gbc|gba|GBA|GB|GBC|zip|ZIP";
// Gambatte
else if (strstr(id, "gambatte"))
return "gb|gbc|GB|GBC|zip|ZIP";
// FBA Next
else if (strstr(id, "FBA"))
return "zip|ZIP";
// Genesis Plus GX/Next
else if (strstr(id, "Genesis Plus GX"))
return "md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG";
return NULL;
}
void ssnes_console_name_from_id(char *name, size_t size)
{
if (size == 0)
return;
const char *id = snes_library_id();
if (!id || strlen(id) >= size)
{
name[0] = '\0';
return;
}
name[strlen(id)] = '\0';
for (size_t i = 0; id[i] != '\0'; i++)
{
char c = id[i];
if (isspace(c) || isblank(c))
name[i] = '_';
else
name[i] = tolower(c);
}
}
void ssnes_console_set_default_keybind_names_for_emulator (void)
{
const char *id = snes_library_id();
// Genesis Plus GX/Next
if (strstr(id, "Genesis Plus GX"))
{
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B], "B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A], "C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X], "Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y], "A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L], "X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R], "Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT], "Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
}
}