RetroArch/Makefile.ps3.salamander

51 lines
1.7 KiB
Makefile

CELL_BUILD_TOOLS = SNC
CELL_SDK ?= /usr/local/cell
CELL_GPU_TYPE = RSX
CELL_PSGL_VERSION = opt
HAVE_LOGGER = 0
CELL_MK_DIR ?= $(CELL_SDK)/samples/mk
include $(CELL_MK_DIR)/sdk.makedef.mk
MAKE_SELF_WC = make_self_wc
MAKE_SELF = make_self_npdrm
PKG_SCRIPT = ps3/ps3py/pkg.py
PKG_FINALIZE = package_finalize
STRIP = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-strip.exe
COPY = cp
MOVE = mv
PPU_CFLAGS += -I. -D__CELLOS_LV2__
PPU_SRCS = console/salamander/main.c file_path.c compat/compat.c conf/config_file.c
ifeq ($(HAVE_LOGGER), 1)
PPU_CFLAGS += -DHAVE_LOGGER
PPU_SRCS += console/logger/logger.c
endif
PPU_TARGET = ssnes-salamander.elf
ifeq ($(CELL_BUILD_TOOLS),SNC)
PPU_CFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1
PPU_CXXFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1
PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe
PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
else
PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
endif
PPU_LDLIBS += -lpthread -lm -lnet_stub -lnetctl_stub -lm -ldbgfont_gcm -lgcm_cmd -lgcm_sys_stub -lio_stub -lsysmodule_stub -lsysutil_stub -lsysutil_game_stub -lfs_stub -lsysutil_np_stub
PPU_OPTIMIZE_LV := -O2
include $(CELL_MK_DIR)/sdk.target.mk
MAKE_FSELF = $(CELL_SDK)/host-win32/bin/make_fself.exe
MAKE_FSELF_NPDRM = $(CELL_SDK)/host-win32/bin/make_fself_npdrm.exe
MAKE_PACKAGE_NPDRM = $(CELL_SDK)/host-win32/bin/make_package_npdrm.exe