mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-25 20:25:42 +00:00
777 lines
25 KiB
C
777 lines
25 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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* Copyright (C) 2012-2014 - Michael Lelli
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* Copyright (C) 2013-2014 - Steven Crowe
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <android/keycodes.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#include "../frontend/platform/platform_android.h"
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#include "input_common.h"
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#include "../performance.h"
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#include "../general.h"
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#include "../driver.h"
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#define MAX_TOUCH 16
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#define MAX_PADS 8
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#define AKEY_EVENT_NO_ACTION 255
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#ifndef AKEYCODE_ASSIST
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#define AKEYCODE_ASSIST 219
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#endif
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#define LAST_KEYCODE AKEYCODE_ASSIST
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typedef struct
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{
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float x;
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float y;
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float z;
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} sensor_t;
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struct input_pointer
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{
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int16_t x, y;
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int16_t full_x, full_y;
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};
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enum
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{
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AXIS_X = 0,
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AXIS_Y = 1,
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AXIS_Z = 11,
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AXIS_RZ = 14,
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AXIS_HAT_X = 15,
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AXIS_HAT_Y = 16,
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AXIS_LTRIGGER = 17,
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AXIS_RTRIGGER = 18,
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AXIS_GAS = 22,
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AXIS_BRAKE = 23,
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};
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#define MAX_AXIS 10
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typedef struct state_device
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{
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int id;
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int port;
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char name[256];
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} state_device_t;
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typedef struct android_input
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{
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unsigned pads_connected;
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state_device_t pad_states[MAX_PADS];
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uint8_t pad_state[MAX_PADS][(LAST_KEYCODE + 7) / 8];
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int8_t hat_state[MAX_PADS][2];
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int16_t analog_state[MAX_PADS][MAX_AXIS];
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sensor_t accelerometer_state;
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struct input_pointer pointer[MAX_TOUCH];
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unsigned pointer_count;
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ASensorManager *sensorManager;
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ASensorEventQueue *sensorEventQueue;
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const rarch_joypad_driver_t *joypad;
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} android_input_t;
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void (*engine_handle_dpad)(android_input_t *android, AInputEvent*, int, int);
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static bool android_input_set_sensor_state(void *data, unsigned port,
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enum retro_sensor_action action, unsigned event_rate);
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extern float AMotionEvent_getAxisValue(const AInputEvent* motion_event,
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int32_t axis, size_t pointer_index);
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static typeof(AMotionEvent_getAxisValue) *p_AMotionEvent_getAxisValue;
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#define AMotionEvent_getAxisValue (*p_AMotionEvent_getAxisValue)
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static inline bool get_bit(const uint8_t *buf, unsigned bit)
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{
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return buf[bit >> 3] & (1 << (bit & 7));
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}
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static inline void clear_bit(uint8_t *buf, unsigned bit)
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{
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buf[bit >> 3] &= ~(1 << (bit & 7));
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}
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static inline void set_bit(uint8_t *buf, unsigned bit)
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{
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buf[bit >> 3] |= 1 << (bit & 7);
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}
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static void engine_handle_dpad_default(android_input_t *android,
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AInputEvent *event, int port, int source)
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{
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size_t motion_pointer = AMotionEvent_getAction(event) >>
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AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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float x = AMotionEvent_getX(event, motion_pointer);
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float y = AMotionEvent_getY(event, motion_pointer);
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android->analog_state[port][0] = (int16_t)(x * 32767.0f);
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android->analog_state[port][1] = (int16_t)(y * 32767.0f);
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}
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static void engine_handle_dpad_getaxisvalue(android_input_t *android,
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AInputEvent *event, int port, int source)
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{
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size_t motion_pointer = AMotionEvent_getAction(event) >>
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AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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float x = AMotionEvent_getAxisValue(event, AXIS_X, motion_pointer);
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float y = AMotionEvent_getAxisValue(event, AXIS_Y, motion_pointer);
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float z = AMotionEvent_getAxisValue(event, AXIS_Z, motion_pointer);
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float rz = AMotionEvent_getAxisValue(event, AXIS_RZ, motion_pointer);
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float hatx = AMotionEvent_getAxisValue(event, AXIS_HAT_X, motion_pointer);
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float haty = AMotionEvent_getAxisValue(event, AXIS_HAT_Y, motion_pointer);
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float ltrig = AMotionEvent_getAxisValue(event, AXIS_LTRIGGER, motion_pointer);
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float rtrig = AMotionEvent_getAxisValue(event, AXIS_RTRIGGER, motion_pointer);
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float brake = AMotionEvent_getAxisValue(event, AXIS_BRAKE, motion_pointer);
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float gas = AMotionEvent_getAxisValue(event, AXIS_GAS, motion_pointer);
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android->hat_state[port][0] = (int)hatx;
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android->hat_state[port][1] = (int)haty;
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/* XXX: this could be a loop instead, but do we really want to
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* loop through every axis?
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*/
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android->analog_state[port][0] = (int16_t)(x * 32767.0f);
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android->analog_state[port][1] = (int16_t)(y * 32767.0f);
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android->analog_state[port][2] = (int16_t)(z * 32767.0f);
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android->analog_state[port][3] = (int16_t)(rz * 32767.0f);
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//android->analog_state[port][4] = (int16_t)(hatx * 32767.0f);
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//android->analog_state[port][5] = (int16_t)(haty * 32767.0f);
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android->analog_state[port][6] = (int16_t)(ltrig * 32767.0f);
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android->analog_state[port][7] = (int16_t)(rtrig * 32767.0f);
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android->analog_state[port][8] = (int16_t)(brake * 32767.0f);
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android->analog_state[port][9] = (int16_t)(gas * 32767.0f);
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}
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static void *android_input_init(void)
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{
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android_input_t *android = (android_input_t*)calloc(1, sizeof(*android));
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if (!android)
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return NULL;
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android->pads_connected = 0;
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android->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
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return android;
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}
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static int zeus_id = -1;
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static int zeus_second_id = -1;
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static inline int android_input_poll_event_type_motion(
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android_input_t *android, AInputEvent *event,
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int port, int source)
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{
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int getaction, action;
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size_t motion_pointer;
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bool keyup;
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if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
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return 1;
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getaction = AMotionEvent_getAction(event);
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action = getaction & AMOTION_EVENT_ACTION_MASK;
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motion_pointer = getaction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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keyup = (
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action == AMOTION_EVENT_ACTION_UP ||
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action == AMOTION_EVENT_ACTION_CANCEL ||
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action == AMOTION_EVENT_ACTION_POINTER_UP) ||
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(source == AINPUT_SOURCE_MOUSE &&
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action != AMOTION_EVENT_ACTION_DOWN);
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if (keyup && motion_pointer < MAX_TOUCH)
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{
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memmove(android->pointer + motion_pointer,
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android->pointer + motion_pointer + 1,
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(MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
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if (android->pointer_count > 0)
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android->pointer_count--;
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}
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else
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{
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float x, y;
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int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH);
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for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++)
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{
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x = AMotionEvent_getX(event, motion_pointer);
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y = AMotionEvent_getY(event, motion_pointer);
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input_translate_coord_viewport(x, y,
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&android->pointer[motion_pointer].x,
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&android->pointer[motion_pointer].y,
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&android->pointer[motion_pointer].full_x,
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&android->pointer[motion_pointer].full_y);
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android->pointer_count = max(
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android->pointer_count,
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motion_pointer + 1);
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}
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}
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return 0;
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}
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static inline void android_input_poll_event_type_key(
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android_input_t *android, struct android_app *android_app,
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AInputEvent *event, int port, int keycode, int source,
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int type_event, int *handled)
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{
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int action = AKeyEvent_getAction(event);
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/* some controllers send both the up and down events at once
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* when the button is released for "special" buttons, like menu buttons
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* work around that by only using down events for meta keys (which get
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* cleared every poll anyway)
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*/
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if (action == AKEY_EVENT_ACTION_UP)
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clear_bit(android->pad_state[port], keycode);
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else if (action == AKEY_EVENT_ACTION_DOWN)
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set_bit(android->pad_state[port], keycode);
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if ((keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN))
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*handled = 0;
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}
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static int android_input_get_id_port(android_input_t *android, int id,
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int source)
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{
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unsigned i;
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if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE |
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AINPUT_SOURCE_TOUCHPAD))
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return 0; /* touch overlay is always player 1 */
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for (i = 0; i < android->pads_connected; i++)
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if (android->pad_states[i].id == id)
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return i;
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return -1;
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}
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static bool android_input_lookup_name(char *buf, size_t size, int id)
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{
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jclass class;
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jmethodID method, getName;
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jobject device, name;
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JNIEnv *env = (JNIEnv*)jni_thread_getenv();
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if (!env)
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goto error;
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class = NULL;
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FIND_CLASS(env, class, "android/view/InputDevice");
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if (!class)
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goto error;
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method = NULL;
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GET_STATIC_METHOD_ID(env, method, class, "getDevice",
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"(I)Landroid/view/InputDevice;");
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if (!method)
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goto error;
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device = NULL;
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CALL_OBJ_STATIC_METHOD_PARAM(env, device, class, method, (jint)id);
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if (!device)
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{
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RARCH_ERR("Failed to find device for ID: %d\n", id);
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goto error;
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}
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getName = NULL;
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GET_METHOD_ID(env, getName, class, "getName", "()Ljava/lang/String;");
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if (!getName)
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goto error;
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name = NULL;
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CALL_OBJ_METHOD(env, name, device, getName);
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if (!name)
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{
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RARCH_ERR("Failed to find name for device ID: %d\n", id);
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goto error;
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}
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buf[0] = '\0';
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const char *str = (*env)->GetStringUTFChars(env, name, 0);
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if (str)
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strlcpy(buf, str, size);
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(*env)->ReleaseStringUTFChars(env, name, str);
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RARCH_LOG("device name: %s\n", buf);
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return true;
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error:
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return false;
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}
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/* Returns the index inside android->pad_state */
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static int android_input_get_id_index_from_name(android_input_t *android,
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const char *name)
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{
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int i;
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for (i = 0; i < android->pads_connected; i++)
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{
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if (strcmp(name, android->pad_states[i].name) == 0)
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return i;
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}
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return -1;
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}
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static void handle_hotplug(android_input_t *android,
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struct android_app *android_app, unsigned *port, unsigned id,
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int source)
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{
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char device_name[256], name_buf[256];
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name_buf[0] = device_name[0] = 0;
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if (!g_settings.input.autodetect_enable)
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return;
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if (*port > MAX_PADS)
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{
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RARCH_ERR("Max number of pads reached.\n");
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return;
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}
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android_input_lookup_name(device_name, sizeof(device_name), id);
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/* FIXME: Ugly hack, see other FIXME note below. */
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if (strstr(device_name, "keypad-game-zeus") ||
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strstr(device_name, "keypad-zeus"))
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{
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if (zeus_id < 0)
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{
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RARCH_LOG("zeus_pad 1 detected: %u\n", id);
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zeus_id = id;
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}
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else
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{
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RARCH_LOG("zeus_pad 2 detected: %u\n", id);
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zeus_second_id = id;
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}
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strlcpy(name_buf, "Xperia Play", sizeof(name_buf));
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}
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/* followed by a 4 (hex) char HW id */
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else if (strstr(device_name, "iControlPad-"))
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strlcpy(name_buf, "iControlPad HID Joystick profile", sizeof(name_buf));
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else if (strstr(device_name, "TTT THT Arcade console 2P USB Play"))
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{
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//FIXME - need to do a similar thing here as we did for nVidia Shield
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//and Xperia Play. We need to keep 'count' of the amount of similar (grouped)
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//devices.
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//
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//For Xperia Play - count similar devices and bind them to the same 'player'
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//port
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//
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//For nVidia Shield - see above
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//
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//For TTT HT - keep track of how many of these 'pads' are already
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//connected, and based on that, assign one of them to be Player 1 and
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//the other to be Player 2.
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//
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//If this is finally implemented right, then these port conditionals can go.
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if (*port == 0)
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strlcpy(name_buf, "TTT THT Arcade (Player 1)", sizeof(name_buf));
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else if (*port == 1)
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strlcpy(name_buf, "TTT THT Arcade (Player 2)", sizeof(name_buf));
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}
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else if (strstr(device_name, "Sun4i-keypad"))
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strlcpy(name_buf, "iDroid x360", sizeof(name_buf));
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else if (strstr(device_name, "mtk-kpd"))
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strlcpy(name_buf, "MUCH iReadyGo i5", sizeof(name_buf));
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else if (strstr(device_name, "360 Wireless"))
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strlcpy(name_buf, "XBox 360 Wireless", sizeof(name_buf));
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else if (strstr(device_name, "Microsoft"))
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{
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if (strstr(device_name, "Dual Strike"))
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strlcpy(device_name, "SideWinder Dual Strike", sizeof(device_name));
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else if (strstr(device_name, "SideWinder"))
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strlcpy(name_buf, "SideWinder Classic", sizeof(name_buf));
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else if (strstr(device_name, "X-Box 360")
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|| strstr(device_name, "X-Box"))
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strlcpy(name_buf, "XBox 360", sizeof(name_buf));
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}
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else if (strstr(device_name, "WiseGroup"))
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{
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if (
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strstr(device_name, "TigerGame") ||
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strstr(device_name, "Game Controller Adapter") ||
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strstr(device_name, "JC-PS102U") ||
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strstr(device_name, "Dual USB Joypad"))
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{
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if (strstr(device_name, "WiseGroup"))
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strlcpy(name_buf, "PlayStation2 WiseGroup", sizeof(name_buf));
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else if (strstr(device_name, "JC-PS102U"))
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strlcpy(name_buf, "PlayStation2 JCPS102", sizeof(name_buf));
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else
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strlcpy(name_buf, "PlayStation2 Generic", sizeof(name_buf));
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}
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}
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else if (
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strstr(device_name, "PLAYSTATION(R)3") ||
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strstr(device_name, "Dualshock3") ||
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strstr(device_name, "Sixaxis") ||
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strstr(device_name, "Gasia,Co") ||
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(strstr(device_name, "Gamepad 0") ||
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strstr(device_name, "Gamepad 1") ||
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strstr(device_name, "Gamepad 2") ||
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strstr(device_name, "Gamepad 3"))
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)
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strlcpy(name_buf, "PlayStation3", sizeof(name_buf));
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else if (strstr(device_name, "MOGA"))
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strlcpy(name_buf, "Moga IME", sizeof(name_buf));
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else if (strstr(device_name, "adc joystick"))
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strlcpy(name_buf, "JXD S7300B", sizeof(name_buf));
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else if (strstr(device_name, "2-Axis, 8-Button"))
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strlcpy(name_buf, "Genius Maxfire G08XU", sizeof(name_buf));
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else if (strstr(device_name, "USB,2-axis 8-button gamepad"))
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strlcpy(name_buf, "USB 2 Axis 8 button", sizeof(name_buf));
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else if (strstr(device_name, "joy_key"))
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strlcpy(name_buf, "Archos Gamepad", sizeof(name_buf));
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else if (strstr(device_name, "matrix_keyboard"))
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strlcpy(name_buf, "JXD S5110B", sizeof(name_buf));
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else if (strstr(device_name, "tincore_adc_joystick"))
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strlcpy(name_buf, "JXD S5110B (Skelrom)", sizeof(name_buf));
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else if (strstr(device_name, "keypad-zeus") ||
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(strstr(device_name, "keypad-game-zeus"))
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)
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strlcpy(name_buf, "Xperia Play", sizeof(name_buf));
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else if (strstr(device_name, "USB Gamepad"))
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strlcpy(name_buf, "Thrust Predator", sizeof(name_buf));
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else if (strstr(device_name, "ADC joystick"))
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strlcpy(name_buf, "JXD S7800B", sizeof(name_buf));
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else if (strstr(device_name, "2Axes 11Keys Game Pad"))
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strlcpy(name_buf, "Tomee NES USB", sizeof(name_buf));
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else if (
|
|
strstr(device_name, "rk29-keypad") ||
|
|
strstr(device_name, "GAMEMID")
|
|
)
|
|
strlcpy(name_buf, "GameMID", sizeof(name_buf));
|
|
else if (strstr(device_name, "USB Gamepad"))
|
|
strlcpy(name_buf, "Defender Game Racer Classic", sizeof(name_buf));
|
|
else if (strstr(device_name, "NVIDIA Controller"))
|
|
{
|
|
/* Shield is always player 1. FIXME: This is kinda ugly.
|
|
* We really need to find a way to detect useless input devices
|
|
* like gpio-keys in a general way.
|
|
*/
|
|
*port = 0;
|
|
strlcpy(name_buf, "NVIDIA Shield", sizeof(name_buf));
|
|
}
|
|
else if (device_name[0] != '\0')
|
|
strlcpy(name_buf, device_name, sizeof(name_buf));
|
|
|
|
if (strstr(android_app->current_ime, "net.obsidianx.android.mogaime"))
|
|
strlcpy(name_buf, android_app->current_ime, sizeof(name_buf));
|
|
else if (strstr(android_app->current_ime, "com.ccpcreations.android.WiiUseAndroid"))
|
|
strlcpy(name_buf, android_app->current_ime, sizeof(name_buf));
|
|
else if (strstr(android_app->current_ime, "com.hexad.bluezime"))
|
|
strlcpy(name_buf, android_app->current_ime, sizeof(name_buf));
|
|
|
|
if (source == AINPUT_SOURCE_KEYBOARD && strcmp(name_buf, "Xperia Play"))
|
|
strlcpy(name_buf, "RetroKeyboard", sizeof(name_buf));
|
|
|
|
if (name_buf[0] != '\0')
|
|
{
|
|
strlcpy(g_settings.input.device_names[*port],
|
|
name_buf, sizeof(g_settings.input.device_names[*port]));
|
|
input_config_autoconfigure_joypad(*port, name_buf, android_joypad.ident);
|
|
RARCH_LOG("Port %d: %s.\n", *port, name_buf);
|
|
}
|
|
|
|
*port = android->pads_connected;
|
|
android->pad_states[android->pads_connected].id = id;
|
|
android->pad_states[android->pads_connected].port = *port;
|
|
strlcpy(android->pad_states[*port].name, name_buf,
|
|
sizeof(android->pad_states[*port].name));
|
|
|
|
android->pads_connected++;
|
|
}
|
|
|
|
static int android_input_get_id(android_input_t *android, AInputEvent *event)
|
|
{
|
|
int id = AInputEvent_getDeviceId(event);
|
|
|
|
/* Needs to be cleaned up */
|
|
if (id == zeus_second_id)
|
|
id = zeus_id;
|
|
|
|
return id;
|
|
}
|
|
|
|
static bool pause_key_pressed(void)
|
|
{
|
|
retro_input_t old_input = 0;
|
|
retro_input_t input = input_keys_pressed_func(RARCH_PAUSE_TOGGLE, RARCH_PAUSE_TOGGLE+1, &old_input);
|
|
return BIND_PRESSED(input, RARCH_PAUSE_TOGGLE);
|
|
}
|
|
|
|
/* Handle all events. If our activity is in pause state,
|
|
* block until we're unpaused.
|
|
*/
|
|
static void android_input_poll(void *data)
|
|
{
|
|
int ident;
|
|
struct android_app *android_app = (struct android_app*)g_android;
|
|
android_input_t *android = (android_input_t*)data;
|
|
|
|
while ((ident = ALooper_pollAll((pause_key_pressed())
|
|
? -1 : 0,
|
|
NULL, NULL, NULL)) >= 0)
|
|
{
|
|
if (ident == LOOPER_ID_INPUT)
|
|
{
|
|
AInputEvent *event = NULL;
|
|
|
|
/* Read all pending events. */
|
|
while (AInputQueue_hasEvents(android_app->inputQueue))
|
|
{
|
|
while (AInputQueue_getEvent(android_app->inputQueue, &event) >= 0)
|
|
{
|
|
int32_t handled = 1;
|
|
int predispatched = AInputQueue_preDispatchEvent(android_app->inputQueue, event);
|
|
int source = AInputEvent_getSource(event);
|
|
int type_event = AInputEvent_getType(event);
|
|
int id = android_input_get_id(android, event);
|
|
int port = android_input_get_id_port(android, id, source);
|
|
|
|
if (port < 0)
|
|
handle_hotplug(android, android_app,
|
|
&android->pads_connected, id, source);
|
|
|
|
if (type_event == AINPUT_EVENT_TYPE_MOTION)
|
|
{
|
|
if (android_input_poll_event_type_motion(android, event,
|
|
port, source))
|
|
engine_handle_dpad(android, event, port, source);
|
|
}
|
|
else if (type_event == AINPUT_EVENT_TYPE_KEY)
|
|
{
|
|
int keycode = AKeyEvent_getKeyCode(event);
|
|
android_input_poll_event_type_key(android, android_app,
|
|
event, port, keycode, source, type_event, &handled);
|
|
}
|
|
|
|
if (!predispatched)
|
|
AInputQueue_finishEvent(android_app->inputQueue, event,
|
|
handled);
|
|
}
|
|
}
|
|
}
|
|
else if (ident == LOOPER_ID_USER)
|
|
{
|
|
if ((android_app->sensor_state_mask & (1ULL <<
|
|
RETRO_SENSOR_ACCELEROMETER_ENABLE))
|
|
&& android_app->accelerometerSensor)
|
|
{
|
|
ASensorEvent event;
|
|
while (ASensorEventQueue_getEvents(android->sensorEventQueue, &event, 1) > 0)
|
|
{
|
|
android->accelerometer_state.x = event.acceleration.x;
|
|
android->accelerometer_state.y = event.acceleration.y;
|
|
android->accelerometer_state.z = event.acceleration.z;
|
|
}
|
|
}
|
|
}
|
|
else if (ident == LOOPER_ID_MAIN)
|
|
engine_handle_cmd(driver.input_data);
|
|
}
|
|
}
|
|
|
|
static int16_t android_input_state(void *data,
|
|
const struct retro_keybind **binds, unsigned port, unsigned device,
|
|
unsigned index, unsigned id)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
|
|
switch (device)
|
|
{
|
|
case RETRO_DEVICE_JOYPAD:
|
|
return input_joypad_pressed(android->joypad, port, binds[port], id);
|
|
case RETRO_DEVICE_ANALOG:
|
|
return input_joypad_analog(android->joypad, port, index, id,
|
|
binds[port]);
|
|
case RETRO_DEVICE_POINTER:
|
|
switch (id)
|
|
{
|
|
case RETRO_DEVICE_ID_POINTER_X:
|
|
return android->pointer[index].x;
|
|
case RETRO_DEVICE_ID_POINTER_Y:
|
|
return android->pointer[index].y;
|
|
case RETRO_DEVICE_ID_POINTER_PRESSED:
|
|
return (index < android->pointer_count) &&
|
|
(android->pointer[index].x != -0x8000) &&
|
|
(android->pointer[index].y != -0x8000);
|
|
default:
|
|
return 0;
|
|
}
|
|
break;
|
|
case RARCH_DEVICE_POINTER_SCREEN:
|
|
switch (id)
|
|
{
|
|
case RETRO_DEVICE_ID_POINTER_X:
|
|
return android->pointer[index].full_x;
|
|
case RETRO_DEVICE_ID_POINTER_Y:
|
|
return android->pointer[index].full_y;
|
|
case RETRO_DEVICE_ID_POINTER_PRESSED:
|
|
return (index < android->pointer_count) &&
|
|
(android->pointer[index].full_x != -0x8000) &&
|
|
(android->pointer[index].full_y != -0x8000);
|
|
default:
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static bool android_input_key_pressed(void *data, int key)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
if (!android)
|
|
return false;
|
|
return ((g_extern.lifecycle_state | driver.overlay_state.buttons)
|
|
& (1ULL << key)) || input_joypad_pressed(android->joypad,
|
|
0, g_settings.input.binds[0], key);
|
|
}
|
|
|
|
static void android_input_free_input(void *data)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
if (!android)
|
|
return;
|
|
|
|
if (android->sensorManager)
|
|
ASensorManager_destroyEventQueue(android->sensorManager,
|
|
android->sensorEventQueue);
|
|
|
|
free(data);
|
|
}
|
|
|
|
static uint64_t android_input_get_capabilities(void *data)
|
|
{
|
|
uint64_t caps = 0;
|
|
|
|
caps |= (1 << RETRO_DEVICE_JOYPAD);
|
|
caps |= (1 << RETRO_DEVICE_POINTER);
|
|
caps |= (1 << RETRO_DEVICE_ANALOG);
|
|
|
|
return caps;
|
|
}
|
|
|
|
static void android_input_enable_sensor_manager(void *data)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
struct android_app *android_app = (struct android_app*)g_android;
|
|
|
|
android->sensorManager = ASensorManager_getInstance();
|
|
android_app->accelerometerSensor =
|
|
ASensorManager_getDefaultSensor(android->sensorManager,
|
|
ASENSOR_TYPE_ACCELEROMETER);
|
|
android->sensorEventQueue =
|
|
ASensorManager_createEventQueue(android->sensorManager,
|
|
android_app->looper, LOOPER_ID_USER, NULL, NULL);
|
|
}
|
|
|
|
static bool android_input_set_sensor_state(void *data, unsigned port,
|
|
enum retro_sensor_action action, unsigned event_rate)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
struct android_app *android_app = (struct android_app*)g_android;
|
|
|
|
if (event_rate == 0)
|
|
event_rate = 60;
|
|
|
|
switch (action)
|
|
{
|
|
case RETRO_SENSOR_ACCELEROMETER_ENABLE:
|
|
if (!android_app->accelerometerSensor)
|
|
android_input_enable_sensor_manager(android);
|
|
|
|
if (android_app->accelerometerSensor)
|
|
ASensorEventQueue_enableSensor(android->sensorEventQueue,
|
|
android_app->accelerometerSensor);
|
|
|
|
// events per second (in us).
|
|
if (android_app->accelerometerSensor)
|
|
ASensorEventQueue_setEventRate(android->sensorEventQueue,
|
|
android_app->accelerometerSensor, (1000L / event_rate)
|
|
* 1000);
|
|
|
|
android_app->sensor_state_mask &= ~(1ULL << RETRO_SENSOR_ACCELEROMETER_DISABLE);
|
|
android_app->sensor_state_mask |= (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE);
|
|
return true;
|
|
|
|
case RETRO_SENSOR_ACCELEROMETER_DISABLE:
|
|
if (android_app->accelerometerSensor)
|
|
ASensorEventQueue_disableSensor(android->sensorEventQueue,
|
|
android_app->accelerometerSensor);
|
|
|
|
android_app->sensor_state_mask &= ~(1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE);
|
|
android_app->sensor_state_mask |= (1ULL << RETRO_SENSOR_ACCELEROMETER_DISABLE);
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static float android_input_get_sensor_input(void *data,
|
|
unsigned port,unsigned id)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
|
|
switch (id)
|
|
{
|
|
case RETRO_SENSOR_ACCELEROMETER_X:
|
|
return android->accelerometer_state.x;
|
|
case RETRO_SENSOR_ACCELEROMETER_Y:
|
|
return android->accelerometer_state.y;
|
|
case RETRO_SENSOR_ACCELEROMETER_Z:
|
|
return android->accelerometer_state.z;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const rarch_joypad_driver_t *android_input_get_joypad_driver(void *data)
|
|
{
|
|
android_input_t *android = (android_input_t*)data;
|
|
return android->joypad;
|
|
}
|
|
|
|
input_driver_t input_android = {
|
|
android_input_init,
|
|
android_input_poll,
|
|
android_input_state,
|
|
android_input_key_pressed,
|
|
android_input_free_input,
|
|
android_input_set_sensor_state,
|
|
android_input_get_sensor_input,
|
|
android_input_get_capabilities,
|
|
"android_input",
|
|
|
|
NULL,
|
|
NULL,
|
|
android_input_get_joypad_driver,
|
|
};
|