mirror of
https://github.com/CTCaer/RetroArch.git
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216 lines
6.3 KiB
C
216 lines
6.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "video_monitor.h"
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#include "../general.h"
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#include "../retroarch.h"
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#include "../performance.h"
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void video_monitor_adjust_system_rates(void)
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{
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float timing_skew;
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const struct retro_system_timing *info =
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(const struct retro_system_timing*)&g_extern.system.av_info.timing;
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g_extern.system.force_nonblock = false;
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if (info->fps <= 0.0)
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return;
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timing_skew = fabs(1.0f - info->fps / g_settings.video.refresh_rate);
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/* We don't want to adjust pitch too much. If we have extreme cases,
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* just don't readjust at all. */
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if (timing_skew <= g_settings.audio.max_timing_skew)
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return;
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RARCH_LOG("Timings deviate too much. Will not adjust. (Display = %.2f Hz, Game = %.2f Hz)\n",
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g_settings.video.refresh_rate,
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(float)info->fps);
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if (info->fps <= g_settings.video.refresh_rate)
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return;
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/* We won't be able to do VSync reliably when game FPS > monitor FPS. */
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g_extern.system.force_nonblock = true;
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RARCH_LOG("Game FPS > Monitor FPS. Cannot rely on VSync.\n");
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}
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/**
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* video_monitor_set_refresh_rate:
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* @hz : New refresh rate for monitor.
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*
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* Sets monitor refresh rate to new value.
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**/
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void video_monitor_set_refresh_rate(float hz)
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{
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char msg[PATH_MAX_LENGTH];
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snprintf(msg, sizeof(msg), "Setting refresh rate to: %.3f Hz.", hz);
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msg_queue_push(g_runloop.msg_queue, msg, 1, 180);
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RARCH_LOG("%s\n", msg);
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g_settings.video.refresh_rate = hz;
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}
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/**
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* video_monitor_compute_fps_statistics:
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*
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* Computes monitor FPS statistics.
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**/
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void video_monitor_compute_fps_statistics(void)
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{
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double avg_fps = 0.0, stddev = 0.0;
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unsigned samples = 0;
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if (g_settings.video.threaded)
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{
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RARCH_LOG("Monitor FPS estimation is disabled for threaded video.\n");
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return;
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}
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if (g_runloop.measure_data.frame_time_samples_count <
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2 * MEASURE_FRAME_TIME_SAMPLES_COUNT)
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{
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RARCH_LOG(
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"Does not have enough samples for monitor refresh rate estimation. Requires to run for at least %u frames.\n",
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2 * MEASURE_FRAME_TIME_SAMPLES_COUNT);
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return;
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}
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if (video_monitor_fps_statistics(&avg_fps, &stddev, &samples))
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{
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RARCH_LOG("Average monitor Hz: %.6f Hz. (%.3f %% frame time deviation, based on %u last samples).\n",
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avg_fps, 100.0 * stddev, samples);
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}
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}
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/**
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* video_monitor_fps_statistics
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* @refresh_rate : Monitor refresh rate.
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* @deviation : Deviation from measured refresh rate.
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* @sample_points : Amount of sampled points.
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*
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* Gets the monitor FPS statistics based on the current
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* runtime.
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*
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* Returns: true (1) on success.
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* false (0) if:
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* a) threaded video mode is enabled
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* b) less than 2 frame time samples.
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* c) FPS monitor enable is off.
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**/
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bool video_monitor_fps_statistics(double *refresh_rate,
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double *deviation, unsigned *sample_points)
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{
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unsigned i;
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retro_time_t accum = 0, avg, accum_var = 0;
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unsigned samples = min(MEASURE_FRAME_TIME_SAMPLES_COUNT,
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g_runloop.measure_data.frame_time_samples_count);
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if (g_settings.video.threaded || (samples < 2))
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return false;
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/* Measure statistics on frame time (microsecs), *not* FPS. */
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for (i = 0; i < samples; i++)
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accum += g_runloop.measure_data.frame_time_samples[i];
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#if 0
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for (i = 0; i < samples; i++)
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RARCH_LOG("Interval #%u: %d usec / frame.\n",
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i, (int)g_runloop.measure_data.frame_time_samples[i]);
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#endif
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avg = accum / samples;
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/* Drop first measurement. It is likely to be bad. */
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for (i = 0; i < samples; i++)
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{
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retro_time_t diff = g_runloop.measure_data.frame_time_samples[i] - avg;
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accum_var += diff * diff;
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}
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*deviation = sqrt((double)accum_var / (samples - 1)) / avg;
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*refresh_rate = 1000000.0 / avg;
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*sample_points = samples;
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return true;
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}
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#ifndef TIME_TO_FPS
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#define TIME_TO_FPS(last_time, new_time, frames) ((1000000.0f * (frames)) / ((new_time) - (last_time)))
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#endif
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#define FPS_UPDATE_INTERVAL 256
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/**
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* video_monitor_get_fps:
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* @buf : string suitable for Window title
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* @size : size of buffer.
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* @buf_fps : string of raw FPS only (optional).
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* @size_fps : size of raw FPS buffer.
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*
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* Get the amount of frames per seconds.
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*
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* Returns: true if framerate per seconds could be obtained,
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* otherwise false.
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*
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**/
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bool video_monitor_get_fps(char *buf, size_t size,
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char *buf_fps, size_t size_fps)
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{
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retro_time_t new_time;
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static retro_time_t curr_time;
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static retro_time_t fps_time;
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static float last_fps;
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*buf = '\0';
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new_time = rarch_get_time_usec();
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if (g_runloop.frames.video.count)
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{
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bool ret = false;
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unsigned write_index =
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g_runloop.measure_data.frame_time_samples_count++ &
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(MEASURE_FRAME_TIME_SAMPLES_COUNT - 1);
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g_runloop.measure_data.frame_time_samples[write_index] =
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new_time - fps_time;
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fps_time = new_time;
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if ((g_runloop.frames.video.count % FPS_UPDATE_INTERVAL) == 0)
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{
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last_fps = TIME_TO_FPS(curr_time, new_time, FPS_UPDATE_INTERVAL);
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curr_time = new_time;
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snprintf(buf, size, "%s || FPS: %6.1f || Frames: %u",
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g_extern.title_buf, last_fps, g_runloop.frames.video.count);
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ret = true;
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}
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if (buf_fps)
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snprintf(buf_fps, size_fps, "FPS: %6.1f || Frames: %u",
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last_fps, g_runloop.frames.video.count);
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return ret;
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}
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curr_time = fps_time = new_time;
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strlcpy(buf, g_extern.title_buf, size);
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if (buf_fps)
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strlcpy(buf_fps, "N/A", size_fps);
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return true;
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}
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