RetroArch/gfx/context/xdk_ctx.h
twinaphex 476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00

35 lines
1.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _XDK360_CTX_H
#define _XDK360_CTX_H
#ifdef _XBOX
#if defined(_XBOX1)
#include "../../xbox1/xdk_d3d8.h"
#elif defined(_XBOX360)
#include "../../360/xdk_d3d9.h"
#endif
#endif
void gfx_ctx_set_projection(xdk_d3d_video_t *d3d, const struct gl_ortho *ortho, bool allow_rotate);
void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index);
void gfx_ctx_set_overscan(void);
int gfx_ctx_check_resolution(unsigned resolution_id);
void gfx_ctx_xdk_screenshot_dump(void *data);
#endif