mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-19 00:41:53 +00:00
152 lines
4.8 KiB
C
152 lines
4.8 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2013 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// References:
|
|
// http://allmybrain.com/2011/12/08/rendering-to-a-texture-with-ios-5-texture-cache-api/
|
|
// https://developer.apple.com/library/iOS/samplecode/GLCameraRipple/
|
|
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include <OpenGLES/ES2/glext.h>
|
|
#include <CoreVideo/CVPixelBuffer.h>
|
|
#include <CoreVideo/CVOpenGLESTexture.h>
|
|
#include <CoreVideo/CVOpenGLESTextureCache.h>
|
|
#include "../driver.h"
|
|
|
|
typedef struct ios_camera
|
|
{
|
|
CFDictionaryRef empty;
|
|
CFMutableDictionaryRef attrs;
|
|
CVPixelBufferRef renderTarget;
|
|
CVOpenGLESTextureRef renderTexture;
|
|
CVOpenGLESTextureCacheRef textureCache;
|
|
GLuint renderFrameBuffer;
|
|
} ioscamera_t;
|
|
|
|
static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
|
|
{
|
|
int ret = 0;
|
|
if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
|
|
{
|
|
RARCH_ERR("ioscamera returns OpenGL texture.\n");
|
|
return NULL;
|
|
}
|
|
|
|
ioscamera_t *ioscamera = (ioscamera_t*)calloc(1, sizeof(ioscamera_t));
|
|
if (!ioscamera)
|
|
return NULL;
|
|
|
|
ioscamera->empty = CFDictionaryCreate(kCFAllocatorDefault,
|
|
NULL, NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
|
|
ioscamera->attrs = CFDictionaryCreateMutable(kCFAllocatorDefault,
|
|
1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
|
|
|
|
CFDictionarySetValue(ioscamera->attrs, kCVPixelBufferIOSurfacePropertiesKey,
|
|
ioscamera->empty);
|
|
|
|
// TODO: for testing, image is 640x480 for now
|
|
//if (width > 640)
|
|
width = 640;
|
|
//if (height > 480)
|
|
height = 480;
|
|
|
|
ret = CVPixelBufferCreate(kCFAllocatorDefault, width, height,
|
|
kCVPixelFormatType_32BGRA, ioscamera->attrs, &ioscamera->renderTarget);
|
|
if (ret != 0)
|
|
goto dealloc;
|
|
|
|
// create a texture from our render target.
|
|
// textureCache will be what you previously made with CVOpenGLESTextureCacheCreate
|
|
ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
|
|
ioscamera->textureCache, ioscamera->renderTarget, NULL, GL_TEXTURE_2D,
|
|
GL_RGBA, width, height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &ioscamera->renderTexture);
|
|
if (ret != 0)
|
|
goto dealloc;
|
|
|
|
return ioscamera;
|
|
dealloc:
|
|
free(ioscamera);
|
|
return NULL;
|
|
}
|
|
|
|
static void ios_camera_free(void *data)
|
|
{
|
|
ioscamera_t *ioscamera = (ioscamera_t*)data;
|
|
|
|
//TODO - anything to free here?
|
|
|
|
if (ioscamera)
|
|
free(ioscamera);
|
|
ioscamera = NULL;
|
|
}
|
|
|
|
static bool ios_camera_start(void *data)
|
|
{
|
|
ioscamera_t *ioscamera = (ioscamera_t*)data;
|
|
|
|
glBindTexture(CVOpenGLESTextureGetTarget(ioscamera->renderTexture),
|
|
CVOpenGLESTextureGetName(ioscamera->renderTexture));
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
// bind the texture to teh fraembuffer you're going to render to
|
|
// (boilerplate code to make a framebuffer not shown)
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ioscamera->renderFrameBuffer);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, CVOpenGLESTextureGetName(ioscamera->renderTexture), 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ios_camera_stop(void *data)
|
|
{
|
|
ioscamera_t *ioscamera = (ioscamera_t*)data;
|
|
(void)ioscamera;
|
|
|
|
//TODO - anything to do here?
|
|
}
|
|
|
|
static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
|
|
retro_camera_frame_opengl_texture_t frame_gl_cb)
|
|
{
|
|
ioscamera_t *ioscamera = (ioscamera_t*)data;
|
|
|
|
(void)frame_raw_cb;
|
|
|
|
// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
|
|
static const float affine[] = {
|
|
1.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f
|
|
};
|
|
|
|
if (frame_gl_cb)
|
|
frame_gl_cb(CVOpenGLESTextureGetName(ioscamera->renderTexture),
|
|
GL_TEXTURE_2D,
|
|
affine);
|
|
return true;
|
|
}
|
|
|
|
const camera_driver_t camera_ios = {
|
|
ios_camera_init,
|
|
ios_camera_free,
|
|
ios_camera_start,
|
|
ios_camera_stop,
|
|
ios_camera_poll,
|
|
"ios",
|
|
};
|