mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 03:10:14 +00:00
88 lines
3.1 KiB
C
88 lines
3.1 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2015 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _D3D_WRAPPER_H
|
|
#define _D3D_WRAPPER_H
|
|
|
|
#include "../drivers_context/win32_common.h"
|
|
#include "d3d_defines.h"
|
|
|
|
void d3d_swap(void *data, LPDIRECT3DDEVICE dev);
|
|
|
|
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
|
|
unsigned length, unsigned usage, unsigned fvf,
|
|
D3DPOOL pool, void *handle);
|
|
|
|
void *d3d_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER vertbuf);
|
|
void d3d_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER vertbuf);
|
|
|
|
void d3d_vertex_buffer_free(LPDIRECT3DVERTEXBUFFER buf);
|
|
|
|
LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
|
|
const char *path, unsigned width, unsigned height,
|
|
unsigned miplevels, unsigned usage, D3DFORMAT format,
|
|
D3DPOOL pool, unsigned filter, unsigned mipfilter,
|
|
D3DCOLOR color_key, D3DXIMAGE_INFO *src_info,
|
|
PALETTEENTRY *palette);
|
|
|
|
void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
|
|
LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
|
|
unsigned stride);
|
|
|
|
void d3d_texture_free(LPDIRECT3DTEXTURE tex);
|
|
|
|
void d3d_set_transform(LPDIRECT3DDEVICE dev,
|
|
D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix);
|
|
|
|
void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value);
|
|
|
|
void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value);
|
|
|
|
void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value);
|
|
|
|
void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value);
|
|
|
|
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
|
|
D3DPRIMITIVETYPE type, unsigned start, unsigned count);
|
|
|
|
void d3d_clear(LPDIRECT3DDEVICE dev,
|
|
unsigned count, const D3DRECT *rects, unsigned flags,
|
|
D3DCOLOR color, float z, unsigned stencil);
|
|
|
|
void d3d_lockrectangle_clear(void *data,
|
|
LPDIRECT3DTEXTURE tex,
|
|
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
|
unsigned flags);
|
|
|
|
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
|
|
LPDIRECT3DTEXTURE tex);
|
|
|
|
HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
|
|
void *data);
|
|
|
|
void d3d_texture_blit(void *data, void *renderchain_data,
|
|
LPDIRECT3DTEXTURE tex,
|
|
D3DLOCKED_RECT *lr, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch);
|
|
|
|
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
|
|
|
|
#endif
|