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232 lines
10 KiB
C++
Executable File
232 lines
10 KiB
C++
Executable File
#ifndef LIBSNES_HPP
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#define LIBSNES_HPP
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SNES_PORT_1 0
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#define SNES_PORT_2 1
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#define SNES_DEVICE_NONE 0
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#define SNES_DEVICE_JOYPAD 1
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#define SNES_DEVICE_MULTITAP 2
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#define SNES_DEVICE_MOUSE 3
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#define SNES_DEVICE_SUPER_SCOPE 4
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#define SNES_DEVICE_JUSTIFIER 5
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#define SNES_DEVICE_JUSTIFIERS 6
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#define SNES_DEVICE_ID_JOYPAD_B 0
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#define SNES_DEVICE_ID_JOYPAD_Y 1
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#define SNES_DEVICE_ID_JOYPAD_SELECT 2
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#define SNES_DEVICE_ID_JOYPAD_START 3
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#define SNES_DEVICE_ID_JOYPAD_UP 4
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#define SNES_DEVICE_ID_JOYPAD_DOWN 5
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#define SNES_DEVICE_ID_JOYPAD_LEFT 6
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#define SNES_DEVICE_ID_JOYPAD_RIGHT 7
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#define SNES_DEVICE_ID_JOYPAD_A 8
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#define SNES_DEVICE_ID_JOYPAD_X 9
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#define SNES_DEVICE_ID_JOYPAD_L 10
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#define SNES_DEVICE_ID_JOYPAD_R 11
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#define SNES_DEVICE_ID_MOUSE_X 0
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#define SNES_DEVICE_ID_MOUSE_Y 1
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#define SNES_DEVICE_ID_MOUSE_LEFT 2
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#define SNES_DEVICE_ID_MOUSE_RIGHT 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_X 0
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#define SNES_DEVICE_ID_SUPER_SCOPE_Y 1
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#define SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER 2
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#define SNES_DEVICE_ID_SUPER_SCOPE_CURSOR 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_TURBO 4
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#define SNES_DEVICE_ID_SUPER_SCOPE_PAUSE 5
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#define SNES_DEVICE_ID_JUSTIFIER_X 0
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#define SNES_DEVICE_ID_JUSTIFIER_Y 1
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#define SNES_DEVICE_ID_JUSTIFIER_TRIGGER 2
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#define SNES_DEVICE_ID_JUSTIFIER_START 3
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#define SNES_REGION_NTSC 0
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#define SNES_REGION_PAL 1
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#define SNES_MEMORY_CARTRIDGE_RAM 0
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#define SNES_MEMORY_CARTRIDGE_RTC 1
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#define SNES_MEMORY_BSX_RAM 2
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#define SNES_MEMORY_BSX_PRAM 3
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#define SNES_MEMORY_SUFAMI_TURBO_A_RAM 4
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#define SNES_MEMORY_SUFAMI_TURBO_B_RAM 5
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#define SNES_MEMORY_GAME_BOY_RAM 6
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#define SNES_MEMORY_GAME_BOY_RTC 7
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#define SNES_MEMORY_WRAM 100
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#define SNES_MEMORY_APURAM 101
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#define SNES_MEMORY_VRAM 102
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#define SNES_MEMORY_OAM 103
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#define SNES_MEMORY_CGRAM 104
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// SSNES extension. Not required to be implemented for a working implementation.
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#define SNES_ENVIRONMENT_GET_FULLPATH 0 // const char ** --
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// Full path of game loaded.
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//
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#define SNES_ENVIRONMENT_SET_GEOMETRY 1 // const struct snes_geometry * --
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// Window geometry information for the system/game.
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//
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#define SNES_ENVIRONMENT_SET_PITCH 2 // const unsigned * --
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// Pitch of game image.
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//
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#define SNES_ENVIRONMENT_GET_OVERSCAN 3 // bool * --
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// Boolean value whether or not the implementation should use overscan.
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//
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#define SNES_ENVIRONMENT_SET_TIMING 4 // const struct snes_system_timing * --
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// Set exact timings of the system. Used primarily for video recording.
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//
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#define SNES_ENVIRONMENT_GET_CAN_DUPE 5 // bool * --
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// Boolean value whether or not SSNES supports frame duping,
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// passing NULL to video frame callback.
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//
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//
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#define SNES_ENVIRONMENT_SET_NEED_FULLPATH 6 // const bool * --
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// Boolean value telling if implementation needs a valid fullpath to be able to run.
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// If this is the case, SSNES will not open the rom directly,
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// and pass NULL to rom data.
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// Implementation must then use SNES_ENVIRONMENT_GET_FULLPATH.
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// This is useful for implementations with very large roms,
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// which are impractical to load fully into RAM.
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//
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#define SNES_ENVIRONMENT_GET_CAN_REWIND 7 // bool * --
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// Boolean value telling if SSNES is able to rewind.
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// Some implementations might need to take extra precautions
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// to allow this as smoothly as possible.
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//
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#define SNES_ENVIRONMENT_GET_VARIABLE 8 // struct snes_variable * --
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// Interface to aquire user-defined information from environment
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// that cannot feasibly be supported in a multi-system way.
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// Mostly used for obscure,
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// specific features that the user can tap into when neseccary.
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//
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#define SNES_ENVIRONMENT_SET_VARIABLES 9 // const struct snes_variable * --
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// Allows an implementation to signal the environment
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// which variables it might want to check for later using GET_VARIABLE.
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// 'data' points to an array of snes_variable structs terminated by a { NULL, NULL } element.
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// snes_variable::value should contain a human readable description of the key.
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//
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#define SNES_ENVIRONMENT_SET_BATCH_LOAD 10 // const bool * --
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// If true, the implementation will load several roms in batch.
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// This means the rom must be provided exactly as is, i.e. it cannot be extracted.
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// If supported, this must be called directly when snes_set_environment() is called.
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// (Used on consoles).
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//
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#define SNES_ENVIRONMENT_SET_ROM_FORMATS 11 // const char * --
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// Sets rom extensions the core generally supports.
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// If supported, this must be called directly when snes_set_environment() is called.
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// Formats are delimited with '|', i.e. "foo|bar|baz".
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// (Used on consoles).
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//
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#define SNES_ENVIRONMENT_SET_MESSAGE 12 // const struct snes_message * --
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// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
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struct snes_message
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{
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const char *msg;
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unsigned frames;
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};
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struct snes_variable
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{
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const char *key; // Variable to query in SNES_ENVIRONMENT_GET_VARIABLE.
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// If NULL, obtains the complete environment string if more complex parsing is necessary.
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// The environment string is formatted as key-value pairs delimited by semicolons as so:
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// "key1=value1;key2=value2;..."
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const char *value; // Value to be obtained. If key does not exist, it is set to NULL.
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};
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struct snes_geometry
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{
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unsigned base_width; // Nominal video width of system.
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unsigned base_height; // Nominal video height of system.
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unsigned max_width; // Maximum possible width of system.
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unsigned max_height; // Maximum possible height of system.
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};
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struct snes_system_timing
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{
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double fps;
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double sample_rate;
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};
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typedef bool (*snes_environment_t)(unsigned cmd, void *data);
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// Must be called before calling snes_init().
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void snes_set_environment(snes_environment_t);
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////
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typedef void (*snes_video_refresh_t)(const uint16_t *data, unsigned width, unsigned height);
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typedef void (*snes_audio_sample_t)(uint16_t left, uint16_t right);
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typedef void (*snes_input_poll_t)(void);
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typedef int16_t (*snes_input_state_t)(bool port, unsigned device, unsigned index, unsigned id);
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unsigned snes_library_revision_major(void);
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unsigned snes_library_revision_minor(void);
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const char *snes_library_id(void);
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void snes_set_video_refresh(snes_video_refresh_t);
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void snes_set_audio_sample(snes_audio_sample_t);
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void snes_set_input_poll(snes_input_poll_t);
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void snes_set_input_state(snes_input_state_t);
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void snes_set_controller_port_device(bool port, unsigned device);
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void snes_set_cartridge_basename(const char *basename);
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void snes_init(void);
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void snes_term(void);
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void snes_power(void);
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void snes_reset(void);
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void snes_run(void);
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unsigned snes_serialize_size(void);
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bool snes_serialize(uint8_t *data, unsigned size);
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bool snes_unserialize(const uint8_t *data, unsigned size);
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void snes_cheat_reset(void);
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void snes_cheat_set(unsigned index, bool enabled, const char *code);
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bool snes_load_cartridge_normal(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
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);
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bool snes_load_cartridge_bsx_slotted(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
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);
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bool snes_load_cartridge_bsx(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
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);
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bool snes_load_cartridge_sufami_turbo(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
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const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
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);
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bool snes_load_cartridge_super_game_boy(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
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);
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void snes_unload_cartridge(void);
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bool snes_get_region(void);
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uint8_t* snes_get_memory_data(unsigned id);
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unsigned snes_get_memory_size(unsigned id);
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#ifdef __cplusplus
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}
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#endif
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#endif
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