mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-29 14:13:19 +00:00
d4756f83e5
drivers
898 lines
28 KiB
C
898 lines
28 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Ali Bouhlel
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <wiiu/os.h>
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#include <wiiu/gx2.h>
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#include "../../driver.h"
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "system/memory.h"
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#include "tex_shader.h"
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#include "wiiu_dbg.h"
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#include "../font_driver.h"
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#undef _X
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#undef _B
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#define _X 0x00
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#define _Y 0x01
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#define _Z 0x02
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#define _W 0x03
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#define _R 0x00
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#define _G 0x01
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#define _B 0x02
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#define _A 0x03
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#define _0 0x04
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#define _1 0x05
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#define GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))
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//#define GX2_CAN_ACCESS_DATA_SECTION
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typedef struct
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{
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int width;
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int height;
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GX2TVRenderMode mode;
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} wiiu_render_mode_t;
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typedef struct
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{
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float x;
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float y;
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}position_t;
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typedef struct
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{
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float u;
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float v;
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}tex_coord_t;
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typedef struct
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{
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tex_shader_t* shader;
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struct
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{
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GX2Texture texture;
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int width;
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int height;
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bool enable;
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position_t* position;
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tex_coord_t* tex_coord;
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} menu;
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GX2Sampler sampler_nearest;
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GX2Sampler sampler_linear;
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GX2Texture texture;
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position_t* position;
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tex_coord_t* tex_coord;
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int width;
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int height;
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void* drc_scan_buffer;
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void* tv_scan_buffer;
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GX2ColorBuffer color_buffer;
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GX2ContextState* ctx_state;
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void* cmd_buffer;
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wiiu_render_mode_t render_mode;
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video_viewport_t vp;
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int frames;
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OSTime last_vsync;
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bool vsync;
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bool rgb32;
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bool smooth;
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unsigned rotation;
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bool keep_aspect;
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bool should_resize;
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} wiiu_video_t;
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static const wiiu_render_mode_t wiiu_render_mode_map[] =
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{
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{0}, /* GX2_TV_SCAN_MODE_NONE */
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{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_576I */
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{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480I */
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{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480P */
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{1280, 720, GX2_TV_RENDER_MODE_WIDE_720P}, /* GX2_TV_SCAN_MODE_720P */
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{0}, /* GX2_TV_SCAN_MODE_unk */
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{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P}, /* GX2_TV_SCAN_MODE_1080I */
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{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P} /* GX2_TV_SCAN_MODE_1080P */
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};
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static int wiiu_set_position(position_t* position, GX2ColorBuffer* draw_buffer, float x0, float y0, float x1, float y1)
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{
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position[0].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;
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position[0].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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position[1].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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position[1].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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position[2].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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position[2].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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position[3].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;;
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position[3].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, position, 4 * sizeof(*position));
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}
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static void wiiu_set_tex_coords(tex_coord_t* tex_coord, GX2Texture* texture, float u0, float v0, float u1, float v1, unsigned rotation)
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{
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tex_coord[((0 + rotation) % 4)].u = u0 / texture->surface.width;
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tex_coord[((0 + rotation) % 4)].v = (v1 / texture->surface.height);
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tex_coord[((1 + rotation) % 4)].u = u1 / texture->surface.width;
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tex_coord[((1 + rotation) % 4)].v = (v1 / texture->surface.height);
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tex_coord[((2 + rotation) % 4)].u = u1 / texture->surface.width;
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tex_coord[((2 + rotation) % 4)].v = (v0 / texture->surface.height);
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tex_coord[((3 + rotation) % 4)].u = u0 / texture->surface.width;
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tex_coord[((3 + rotation) % 4)].v = (v0 / texture->surface.height);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, tex_coord, 4 * sizeof(*tex_coord));
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}
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static void wiiu_gfx_update_viewport(wiiu_video_t* wiiu)
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{
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int x = 0;
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int y = 0;
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float width = wiiu->vp.full_width;
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float height = wiiu->vp.full_height;
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settings_t *settings = config_get_ptr();
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float desired_aspect = video_driver_get_aspect_ratio();
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if(wiiu->rotation & 0x1)
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desired_aspect = 1.0 / desired_aspect;
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if (settings->bools.video_scale_integer)
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{
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video_viewport_get_scaled_integer(&wiiu->vp, wiiu->vp.full_width,
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wiiu->vp.full_height, desired_aspect, wiiu->keep_aspect);
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}
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else if (wiiu->keep_aspect)
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{
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#if defined(HAVE_MENU)
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if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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struct video_viewport *custom = video_viewport_get_custom();
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x = custom->x;
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y = custom->y;
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width = custom->width;
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height = custom->height;
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}
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else
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#endif
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{
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float delta;
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float device_aspect = ((float)wiiu->vp.full_width) / wiiu->vp.full_height;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f)
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/ 2.0f + 0.5f;
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x = (int)roundf(width * (0.5f - delta));
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width = (unsigned)roundf(2.0f * width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f)
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/ 2.0f + 0.5f;
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y = (int)roundf(height * (0.5f - delta));
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height = (unsigned)roundf(2.0f * height * delta);
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}
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}
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wiiu->vp.x = x;
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wiiu->vp.y = y;
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wiiu->vp.width = width;
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wiiu->vp.height = height;
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}
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else
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{
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wiiu->vp.x = wiiu->vp.y = 0;
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wiiu->vp.width = width;
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wiiu->vp.height = height;
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}
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float scale_w = wiiu->color_buffer.surface.width / wiiu->render_mode.width;
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float scale_h = wiiu->color_buffer.surface.height / wiiu->render_mode.height;
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wiiu_set_position(wiiu->position, &wiiu->color_buffer,
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wiiu->vp.x * scale_w,
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wiiu->vp.y * scale_h,
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(wiiu->vp.x + wiiu->vp.width) * scale_w,
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(wiiu->vp.y + wiiu->vp.height) * scale_h);
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wiiu->should_resize = false;
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DEBUG_LINE();
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}
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static void wiiu_gfx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
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{
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wiiu_video_t *wiiu = (wiiu_video_t*)data;
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switch (aspect_ratio_idx)
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{
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case ASPECT_RATIO_SQUARE:
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video_driver_set_viewport_square_pixel();
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break;
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case ASPECT_RATIO_CORE:
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video_driver_set_viewport_core();
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break;
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case ASPECT_RATIO_CONFIG:
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video_driver_set_viewport_config();
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break;
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default:
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break;
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}
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video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
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if(!wiiu)
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return;
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wiiu->keep_aspect = true;
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wiiu->should_resize = true;
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}
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static void* wiiu_gfx_init(const video_info_t* video,
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const input_driver_t** input, void** input_data)
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{
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int i;
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float refresh_rate = 60.0f / 1.001f;
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u32 size = 0;
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u32 tmp = 0;
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void* wiiuinput = NULL;
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wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu));
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if (!wiiu)
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return NULL;
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*input = NULL;
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*input_data = NULL;
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if (input && input_data)
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{
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settings_t *settings = config_get_ptr();
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wiiuinput = input_wiiu.init(settings->arrays.input_joypad_driver);
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*input = wiiuinput ? &input_wiiu : NULL;
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*input_data = wiiuinput;
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}
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/* video init */
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wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40);
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u32 init_attributes[] =
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{
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GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer,
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GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000,
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GX2_INIT_ARGC, 0,
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GX2_INIT_ARGV, 0,
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GX2_INIT_END
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};
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GX2Init(init_attributes);
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/* setup scanbuffers */
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wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()];
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GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
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GX2_BUFFERING_MODE_DOUBLE, &size, &tmp);
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wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size);
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GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode,
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GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
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GX2_BUFFERING_MODE_DOUBLE);
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GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
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GX2_BUFFERING_MODE_DOUBLE, &size,
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&tmp);
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wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size);
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GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE,
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GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
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GX2_BUFFERING_MODE_DOUBLE);
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memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer));
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wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
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wiiu->color_buffer.surface.width = wiiu->render_mode.width;
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wiiu->color_buffer.surface.height = wiiu->render_mode.height;
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wiiu->color_buffer.surface.depth = 1;
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wiiu->color_buffer.surface.mipLevels = 1;
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wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
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wiiu->color_buffer.viewNumSlices = 1;
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GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface);
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GX2InitColorBufferRegs(&wiiu->color_buffer);
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wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize,
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wiiu->color_buffer.surface.alignment);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image,
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wiiu->color_buffer.surface.imageSize);
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wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
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GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE);
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GX2SetContextState(wiiu->ctx_state);
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GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0);
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GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f);
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GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
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GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
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#if 1
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GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD,
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GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
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#else
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GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD,
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GX2_DISABLE, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD);
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#endif
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GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE);
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#ifdef GX2_CAN_ACCESS_DATA_SECTION
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wiiu->shader = &tex_shader;
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#else
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/* init shader */
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wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000);
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memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader));
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader));
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wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT);
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memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size);
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wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar),
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GX2_SHADER_ALIGNMENT);
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memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars ,
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wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar));
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wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT);
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memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size);
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wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar),
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GX2_SHADER_ALIGNMENT);
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memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars,
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wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar));
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#endif
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wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE,
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GX2_TESSELLATION_MODE_DISCRETE);
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wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT);
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GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program,
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sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream),
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(GX2AttribStream*)&wiiu->shader->attribute_stream,
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GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size);
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GX2SetVertexShader(&wiiu->shader->vs);
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GX2SetPixelShader(&wiiu->shader->ps);
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GX2SetFetchShader(&wiiu->shader->fs);
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wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0,
|
|
wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
|
|
|
|
wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
|
|
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0,
|
|
wiiu->texture.surface.width, wiiu->texture.surface.height, wiiu->rotation);
|
|
|
|
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
|
|
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
|
|
|
|
wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT);
|
|
wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0,
|
|
wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
|
|
|
|
wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
|
|
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0,
|
|
wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height, 0);
|
|
|
|
/* init frame texture */
|
|
memset(&wiiu->texture, 0, sizeof(GX2Texture));
|
|
wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE;
|
|
wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE;
|
|
wiiu->texture.surface.depth = 1;
|
|
wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
|
|
wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
|
|
wiiu->texture.viewNumSlices = 1;
|
|
wiiu->rgb32 = video->rgb32;
|
|
|
|
if(wiiu->rgb32)
|
|
{
|
|
wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
|
|
wiiu->texture.compMap = GX2_COMP_SEL(_G, _B, _A, _1);
|
|
}
|
|
else
|
|
{
|
|
wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5;
|
|
wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1);
|
|
}
|
|
GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface);
|
|
GX2InitTextureRegs(&wiiu->texture);
|
|
|
|
wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize,
|
|
wiiu->texture.surface.alignment);
|
|
memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize);
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
|
|
wiiu->texture.surface.imageSize);
|
|
|
|
/* init menu texture */
|
|
memset(&wiiu->menu.texture, 0, sizeof(GX2Texture));
|
|
wiiu->menu.texture.surface.width = 512;
|
|
wiiu->menu.texture.surface.height = 512;
|
|
wiiu->menu.texture.surface.depth = 1;
|
|
wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
|
|
wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4;
|
|
wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
|
|
wiiu->menu.texture.viewNumSlices = 1;
|
|
wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B);
|
|
GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface);
|
|
GX2InitTextureRegs(&wiiu->menu.texture);
|
|
|
|
wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize,
|
|
wiiu->menu.texture.surface.alignment);
|
|
|
|
memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize);
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
|
|
wiiu->menu.texture.surface.imageSize);
|
|
|
|
/* init samplers */
|
|
GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
|
|
GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
|
|
|
/* set Texture and Sampler */
|
|
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
|
|
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
|
|
|
|
/* clear leftover image */
|
|
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
|
|
|
|
GX2SwapScanBuffers();
|
|
GX2Flush();
|
|
GX2WaitForVsync();
|
|
|
|
GX2SetTVEnable(GX2_ENABLE);
|
|
GX2SetDRCEnable(GX2_ENABLE);
|
|
|
|
wiiu->keep_aspect = true;
|
|
wiiu->should_resize = true;
|
|
wiiu->smooth = video->smooth;
|
|
wiiu->vsync = video->vsync;
|
|
GX2SetSwapInterval(!!video->vsync);
|
|
|
|
wiiu->vp.x = 0;
|
|
wiiu->vp.y = 0;
|
|
wiiu->vp.width = wiiu->render_mode.width;
|
|
wiiu->vp.height = wiiu->render_mode.height;
|
|
wiiu->vp.full_width = wiiu->render_mode.width;
|
|
wiiu->vp.full_height = wiiu->render_mode.height;
|
|
video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height);
|
|
|
|
driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate);
|
|
|
|
return wiiu;
|
|
}
|
|
|
|
static void wiiu_gfx_free(void* data)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
|
|
if (!wiiu)
|
|
return;
|
|
|
|
/* clear leftover image */
|
|
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
|
|
|
|
GX2SwapScanBuffers();
|
|
GX2Flush();
|
|
GX2DrawDone();
|
|
GX2WaitForVsync();
|
|
GX2Shutdown();
|
|
|
|
GX2SetTVEnable(GX2_DISABLE);
|
|
GX2SetDRCEnable(GX2_DISABLE);
|
|
|
|
MEM2_free(wiiu->ctx_state);
|
|
MEM2_free(wiiu->cmd_buffer);
|
|
MEM2_free(wiiu->texture.surface.image);
|
|
MEM2_free(wiiu->menu.texture.surface.image);
|
|
|
|
MEM1_free(wiiu->color_buffer.surface.image);
|
|
|
|
MEMBucket_free(wiiu->tv_scan_buffer);
|
|
MEMBucket_free(wiiu->drc_scan_buffer);
|
|
|
|
MEM2_free(wiiu->shader->fs.program);
|
|
#ifndef GX2_CAN_ACCESS_DATA_SECTION
|
|
MEM2_free(wiiu->shader->vs.program);
|
|
MEM2_free(wiiu->shader->vs.attribVars);
|
|
|
|
MEM2_free(wiiu->shader->ps.program);
|
|
MEM2_free(wiiu->shader->ps.samplerVars);
|
|
|
|
|
|
MEM2_free(wiiu->shader);
|
|
#endif
|
|
MEM2_free(wiiu->position);
|
|
MEM2_free(wiiu->tex_coord);
|
|
MEM2_free(wiiu->menu.position);
|
|
MEM2_free(wiiu->menu.tex_coord);
|
|
|
|
|
|
free(wiiu);
|
|
}
|
|
|
|
static bool wiiu_gfx_frame(void* data, const void* frame,
|
|
unsigned width, unsigned height, uint64_t frame_count,
|
|
unsigned pitch, const char* msg, video_frame_info_t *video_info)
|
|
{
|
|
(void)msg;
|
|
int i;
|
|
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
|
|
if (!width || !height)
|
|
{
|
|
GX2WaitForVsync();
|
|
return true;
|
|
}
|
|
|
|
if(wiiu->vsync)
|
|
{
|
|
uint32_t swap_count;
|
|
uint32_t flip_count;
|
|
OSTime last_flip;
|
|
OSTime last_vsync;
|
|
|
|
GX2GetSwapStatus(&swap_count, &flip_count, &last_flip, &last_vsync);
|
|
|
|
if(wiiu->last_vsync >= last_vsync)
|
|
{
|
|
GX2WaitForVsync();
|
|
wiiu->last_vsync = last_vsync + ms_to_ticks(17);
|
|
}
|
|
else
|
|
wiiu->last_vsync = last_vsync;
|
|
}
|
|
GX2WaitForFlip();
|
|
|
|
static u32 lastTick , currentTick;
|
|
currentTick = OSGetSystemTick();
|
|
u32 diff = currentTick - lastTick;
|
|
static float fps;
|
|
static u32 frames;
|
|
frames++;
|
|
if(diff > wiiu_timer_clock)
|
|
{
|
|
fps = (float)frames * ((float) wiiu_timer_clock / (float) diff);
|
|
lastTick = currentTick;
|
|
frames = 0;
|
|
}
|
|
#if 0
|
|
static u32 last_frame_tick;
|
|
if (!(wiiu->menu.enable))
|
|
printf("\r frame time : %10.6f ms \n", (float)(currentTick - last_frame_tick) * 1000.0f / (float)wiiu_timer_clock);
|
|
last_frame_tick = currentTick;
|
|
#endif
|
|
printf("\rfps: %8.8f frames : %5i", fps, wiiu->frames++);
|
|
fflush(stdout);
|
|
|
|
if (wiiu->should_resize)
|
|
wiiu_gfx_update_viewport(wiiu);
|
|
|
|
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
|
|
/* can't call GX2ClearColor after GX2SetContextState for whatever reason */
|
|
GX2SetContextState(wiiu->ctx_state);
|
|
|
|
if(frame)
|
|
{
|
|
if (width > wiiu->texture.surface.width)
|
|
width = wiiu->texture.surface.width;
|
|
|
|
if (height > wiiu->texture.surface.height)
|
|
height = wiiu->texture.surface.height;
|
|
|
|
wiiu->width = width;
|
|
wiiu->height = height;
|
|
if(wiiu->rgb32)
|
|
{
|
|
const uint32_t* src = frame;
|
|
uint32_t* dst = (uint32_t*)wiiu->texture.surface.image;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
int j;
|
|
for(j = 0; j < width; j++)
|
|
dst[j] = src[j];
|
|
dst += wiiu->texture.surface.pitch;
|
|
src += pitch / 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint16_t* src = frame;
|
|
uint16_t* dst = (uint16_t*)wiiu->texture.surface.image;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
int j;
|
|
for(j = 0; j < width; j++)
|
|
dst[j] = __builtin_bswap16(src[j]);
|
|
dst += wiiu->texture.surface.pitch;
|
|
src += pitch / 2;
|
|
}
|
|
}
|
|
|
|
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
|
|
wiiu->texture.surface.imageSize);
|
|
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, width, height, wiiu->rotation);
|
|
}
|
|
|
|
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
|
|
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
|
|
|
|
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
|
|
GX2SetPixelSampler(wiiu->smooth? &wiiu->sampler_linear : &wiiu->sampler_nearest,
|
|
wiiu->shader->sampler.location);
|
|
|
|
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
|
|
|
|
#ifdef HAVE_MENU
|
|
menu_driver_frame(video_info);
|
|
#endif
|
|
|
|
if (wiiu->menu.enable)
|
|
{
|
|
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.position), sizeof(*wiiu->menu.position), wiiu->menu.position);
|
|
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->menu.tex_coord), sizeof(*wiiu->menu.tex_coord), wiiu->menu.tex_coord);
|
|
|
|
GX2SetPixelTexture(&wiiu->menu.texture, wiiu->shader->sampler.location);
|
|
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
|
|
|
|
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
|
|
GX2DrawDone();
|
|
}
|
|
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
|
|
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
|
|
|
|
GX2SwapScanBuffers();
|
|
GX2Flush();
|
|
|
|
return true;
|
|
}
|
|
|
|
static void wiiu_gfx_set_nonblock_state(void* data, bool toggle)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
|
|
if (!wiiu)
|
|
return;
|
|
|
|
wiiu->vsync = !toggle;
|
|
GX2SetSwapInterval(!toggle); /* do we need this ? */
|
|
}
|
|
|
|
static bool wiiu_gfx_alive(void* data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool wiiu_gfx_focus(void* data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool wiiu_gfx_suppress_screensaver(void* data, bool enable)
|
|
{
|
|
(void)data;
|
|
(void)enable;
|
|
return false;
|
|
}
|
|
|
|
static bool wiiu_gfx_set_shader(void* data,
|
|
enum rarch_shader_type type, const char* path)
|
|
{
|
|
(void)data;
|
|
(void)type;
|
|
(void)path;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void wiiu_gfx_set_rotation(void* data,
|
|
unsigned rotation)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
if(wiiu)
|
|
wiiu->rotation = rotation;
|
|
}
|
|
|
|
static void wiiu_gfx_viewport_info(void* data,
|
|
struct video_viewport* vp)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
if(wiiu)
|
|
*vp = wiiu->vp;
|
|
}
|
|
|
|
static bool wiiu_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
|
|
{
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
static uintptr_t wiiu_gfx_load_texture(void* video_data, void* data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
return 0;
|
|
}
|
|
static void wiiu_gfx_unload_texture(void* data, uintptr_t handle)
|
|
{
|
|
|
|
}
|
|
static void wiiu_gfx_set_filtering(void* data, unsigned index, bool smooth)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
if(wiiu)
|
|
wiiu->smooth = smooth;
|
|
}
|
|
|
|
|
|
static void wiiu_gfx_apply_state_changes(void* data)
|
|
{
|
|
wiiu_video_t* wiiu = (wiiu_video_t*)data;
|
|
|
|
if (wiiu)
|
|
wiiu->should_resize = true;
|
|
|
|
|
|
}
|
|
|
|
static void wiiu_gfx_set_texture_frame(void* data, const void* frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
int i;
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
|
|
if (!wiiu)
|
|
return;
|
|
|
|
if (!frame || !width || !height)
|
|
return;
|
|
|
|
if (width > wiiu->menu.texture.surface.width)
|
|
width = wiiu->menu.texture.surface.width;
|
|
|
|
if (height > wiiu->menu.texture.surface.height)
|
|
height = wiiu->menu.texture.surface.height;
|
|
|
|
wiiu->menu.width = width;
|
|
wiiu->menu.height = height;
|
|
|
|
const uint16_t* src = frame;
|
|
uint16_t* dst = (uint16_t*)wiiu->menu.texture.surface.image;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint16_t));
|
|
dst += wiiu->menu.texture.surface.pitch;
|
|
src += width;
|
|
}
|
|
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
|
|
wiiu->menu.texture.surface.imageSize);
|
|
|
|
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, width, height, 0);
|
|
// wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height, 0);
|
|
}
|
|
|
|
static void wiiu_gfx_set_texture_enable(void* data, bool state, bool full_screen)
|
|
{
|
|
(void) full_screen;
|
|
wiiu_video_t* wiiu = (wiiu_video_t*) data;
|
|
if(wiiu)
|
|
wiiu->menu.enable = state;
|
|
|
|
}
|
|
|
|
static void wiiu_gfx_set_osd_msg(void* data,
|
|
video_frame_info_t *video_info,
|
|
const char* msg,
|
|
const void* params, void* font)
|
|
{
|
|
}
|
|
|
|
static const video_poke_interface_t wiiu_poke_interface =
|
|
{
|
|
wiiu_gfx_load_texture,
|
|
wiiu_gfx_unload_texture,
|
|
NULL,
|
|
wiiu_gfx_set_filtering,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL,
|
|
wiiu_gfx_set_aspect_ratio,
|
|
wiiu_gfx_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
wiiu_gfx_set_texture_frame,
|
|
#endif
|
|
wiiu_gfx_set_texture_enable,
|
|
wiiu_gfx_set_osd_msg,
|
|
NULL,
|
|
NULL,
|
|
NULL
|
|
};
|
|
|
|
static void wiiu_gfx_get_poke_interface(void* data,
|
|
const video_poke_interface_t** iface)
|
|
{
|
|
(void)data;
|
|
*iface = &wiiu_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_wiiu =
|
|
{
|
|
wiiu_gfx_init,
|
|
wiiu_gfx_frame,
|
|
wiiu_gfx_set_nonblock_state,
|
|
wiiu_gfx_alive,
|
|
wiiu_gfx_focus,
|
|
wiiu_gfx_suppress_screensaver,
|
|
NULL, /* has_windowed */
|
|
wiiu_gfx_set_shader,
|
|
wiiu_gfx_free,
|
|
"gx2",
|
|
NULL, /* set_viewport */
|
|
wiiu_gfx_set_rotation,
|
|
wiiu_gfx_viewport_info,
|
|
wiiu_gfx_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
NULL, /* overlay_interface */
|
|
#endif
|
|
wiiu_gfx_get_poke_interface,
|
|
};
|