mirror of
https://github.com/CTCaer/RetroArch.git
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232 lines
5.5 KiB
C
232 lines
5.5 KiB
C
/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (net_compat.h).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LIBRETRO_SDK_NETPLAY_COMPAT_H__
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#define LIBRETRO_SDK_NETPLAY_COMPAT_H__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <boolean.h>
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#include <retro_inline.h>
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#include <stdint.h>
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#if defined(_WIN32) && !defined(_XBOX)
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#elif defined(_XBOX)
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#define NOD3D
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#include <xtl.h>
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#include <io.h>
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#elif defined(GEKKO)
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#include <network.h>
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#elif defined(VITA)
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#include <psp2/net/net.h>
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#include <psp2/net/netctl.h>
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#define sockaddr_in SceNetSockaddrIn
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#define sockaddr SceNetSockaddr
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#define sendto sceNetSendto
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#define recvfrom sceNetRecvfrom
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#define socket(a,b,c) sceNetSocket("unknown",a,b,c)
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#define bind sceNetBind
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#define accept sceNetAccept
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#define setsockopt sceNetSetsockopt
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#define connect sceNetConnect
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#define listen sceNetListen
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#define send sceNetSend
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#define recv sceNetRecv
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#define MSG_DONTWAIT SCE_NET_MSG_DONTWAIT
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#define AF_INET SCE_NET_AF_INET
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#define AF_UNSPEC 0
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#define INADDR_ANY SCE_NET_INADDR_ANY
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#define INADDR_NONE 0xffffffff
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#define SOCK_STREAM SCE_NET_SOCK_STREAM
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#define SOCK_DGRAM SCE_NET_SOCK_DGRAM
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#define SOL_SOCKET SCE_NET_SOL_SOCKET
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#define SO_REUSEADDR SCE_NET_SO_REUSEADDR
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#define SO_SNDBUF SCE_NET_SO_SNDBUF
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#define SO_SNDTIMEO SCE_NET_SO_SNDTIMEO
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#define SO_NBIO SCE_NET_SO_NBIO
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#define htonl sceNetHtonl
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#define ntohl sceNetNtohl
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#define htons sceNetHtons
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#define socklen_t unsigned int
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struct hostent
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{
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char *h_name;
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char **h_aliases;
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int h_addrtype;
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int h_length;
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char **h_addr_list;
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char *h_addr;
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};
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#else
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#include <sys/select.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#ifndef __PSL1GHT__
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#include <netinet/tcp.h>
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#endif
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <cell/sysmodule.h>
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#include <netex/net.h>
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#include <netex/libnetctl.h>
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#include <sys/timer.h>
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#ifndef EWOULDBLOCK
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#define EWOULDBLOCK SYS_NET_EWOULDBLOCK
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#endif
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#else
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#include <signal.h>
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#endif
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#endif
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#include <errno.h>
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#ifdef GEKKO
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#define sendto(s, msg, len, flags, addr, tolen) net_sendto(s, msg, len, 0, addr, 8)
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#define socket(domain, type, protocol) net_socket(domain, type, protocol)
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#endif
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static INLINE bool isagain(int bytes)
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{
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#if defined(_WIN32)
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if (bytes != SOCKET_ERROR)
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return false;
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if (WSAGetLastError() != WSAEWOULDBLOCK)
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return false;
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return true;
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#elif defined(VITA)
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return (bytes<0 && (bytes == SCE_NET_ERROR_EAGAIN || bytes == SCE_NET_ERROR_EWOULDBLOCK));
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#else
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return (bytes < 0 && (errno == EAGAIN || errno == EWOULDBLOCK));
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#endif
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}
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#ifdef _XBOX
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#define socklen_t int
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#ifndef h_addr
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#define h_addr h_addr_list[0] /* for backward compatibility */
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#endif
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#ifndef SO_KEEPALIVE
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#define SO_KEEPALIVE 0 /* verify if correct */
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#endif
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#endif
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#ifndef _WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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/* Compatibility layer for legacy or incomplete BSD socket implementations.
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* Only for IPv4. Mostly useful for the consoles which do not support
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* anything reasonably modern on the socket API side of things. */
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#ifdef HAVE_SOCKET_LEGACY
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#define sockaddr_storage sockaddr_in
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#define addrinfo addrinfo_retro__
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struct addrinfo
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{
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int ai_flags;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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size_t ai_addrlen;
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struct sockaddr *ai_addr;
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char *ai_canonname;
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struct addrinfo *ai_next;
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};
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#ifndef AI_PASSIVE
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#define AI_PASSIVE 1
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#endif
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/* gai_strerror() not used, so we skip that. */
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#endif
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uint16_t inet_htons(uint16_t hostshort);
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int inet_ptrton(int af, const char *src, void *dst);
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int getaddrinfo_retro(const char *node, const char *service,
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struct addrinfo *hints, struct addrinfo **res);
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void freeaddrinfo_retro(struct addrinfo *res);
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/**
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* network_init:
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*
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* Platform specific socket library initialization.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool network_init(void);
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/**
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* network_deinit:
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*
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* Deinitialize platform specific socket libraries.
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**/
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void network_deinit(void);
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#endif
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