mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 12:47:37 +00:00
271 lines
9.3 KiB
C
271 lines
9.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input_autodetect.h"
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static uint64_t pad_state[MAX_PADS];
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static int16_t analog_state[MAX_PADS][2][2];
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#ifdef _XBOX1
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static HANDLE gamepads[MAX_PADS];
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static DWORD dwDeviceMask;
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static bool bInserted[MAX_PADS];
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static bool bRemoved[MAX_PADS];
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#endif
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"XInput Controller (Player 1)",
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"XInput Controller (Player 2)",
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"XInput Controller (Player 3)",
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"XInput Controller (Player 4)"
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};
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static const char *xdk_joypad_name(unsigned pad)
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{
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return g_settings.input.device_names[pad];
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}
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static bool xdk_joypad_init(void)
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{
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unsigned autoconf_pad;
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#ifdef _XBOX1
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XInitDevices(0, NULL);
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dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
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/* Check the device status. */
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switch(XGetDeviceEnumerationStatus())
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{
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case XDEVICE_ENUMERATION_IDLE:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
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break;
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case XDEVICE_ENUMERATION_BUSY:
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RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
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break;
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}
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while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
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#endif
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for (autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
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{
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strlcpy(g_settings.input.device_names[autoconf_pad],
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"XInput Controller",
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sizeof(g_settings.input.device_names[autoconf_pad]));
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/* TODO - implement VID/PID? */
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input_config_autoconfigure_joypad(autoconf_pad,
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xdk_joypad_name(autoconf_pad),
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0, 0,
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xdk_joypad.ident);
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}
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return true;
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}
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static bool xdk_joypad_button(unsigned port, uint16_t joykey)
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{
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if (port >= MAX_PADS)
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return false;
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return pad_state[port] & (1ULL << joykey);
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}
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static int16_t xdk_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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int val = 0, axis = -1;
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bool is_neg = false, is_pos = false;
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if (joyaxis == AXIS_NONE || port >= MAX_PADS)
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return 0;
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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axis = AXIS_NEG_GET(joyaxis);
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is_neg = true;
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}
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else if (AXIS_POS_GET(joyaxis) < 4)
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{
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axis = AXIS_POS_GET(joyaxis);
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is_pos = true;
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}
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switch (axis)
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{
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case 0:
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val = analog_state[port][0][0];
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break;
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case 1:
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val = analog_state[port][0][1];
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break;
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case 2:
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val = analog_state[port][1][0];
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break;
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case 3:
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val = analog_state[port][1][1];
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break;
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}
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if (is_neg && val > 0)
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val = 0;
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else if (is_pos && val < 0)
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val = 0;
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return val;
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}
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static void xdk_joypad_poll(void)
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{
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uint64_t *state_p1, *lifecycle_state;
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unsigned port;
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#if defined(_XBOX1)
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unsigned int dwInsertions, dwRemovals;
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
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reinterpret_cast<PDWORD>(&dwInsertions),
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reinterpret_cast<PDWORD>(&dwRemovals));
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#endif
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for (port = 0; port < MAX_PADS; port++)
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{
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#ifdef _XBOX1
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XINPUT_CAPABILITIES caps[MAX_PADS];
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(void)caps;
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/* handle removed devices. */
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bRemoved[port] = (dwRemovals & (1 << port)) ? true : false;
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if(bRemoved[port])
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{
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/* if the controller was removed after
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* XGetDeviceChanges but before
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* XInputOpen, the device handle will be NULL. */
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if(gamepads[port])
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XInputClose(gamepads[port]);
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gamepads[port] = 0;
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pad_state[port] = 0;
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}
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/* handle inserted devices. */
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bInserted[port] = (dwInsertions & (1 << port)) ? true : false;
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if(bInserted[port])
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{
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XINPUT_POLLING_PARAMETERS m_pollingParameters;
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m_pollingParameters.fAutoPoll = FALSE;
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m_pollingParameters.fInterruptOut = TRUE;
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m_pollingParameters.bInputInterval = 8;
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m_pollingParameters.bOutputInterval = 8;
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gamepads[port] = XInputOpen(XDEVICE_TYPE_GAMEPAD, port,
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XDEVICE_NO_SLOT, NULL);
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}
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if (!gamepads[port])
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continue;
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/* if the controller is removed after
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* XGetDeviceChanges but before XInputOpen,
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* the device handle will be NULL. */
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#endif
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XINPUT_STATE state_tmp;
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#if defined(_XBOX1)
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if (XInputPoll(gamepads[port]) != ERROR_SUCCESS)
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continue;
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if (XInputGetState(gamepads[port], &state_tmp) != ERROR_SUCCESS)
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continue;
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#elif defined(_XBOX360)
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if (XInputGetState(port, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED)
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continue;
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#endif
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uint64_t *state_cur = &pad_state[port];
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*state_cur = 0;
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
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#if defined(_XBOX1)
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#elif defined(_XBOX360)
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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#endif
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbLX;
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbLY;
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbRX;
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbRY;
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for (int i = 0; i < 2; i++)
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for (int j = 0; j < 2; j++)
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if (analog_state[port][i][j] == -0x8000)
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analog_state[port][i][j] = -0x7fff;
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}
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state_p1 = &pad_state[0];
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lifecycle_state = &g_extern.lifecycle_state;
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*lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE));
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
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}
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static bool xdk_joypad_query_pad(unsigned pad)
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{
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return pad < MAX_PLAYERS && pad_state[pad];
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}
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static void xdk_joypad_destroy(void)
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{
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}
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rarch_joypad_driver_t xdk_joypad = {
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xdk_joypad_init,
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xdk_joypad_query_pad,
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xdk_joypad_destroy,
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xdk_joypad_button,
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xdk_joypad_axis,
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xdk_joypad_poll,
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NULL,
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xdk_joypad_name,
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"xdk",
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};
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