RetroArch/gfx
meancoot a4dfd35ab7 (Apple) Improvements:
Add core gl context support on OSX
	Add support for multiple game pads on OSX
 	Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
..
context (Apple) Improvements: 2013-08-16 13:25:35 -04:00
d3d9 Fix Win32 derp. 2013-06-05 22:00:38 +02:00
fonts Add support for bottom-left origin in libretro GL. 2013-08-11 00:53:46 +02:00
glsym Use HAVE_PSGL instead. 2013-08-11 15:10:56 +02:00
math Fix matrix_projection(). 2013-05-09 19:02:32 +02:00
py_state
rpng Make sure that palette entries don't exceed max. 2013-06-04 14:26:21 +02:00
scaler
fbdev.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
fbdev.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
gfx_common.c Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
gfx_common.h Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_context.c Fix Android build. 2013-08-11 00:55:05 +02:00
gfx_context.h Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
gl_common.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
gl.c (Apple) Improvements: 2013-08-16 13:25:35 -04:00
image.c
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
omap_gfx.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
omapfb.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
sdl_gfx.c (APPLE) Take out SDL/GL context parts for OSX 2013-07-16 23:17:55 +02:00
shader_cg.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_cg.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_common.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_glsl.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_glsl.h More fixes to core context. 2013-08-11 00:53:46 +02:00
shader_hlsl.c (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_parse.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
state_tracker.c
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Don't use anti-jitter on consoles. 2013-08-11 15:34:32 +02:00
thread_wrapper.h Begin adding AUDIO_CALLBACK/FRAME_TIME_CALLBACK. 2013-08-11 01:05:33 +02:00
vg.c Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
xvideo.c Build fixes. 2013-04-25 00:03:02 +02:00