RetroArch/audio
2013-11-11 11:14:55 +01:00
..
ext
test Make sinc resampler the default and remove Hermite - audio 2013-04-07 03:41:06 +02:00
xaudio-c
alsa.c Change asoundlib.h include to <alsa/asoundlib.h> 2013-07-07 19:26:03 +02:00
alsathread.c Change asoundlib.h include to <alsa/asoundlib.h> 2013-07-07 19:26:03 +02:00
coreaudio.c (iOS, CoreAudio) Don't deadlock in coreaudio_write if the audio session is interrupted. 2013-09-25 11:56:02 -04:00
dsound.c Shrink another struct. This shrinks audio_lock from 32 bytes to 24 bytes. 2013-11-04 00:10:22 -05:00
jack.c Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
librsound.c (GX) Compile in HAVE_RSOUND for both Wii and NGC 2013-11-11 11:14:55 +01:00
null.c
openal.c Fix potential segfault in AL. 2013-02-11 20:38:16 +01:00
opensl.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
oss.c
pulse.c Fix CXX_BUILD. 2013-06-05 10:47:19 +02:00
resampler.c Simplify resampler.c 2013-04-07 18:38:21 +02:00
resampler.h Simplify resampler.c 2013-04-07 18:38:21 +02:00
roar.c
rsound.c (RSound) Bake in rsound for Android port - should also be possible 2013-11-01 00:07:52 +01:00
rsound.h Expand thread.c - replace pthread with thread.c wrappers 2013-11-01 04:49:29 +01:00
rwebaudio.c [EMSCRIPTEN] add custom input driver, removes SDL dependency + adds mouse support 2013-09-10 20:21:48 -04:00
sdl_audio.c
sinc_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
sinc.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
thread_wrapper.c Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
thread_wrapper.h Begin adding AUDIO_CALLBACK/FRAME_TIME_CALLBACK. 2013-08-11 01:05:33 +02:00
utils_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
utils.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
utils.h
xaudio.c