RetroArch/input/drivers_joypad/mfi_joypad.m
2016-01-10 04:33:01 +01:00

299 lines
9.6 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <unistd.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <boolean.h>
#include <AvailabilityMacros.h>
#import "../include/GameController/GameController.h"
#ifndef MAX_MFI_CONTROLLERS
#define MAX_MFI_CONTROLLERS 4
#endif
static uint32_t mfi_buttons[MAX_USERS];
static int16_t mfi_axes[MAX_USERS][4];
static uint32_t mfi_controllers[MAX_MFI_CONTROLLERS];
enum
{
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
};
static bool apple_gamecontroller_available(void)
{
int major, minor;
get_ios_version(&major, &minor);
if (major <= 6)
return false;
return true;
}
static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
{
uint32_t slot, pause;
uint32_t *buttons;
if (!controller)
return;
slot = (uint32_t)controller.playerIndex;
buttons = &mfi_buttons[slot];
/* retain the start (pause) value */
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
*buttons = 0 | pause;
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
}
}
static void apple_gamecontroller_joypad_poll(void)
{
if (!apple_gamecontroller_available())
return;
for (GCController *controller in [GCController controllers])
apple_gamecontroller_joypad_poll_internal(controller);
}
static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
{
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
};
gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
uint32_t slot = (uint32_t)controller.playerIndex;
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
});
};
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
? desired_index : 0;
/* prevent same controller getting set twice */
if (mfi_controllers[desired_index] != controller.hash)
{
/* desired slot is unused, take it */
if (!mfi_controllers[desired_index])
{
controller.playerIndex = desired_index;
mfi_controllers[desired_index] = controller.hash;
}
else
{
/* find a new slot for this controller that's unused */
unsigned i;
for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
{
if (mfi_controllers[i])
continue;
mfi_controllers[i] = controller.hash;
controller.playerIndex = i;
break;
}
}
apple_gamecontroller_joypad_register(controller.gamepad);
}
}
static void apple_gamecontroller_joypad_disconnect(GCController* controller)
{
signed pad = (int32_t)controller.playerIndex;
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
mfi_controllers[pad] = 0;
}
bool apple_gamecontroller_joypad_init(void *data)
{
static bool inited = false;
if (inited)
return true;
if (!apple_gamecontroller_available())
return false;
#ifdef __IPHONE_7_0
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
apple_gamecontroller_joypad_connect([note object]);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
apple_gamecontroller_joypad_disconnect([note object]);
} ];
#endif
return true;
}
static void apple_gamecontroller_joypad_destroy(void)
{
}
static bool apple_gamecontroller_joypad_button(unsigned port, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
/* Check hat. */
if (GET_HAT_DIR(joykey))
return false;
/* Check the button. */
if ((port < MAX_USERS) && (joykey < 32))
return ((mfi_buttons[port] & (1 << joykey)) != 0);
return false;
}
static uint64_t apple_gamecontroller_joypad_get_buttons(unsigned port)
{
return mfi_buttons[port];
}
static int16_t apple_gamecontroller_joypad_axis(unsigned port, uint32_t joyaxis)
{
int16_t val = 0;
int16_t axis = -1;
bool is_neg = false;
bool is_pos = false;
if (joyaxis == AXIS_NONE)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if(AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch (axis)
{
case 0:
val = mfi_axes[port][0];
break;
case 1:
val = mfi_axes[port][1];
break;
case 2:
val = mfi_axes[port][2];
break;
case 3:
val = mfi_axes[port][3];
break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
return val;
}
static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS;
}
static const char *apple_gamecontroller_joypad_name(unsigned pad)
{
if (pad >= MAX_USERS)
return NULL;
return "MFi pad";
}
input_device_driver_t mfi_joypad = {
apple_gamecontroller_joypad_init,
apple_gamecontroller_joypad_query_pad,
apple_gamecontroller_joypad_destroy,
apple_gamecontroller_joypad_button,
apple_gamecontroller_joypad_get_buttons,
apple_gamecontroller_joypad_axis,
apple_gamecontroller_joypad_poll,
NULL,
apple_gamecontroller_joypad_name,
"mfi",
};